Pages with the most revisions
Showing below up to 250 results in range #1 to #250.
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- Pattern Suggestion List (1,255 revisions)
- Multiplayer Games (256 revisions)
- Freedom of Choice (255 revisions)
- Characters (209 revisions)
- Avatars (207 revisions)
- Enemies (177 revisions)
- Stimulated Planning (162 revisions)
- Non-Player Characters (154 revisions)
- Game Worlds (151 revisions)
- Left 4 Dead series (149 revisions)
- Randomness (148 revisions)
- Challenging Gameplay (140 revisions)
- Units (134 revisions)
- Single-Player Games (132 revisions)
- Drop-In/Drop-Out (128 revisions)
- Predetermined Story Structures (121 revisions)
- Roleplaying (121 revisions)
- Algorithmic Agents (120 revisions)
- Tension (115 revisions)
- Levels (114 revisions)
- Exaggerated Perception of Influence (112 revisions)
- Main Page (105 revisions)
- Agents (105 revisions)
- Privileged Abilities (101 revisions)
- Time Limits (99 revisions)
- Dedicated Game Facilitators (97 revisions)
- Factions (95 revisions)
- Game Masters (95 revisions)
- Real-Time Games (93 revisions)
- Cooperation (93 revisions)
- Resources (89 revisions)
- Teams (88 revisions)
- Movement (87 revisions)
- Construction (84 revisions)
- Diegetic Consistency (83 revisions)
- Achievements (81 revisions)
- Combos (81 revisions)
- Persistent Game Worlds (80 revisions)
- New Abilities (80 revisions)
- Rewards (79 revisions)
- Space Alert (78 revisions)
- Betrayal (78 revisions)
- Unwinnable Games (78 revisions)
- Irreversible Events (76 revisions)
- Analysis Paralysis (76 revisions)
- Balancing Effects (75 revisions)
- Player Balance (75 revisions)
- Internal Rivalry (73 revisions)
- Third-Person Views (72 revisions)
- Extra-Game Consequences (71 revisions)
- Thematic Consistency (71 revisions)
- Combat (71 revisions)
- Turn-Based Games (71 revisions)
- Environmental Effects (69 revisions)
- Action Programming (68 revisions)
- Character Development (68 revisions)
- Diegetically Outstanding Features (67 revisions)
- Tools (67 revisions)
- Game Items (67 revisions)
- Scores (67 revisions)
- Turn Taking (67 revisions)
- Narration Structures (66 revisions)
- Races (66 revisions)
- Aim & Shoot (65 revisions)
- Inaccessible Areas (65 revisions)
- Cutscenes (65 revisions)
- Quests (64 revisions)
- Geospatial Game Widgets (64 revisions)
- Cards (64 revisions)
- Weapons (64 revisions)
- Tactical Planning (63 revisions)
- Self-Facilitated Games (63 revisions)
- Companions (63 revisions)
- Strategic Knowledge (63 revisions)
- Complex Gameplay (63 revisions)
- Enforced Agent Behavior (63 revisions)
- Character Defining Actions (63 revisions)
- Skills (63 revisions)
- Focus Loci (62 revisions)
- Assassin's Creed series (62 revisions)
- Extended Actions (62 revisions)
- Social Dilemmas (61 revisions)
- AI Players (61 revisions)
- Parties (60 revisions)
- Replayability (60 revisions)
- Traverse (60 revisions)
- Game State Indicators (59 revisions)
- Communication Channels (59 revisions)
- Improved Abilities (59 revisions)
- High Score Lists (59 revisions)
- Storytelling (58 revisions)
- Varied Gameplay (58 revisions)
- Internal Conflicts (58 revisions)
- Damage (57 revisions)
- Game State Overviews (57 revisions)
- Deck Building (57 revisions)
- Area Control (56 revisions)
- Heterogeneous Game Element Ownership (56 revisions)
- Penalties (56 revisions)
- Abstract Player Constructs (55 revisions)
- Difficulty Levels (55 revisions)
- Luck (55 revisions)
- Fudged Results (55 revisions)
- Downtime (54 revisions)
- Obstacles (54 revisions)
- Stealth (54 revisions)
- Committed Goals (54 revisions)
- Massively Single-Player Online Games (54 revisions)
- Extra-Game Actions (54 revisions)
- Game Element Insertion (53 revisions)
- Conditional Passageways (53 revisions)
- Late Arriving Players (53 revisions)
- Extra Chances (53 revisions)
- Drawing Stacks (53 revisions)
- Strategic Planning (53 revisions)
- Private Game Spaces (53 revisions)
- Speedruns (53 revisions)
- No Direct Player Influence (52 revisions)
- Social Roles (52 revisions)
- Game World Exploration (52 revisions)
- Open Destiny (52 revisions)
- Mediated Gameplay (51 revisions)
- Collections (51 revisions)
- Player/Character Skill Composites (51 revisions)
- Ubiquitous Gameplay (51 revisions)
- Traps (51 revisions)
- Puzzle Solving (50 revisions)
- Dialogues (50 revisions)
- Actions Have Diegetically Social Consequences (50 revisions)
- Safe Havens (49 revisions)
- Choke Points (49 revisions)
- Zero-Player Games (49 revisions)
- Higher-Level Closures as Gameplay Progresses (49 revisions)
- Player-Planned Development (49 revisions)
- Ability Losses (49 revisions)
- Functional Roles (48 revisions)
- Excise (48 revisions)
- Interruptibility (48 revisions)
- Predictable Consequences (48 revisions)
- Experimenting (48 revisions)
- Rhythm-Based Actions (48 revisions)
- Chat Channels (48 revisions)
- Casual Gameplay (48 revisions)
- Eliminate (47 revisions)
- Detective Structures (47 revisions)
- Collaborative Actions (47 revisions)
- Grind Achievements (46 revisions)
- Non-Renewable Resources (46 revisions)
- Gameplay Mastery (46 revisions)
- Alignment (46 revisions)
- Encouraged Return Visits (45 revisions)
- Sanctioned Cheating (45 revisions)
- Team Balance (45 revisions)
- Bidding (45 revisions)
- Abilities (45 revisions)
- Player Elimination (44 revisions)
- Optional Goals (44 revisions)
- Abstract Player Construct Development (44 revisions)
- Evolving Rule Sets (44 revisions)
- Bookkeeping Tokens (44 revisions)
- Spectators (44 revisions)
- Tiles (44 revisions)
- Gain Ownership (44 revisions)
- Decreased Abilities (44 revisions)
- Vehicles (44 revisions)
- Capture (43 revisions)
- Excluding Goals (43 revisions)
- Meta Games (43 revisions)
- Drafting (43 revisions)
- Lives (43 revisions)
- Loyalty (43 revisions)
- Goal Achievements (43 revisions)
- Pervasive Gameplay (43 revisions)
- Mutual Goals (43 revisions)
- Player Characters (43 revisions)
- Uncertainty of Information (43 revisions)
- Grinding (42 revisions)
- Maneuvering (42 revisions)
- Point of Interest Indicators (42 revisions)
- Crafting (42 revisions)
- Budgeted Action Points (42 revisions)
- Player Killing (41 revisions)
- Social Adaptability (41 revisions)
- Player-Created Characters (41 revisions)
- Location-Fixed Abilities (41 revisions)
- Minigames (41 revisions)
- Value of Effort (40 revisions)
- Endgame (40 revisions)
- Replays (40 revisions)
- God Views (40 revisions)
- FUBAR Enjoyment (40 revisions)
- Equipment (40 revisions)
- Asymmetric Starting Conditions (39 revisions)
- Gossip (39 revisions)
- Performance Uncertainty (39 revisions)
- Underlying Assumptions and Concepts (39 revisions)
- Competence Areas (39 revisions)
- Clues (39 revisions)
- Player-Defined Goals (39 revisions)
- Strategic Locations (39 revisions)
- Gameplay Statistics (39 revisions)
- Ephemeral Goals (39 revisions)
- Check Points (39 revisions)
- Negotiable Game Sessions (39 revisions)
- Permadeath (38 revisions)
- Real World Gameplay Spaces (38 revisions)
- Death Consequences (38 revisions)
- Player Unpredictability (38 revisions)
- Quick Travel (38 revisions)
- Alarms (38 revisions)
- Pottering (38 revisions)
- Props (38 revisions)
- King of the Hill (38 revisions)
- Evade (38 revisions)
- Team Development (38 revisions)
- Bluffing (37 revisions)
- Regenerating Resources (37 revisions)
- Pick-Ups (37 revisions)
- Mules (37 revisions)
- Interruptible Actions (37 revisions)
- Dynamic Goal Characteristics (37 revisions)
- Spawning (37 revisions)
- Territories (37 revisions)
- Health (37 revisions)
- Survive (37 revisions)
- Cameras (37 revisions)
- Memorizing (37 revisions)
- Team Combos (37 revisions)
- Flanking Routes (37 revisions)
- Extra-Game Broadcasting (37 revisions)
- Reflective Communication (36 revisions)
- Dynamic Difficulty Adjustment (36 revisions)
- Further Player Improvement Potential (36 revisions)
- Delayed Effects (36 revisions)
- Scenes (36 revisions)
- First-Person Views (36 revisions)
- Resource Caps (36 revisions)
- Secret Goals (36 revisions)
- Team Accomplishments (36 revisions)
- Warp Zones (36 revisions)
- Power-Ups (36 revisions)
- Discard Piles (36 revisions)
- Role Fulfillment (36 revisions)
- Time Limited Game Instances (36 revisions)
- Ragequitting (36 revisions)
- Negotiable Play Sessions (35 revisions)
- Goal-Driven Personal Development (35 revisions)
- Delayed Reciprocity (35 revisions)
- Installations (35 revisions)
- Continuous Goals (35 revisions)