Pages with the most revisions
Showing below up to 250 results in range #251 to #500.
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- Gain Competence (35 revisions)
- Betting (35 revisions)
- Ultra-Powerful Events (35 revisions)
- Gameplay Design Pattern Template (34 revisions)
- Time Pressure (34 revisions)
- Alternate Reality Gameplay (34 revisions)
- Optional Rules (34 revisions)
- PvP (34 revisions)
- Split-Screen Views (34 revisions)
- Gameplay Engines (34 revisions)
- Massively Multiplayer Online Games (34 revisions)
- Handicap Systems (34 revisions)
- Handles (34 revisions)
- Main Goals (34 revisions)
- Hands (33 revisions)
- Process (33 revisions)
- Inventories (33 revisions)
- Herd (33 revisions)
- Vision Modes (33 revisions)
- Shared Resources (33 revisions)
- Destructible Objects (33 revisions)
- Invulnerabilities (33 revisions)
- Conceal (33 revisions)
- Determinable Chance to Succeed (32 revisions)
- Purchasable Game Advantages (32 revisions)
- Predefined Goals (32 revisions)
- Information Passing (32 revisions)
- Characteristics (32 revisions)
- Tied Results (32 revisions)
- Renamed Patterns (32 revisions)
- Progress Indicators (32 revisions)
- Non-Player Help (32 revisions)
- Expansion (32 revisions)
- Guard (32 revisions)
- Secondary Interface Screens (32 revisions)
- Goal Hierarchies (32 revisions)
- Environmental Storytelling (32 revisions)
- Armor (32 revisions)
- Unlocking (32 revisions)
- Minimalized Social Weight (32 revisions)
- Save Scumming (31 revisions)
- Extra-Game Input (31 revisions)
- Helpers (31 revisions)
- Renewable Resources (31 revisions)
- Geometric Progression (31 revisions)
- Team Strategy Identification (31 revisions)
- Achilles' Heels (31 revisions)
- Preventing Goals (31 revisions)
- Testing Achievements (31 revisions)
- Handicap Achievements (31 revisions)
- Save-Load Cycles (31 revisions)
- Early Leaving Players (31 revisions)
- Player-Location Proximity (31 revisions)
- Emotional Attachment (31 revisions)
- Gain Information (31 revisions)
- Torchlight (31 revisions)
- Game Pauses (31 revisions)
- Line of Sight (31 revisions)
- Traces (31 revisions)
- TvT (30 revisions)
- Awareness of Surroundings (30 revisions)
- Scripted Information Sequences (30 revisions)
- Last Man Standing (30 revisions)
- Asynchronous Gameplay (30 revisions)
- Gameplay Design Patterns DiGRA 2022 Workshop (30 revisions)
- Quick Returns (30 revisions)
- Live Action Roleplaying (30 revisions)
- Altruistic Actions (30 revisions)
- Deliver (30 revisions)
- Social Rewards (30 revisions)
- Shared Rewards (30 revisions)
- Negative Feedback Loops (30 revisions)
- Bases (30 revisions)
- Vulnerabilities (30 revisions)
- Player Agency (29 revisions)
- Spectacular Failure Enjoyment (29 revisions)
- Picture-in-Picture Views (29 revisions)
- Orthogonal Differentiation (29 revisions)
- Setback Penalties (29 revisions)
- Switches (29 revisions)
- Mini-maps (29 revisions)
- Dice (29 revisions)
- Boss Monsters (29 revisions)
- Selectable Set of Goals (28 revisions)
- Big Dumb Objects (28 revisions)
- PvE (28 revisions)
- Illusionary Rewards (28 revisions)
- Game Element Trading (28 revisions)
- Real Life Activities Affect Game State (28 revisions)
- No-Ops (28 revisions)
- Reconfigurable Game Worlds (28 revisions)
- Shared Penalties (28 revisions)
- Exploitation (28 revisions)
- Game Lobbies (28 revisions)
- Instances (28 revisions)
- Negotiable Game Instance Duration (28 revisions)
- Save Points (28 revisions)
- Player Created Game Elements (28 revisions)
- Collectible Card Games (28 revisions)
- Temporary Abilities (27 revisions)
- Rescue (27 revisions)
- Trade-Offs (27 revisions)
- Spawn Points (27 revisions)
- Drafting Spreads (27 revisions)
- Dexterity-Based Actions (27 revisions)
- Predictable Winner (27 revisions)
- Game Time Manipulation (27 revisions)
- Extermination (27 revisions)
- Tick-Based Games (27 revisions)
- Controllers (27 revisions)
- Ammunition (27 revisions)
- Loot (27 revisions)
- Privileged Movement (27 revisions)
- Tiebreakers (26 revisions)
- Beat the Leader (26 revisions)
- Hovering Closures (26 revisions)
- Token Placement (26 revisions)
- Possibility of Anonymity (26 revisions)
- Fog of War (26 revisions)
- God Fingers (26 revisions)
- Upgrades (26 revisions)
- Unknown Goals (26 revisions)
- Temporal Consistency (26 revisions)
- Actor Detachment (25 revisions)
- Enactment (25 revisions)
- Hotseating (25 revisions)
- Overcome (25 revisions)
- Naming (25 revisions)
- Helplessness (25 revisions)
- Game Instance Stories (25 revisions)
- Killcams (25 revisions)
- Closure Points (25 revisions)
- Always Vulnerable (25 revisions)
- Game Termination Penalties (25 revisions)
- Own Agenda (25 revisions)
- One-Way Travel (25 revisions)
- Winner determined after Gameplay Ends (25 revisions)
- Campaigns (25 revisions)
- Sniper Locations (25 revisions)
- Non-Diegetic Features (24 revisions)
- Pre-Customized Decks (24 revisions)
- Game Boards (24 revisions)
- Unpredictable Behavior (24 revisions)
- Movement Limitations (24 revisions)
- Self-Reported Positioning (24 revisions)
- MacGuffins (24 revisions)
- Variable Accuracy (24 revisions)
- Ambiguous Responses (24 revisions)
- Feigned Die Rolls (24 revisions)
- Action Caps (24 revisions)
- Player Augmentations (24 revisions)
- Social Skills (24 revisions)
- Camping (24 revisions)
- Game World Navigation (24 revisions)
- Game Over (24 revisions)
- Legacy Games (24 revisions)
- Crosshairs (24 revisions)
- Artifact-Location Proximity (24 revisions)
- Equipment Slots (23 revisions)
- Battlestar Galactica: The Board Game (23 revisions)
- Cooldown (23 revisions)
- Positive Feedback Loops (23 revisions)
- Strongholds (23 revisions)
- Transferable Items (23 revisions)
- Player-Artifact Proximity (23 revisions)
- Critical Hits (23 revisions)
- Adventures (23 revisions)
- Guilting (23 revisions)
- Unwinnable Game States (23 revisions)
- Resource Locations (23 revisions)
- Early Elimination (23 revisions)
- Automated Responses (23 revisions)
- Alien Space Bats (23 revisions)
- Save Files (23 revisions)
- Physical Navigation (22 revisions)
- Crossmedia Gameplay (22 revisions)
- Meta-Techniques (22 revisions)
- Gameplay Design Pattern Template, Shortened (22 revisions)
- Player Physical Prowess (22 revisions)
- Arithmetic Progression (22 revisions)
- Transport Routes (22 revisions)
- Workshopping (22 revisions)
- Secret Areas (22 revisions)
- Exceptional Events (22 revisions)
- Polyathlons (22 revisions)
- Repetitive Gameplay (22 revisions)
- Sidegrades (22 revisions)
- Connection (22 revisions)
- Ghosts (22 revisions)
- Varying Turn Orders (22 revisions)
- Life Penalties (22 revisions)
- Public Player Statistics (22 revisions)
- Flip-Flop Events (21 revisions)
- Asynchronous Collaborative Actions (21 revisions)
- Player Kicking (21 revisions)
- Kingmaker (21 revisions)
- Supporting Goals (21 revisions)
- Surprise Attacks (21 revisions)
- Diegetically Tangible Game Items (21 revisions)
- Shrinking Game Worlds (21 revisions)
- End State Scoring (21 revisions)
- Trick Taking (21 revisions)
- Surrendering (21 revisions)
- Player-Avatar Proximity (21 revisions)
- Attention Demanding Gameplay (21 revisions)
- Varying Rule Sets (21 revisions)
- Winning by Ending Gameplay (21 revisions)
- Incompatible Goals (21 revisions)
- Mutual FUBAR Enjoyment (21 revisions)
- Sockets (21 revisions)
- Galleries (21 revisions)
- Generic Adversaries (21 revisions)
- Team Elimination (21 revisions)
- Individual Penalties (21 revisions)
- Game Servers (21 revisions)
- Solution Uncertainty (20 revisions)
- Enforced Player Anonymity (20 revisions)
- Main Quests (20 revisions)
- Melodramatic Structures (20 revisions)
- Hiding Places (20 revisions)
- Chargers (20 revisions)
- Unsynchronized Game Sessions (20 revisions)
- Facilitating Rewards (20 revisions)
- Possibility of Graceful Surrender (20 revisions)
- Tiered Participation (20 revisions)
- Leaps of Faith (20 revisions)
- Real World Knowledge Advantages (20 revisions)
- Near Miss Indicators (20 revisions)
- Memorabilia (20 revisions)
- Visits (20 revisions)
- Goal Indicators (20 revisions)
- Ephemeral Events (20 revisions)
- Zone of Control (20 revisions)
- Coupled Games (20 revisions)
- Character Alignments (20 revisions)
- Moveable Tiles (20 revisions)
- Startgame (20 revisions)
- Synchronous Gameplay (19 revisions)
- Uncertainty of Outcome (19 revisions)
- Neighbors (19 revisions)
- Entrenching Gameplay (19 revisions)
- Free Game Element Manipulation (19 revisions)
- Gameplay Design Patterns FDG 2022 Workshop (19 revisions)
- Arenas (19 revisions)
- Clickability (19 revisions)
- Quick Time Events (19 revisions)
- Configuration (19 revisions)
- Endgame Quests (19 revisions)
- Changes in Perception of Real World Phenomena due to Gameplay (19 revisions)
- Anonymous Actions (19 revisions)