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Showing below up to 250 results in range #251 to #500.

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  1. Alternate Reality Gameplay‏‎ (34 revisions)
  2. Massively Multiplayer Online Games‏‎ (34 revisions)
  3. Continuous Goals‏‎ (34 revisions)
  4. Handicap Systems‏‎ (34 revisions)
  5. Time Pressure‏‎ (34 revisions)
  6. Handles‏‎ (34 revisions)
  7. Gameplay Design Pattern Template‏‎ (34 revisions)
  8. Optional Rules‏‎ (34 revisions)
  9. Split-Screen Views‏‎ (34 revisions)
  10. PvP‏‎ (34 revisions)
  11. Inventories‏‎ (33 revisions)
  12. Installations‏‎ (33 revisions)
  13. Shared Resources‏‎ (33 revisions)
  14. Destructible Objects‏‎ (33 revisions)
  15. Invulnerabilities‏‎ (33 revisions)
  16. Hands‏‎ (33 revisions)
  17. Vision Modes‏‎ (33 revisions)
  18. Process‏‎ (33 revisions)
  19. Conceal‏‎ (33 revisions)
  20. Herd‏‎ (32 revisions)
  21. Characteristics‏‎ (32 revisions)
  22. Environmental Storytelling‏‎ (32 revisions)
  23. Unlocking‏‎ (32 revisions)
  24. Expansion‏‎ (32 revisions)
  25. Minimalized Social Weight‏‎ (32 revisions)
  26. Armor‏‎ (32 revisions)
  27. Determinable Chance to Succeed‏‎ (32 revisions)
  28. Purchasable Game Advantages‏‎ (32 revisions)
  29. Tied Results‏‎ (32 revisions)
  30. Information Passing‏‎ (32 revisions)
  31. Renamed Patterns‏‎ (32 revisions)
  32. Progress Indicators‏‎ (32 revisions)
  33. Non-Player Help‏‎ (32 revisions)
  34. Secondary Interface Screens‏‎ (32 revisions)
  35. Testing Achievements‏‎ (31 revisions)
  36. Goal Hierarchies‏‎ (31 revisions)
  37. Torchlight‏‎ (31 revisions)
  38. Save-Load Cycles‏‎ (31 revisions)
  39. Handicap Achievements‏‎ (31 revisions)
  40. Player-Location Proximity‏‎ (31 revisions)
  41. Early Leaving Players‏‎ (31 revisions)
  42. Emotional Attachment‏‎ (31 revisions)
  43. Gain Information‏‎ (31 revisions)
  44. Traces‏‎ (31 revisions)
  45. Achilles' Heels‏‎ (31 revisions)
  46. Game Pauses‏‎ (31 revisions)
  47. Line of Sight‏‎ (31 revisions)
  48. Save Scumming‏‎ (31 revisions)
  49. Predefined Goals‏‎ (31 revisions)
  50. Extra-Game Input‏‎ (31 revisions)
  51. Team Strategy Identification‏‎ (31 revisions)
  52. Helpers‏‎ (31 revisions)
  53. Renewable Resources‏‎ (31 revisions)
  54. Geometric Progression‏‎ (31 revisions)
  55. Social Rewards‏‎ (30 revisions)
  56. Awareness of Surroundings‏‎ (30 revisions)
  57. Asynchronous Gameplay‏‎ (30 revisions)
  58. Vulnerabilities‏‎ (30 revisions)
  59. Shared Rewards‏‎ (30 revisions)
  60. Altruistic Actions‏‎ (30 revisions)
  61. Negative Feedback Loops‏‎ (30 revisions)
  62. TvT‏‎ (30 revisions)
  63. Scripted Information Sequences‏‎ (30 revisions)
  64. Bases‏‎ (30 revisions)
  65. Last Man Standing‏‎ (30 revisions)
  66. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  67. Quick Returns‏‎ (30 revisions)
  68. Live Action Roleplaying‏‎ (30 revisions)
  69. Player Agency‏‎ (29 revisions)
  70. Spectacular Failure Enjoyment‏‎ (29 revisions)
  71. Deliver‏‎ (29 revisions)
  72. Picture-in-Picture Views‏‎ (29 revisions)
  73. Preventing Goals‏‎ (29 revisions)
  74. Setback Penalties‏‎ (29 revisions)
  75. Switches‏‎ (29 revisions)
  76. Orthogonal Differentiation‏‎ (29 revisions)
  77. Mini-maps‏‎ (29 revisions)
  78. Dice‏‎ (29 revisions)
  79. Boss Monsters‏‎ (29 revisions)
  80. Shared Penalties‏‎ (28 revisions)
  81. Reconfigurable Game Worlds‏‎ (28 revisions)
  82. Exploitation‏‎ (28 revisions)
  83. Game Lobbies‏‎ (28 revisions)
  84. Instances‏‎ (28 revisions)
  85. Save Points‏‎ (28 revisions)
  86. Negotiable Game Instance Duration‏‎ (28 revisions)
  87. Player Created Game Elements‏‎ (28 revisions)
  88. Selectable Set of Goals‏‎ (28 revisions)
  89. PvE‏‎ (28 revisions)
  90. Illusionary Rewards‏‎ (28 revisions)
  91. Game Element Trading‏‎ (28 revisions)
  92. Real Life Activities Affect Game State‏‎ (28 revisions)
  93. Collectible Card Games‏‎ (28 revisions)
  94. No-Ops‏‎ (28 revisions)
  95. Big Dumb Objects‏‎ (28 revisions)
  96. Dexterity-Based Actions‏‎ (27 revisions)
  97. Predictable Winner‏‎ (27 revisions)
  98. Game Time Manipulation‏‎ (27 revisions)
  99. Tick-Based Games‏‎ (27 revisions)
  100. Extermination‏‎ (27 revisions)
  101. Temporary Abilities‏‎ (27 revisions)
  102. Trade-Offs‏‎ (27 revisions)
  103. Controllers‏‎ (27 revisions)
  104. Loot‏‎ (27 revisions)
  105. Privileged Movement‏‎ (27 revisions)
  106. Spawn Points‏‎ (27 revisions)
  107. Ammunition‏‎ (27 revisions)
  108. Drafting Spreads‏‎ (27 revisions)
  109. Guard‏‎ (26 revisions)
  110. Beat the Leader‏‎ (26 revisions)
  111. Upgrades‏‎ (26 revisions)
  112. Fog of War‏‎ (26 revisions)
  113. Unknown Goals‏‎ (26 revisions)
  114. Temporal Consistency‏‎ (26 revisions)
  115. God Fingers‏‎ (26 revisions)
  116. Tiebreakers‏‎ (26 revisions)
  117. Token Placement‏‎ (26 revisions)
  118. Hovering Closures‏‎ (26 revisions)
  119. Possibility of Anonymity‏‎ (26 revisions)
  120. Actor Detachment‏‎ (25 revisions)
  121. Game Termination Penalties‏‎ (25 revisions)
  122. Own Agenda‏‎ (25 revisions)
  123. One-Way Travel‏‎ (25 revisions)
  124. Closure Points‏‎ (25 revisions)
  125. Always Vulnerable‏‎ (25 revisions)
  126. Campaigns‏‎ (25 revisions)
  127. Rescue‏‎ (25 revisions)
  128. Enactment‏‎ (25 revisions)
  129. Hotseating‏‎ (25 revisions)
  130. Overcome‏‎ (25 revisions)
  131. Winner determined after Gameplay Ends‏‎ (25 revisions)
  132. Naming‏‎ (25 revisions)
  133. Helplessness‏‎ (25 revisions)
  134. Game Instance Stories‏‎ (25 revisions)
  135. Killcams‏‎ (25 revisions)
  136. Feigned Die Rolls‏‎ (24 revisions)
  137. Social Skills‏‎ (24 revisions)
  138. Player Augmentations‏‎ (24 revisions)
  139. Game World Navigation‏‎ (24 revisions)
  140. Game Over‏‎ (24 revisions)
  141. Unpredictable Behavior‏‎ (24 revisions)
  142. Sniper Locations‏‎ (24 revisions)
  143. Legacy Games‏‎ (24 revisions)
  144. Ambiguous Responses‏‎ (24 revisions)
  145. Crosshairs‏‎ (24 revisions)
  146. Action Caps‏‎ (24 revisions)
  147. Camping‏‎ (24 revisions)
  148. Non-Diegetic Features‏‎ (24 revisions)
  149. Pre-Customized Decks‏‎ (24 revisions)
  150. Game Boards‏‎ (24 revisions)
  151. Movement Limitations‏‎ (24 revisions)
  152. Variable Accuracy‏‎ (24 revisions)
  153. Self-Reported Positioning‏‎ (24 revisions)
  154. MacGuffins‏‎ (24 revisions)
  155. Artifact-Location Proximity‏‎ (24 revisions)
  156. Critical Hits‏‎ (23 revisions)
  157. Guilting‏‎ (23 revisions)
  158. Resource Locations‏‎ (23 revisions)
  159. Early Elimination‏‎ (23 revisions)
  160. Save Files‏‎ (23 revisions)
  161. Adventures‏‎ (23 revisions)
  162. Equipment Slots‏‎ (23 revisions)
  163. Automated Responses‏‎ (23 revisions)
  164. Transferable Items‏‎ (23 revisions)
  165. Strongholds‏‎ (23 revisions)
  166. Alien Space Bats‏‎ (23 revisions)
  167. Cooldown‏‎ (23 revisions)
  168. Positive Feedback Loops‏‎ (23 revisions)
  169. Unwinnable Game States‏‎ (23 revisions)
  170. Battlestar Galactica: The Board Game‏‎ (23 revisions)
  171. Player-Artifact Proximity‏‎ (23 revisions)
  172. Secret Areas‏‎ (22 revisions)
  173. Varying Turn Orders‏‎ (22 revisions)
  174. Sidegrades‏‎ (22 revisions)
  175. Exceptional Events‏‎ (22 revisions)
  176. Repetitive Gameplay‏‎ (22 revisions)
  177. Ghosts‏‎ (22 revisions)
  178. Arithmetic Progression‏‎ (22 revisions)
  179. Public Player Statistics‏‎ (22 revisions)
  180. Life Penalties‏‎ (22 revisions)
  181. Physical Navigation‏‎ (22 revisions)
  182. Crossmedia Gameplay‏‎ (22 revisions)
  183. Gameplay Design Pattern Template, Shortened‏‎ (22 revisions)
  184. Meta-Techniques‏‎ (22 revisions)
  185. Workshopping‏‎ (22 revisions)
  186. Transport Routes‏‎ (22 revisions)
  187. Player Physical Prowess‏‎ (22 revisions)
  188. Asynchronous Collaborative Actions‏‎ (21 revisions)
  189. Winning by Ending Gameplay‏‎ (21 revisions)
  190. Player-Avatar Proximity‏‎ (21 revisions)
  191. Polyathlons‏‎ (21 revisions)
  192. Sockets‏‎ (21 revisions)
  193. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  194. Team Elimination‏‎ (21 revisions)
  195. Connection‏‎ (21 revisions)
  196. Generic Adversaries‏‎ (21 revisions)
  197. Individual Penalties‏‎ (21 revisions)
  198. Game Servers‏‎ (21 revisions)
  199. Flip-Flop Events‏‎ (21 revisions)
  200. Supporting Goals‏‎ (21 revisions)
  201. Trick Taking‏‎ (21 revisions)
  202. Player Kicking‏‎ (21 revisions)
  203. Kingmaker‏‎ (21 revisions)
  204. Surprise Attacks‏‎ (21 revisions)
  205. Shrinking Game Worlds‏‎ (21 revisions)
  206. Surrendering‏‎ (21 revisions)
  207. Diegetically Tangible Game Items‏‎ (21 revisions)
  208. End State Scoring‏‎ (21 revisions)
  209. Varying Rule Sets‏‎ (21 revisions)
  210. Possibility of Graceful Surrender‏‎ (20 revisions)
  211. Facilitating Rewards‏‎ (20 revisions)
  212. Zone of Control‏‎ (20 revisions)
  213. Leaps of Faith‏‎ (20 revisions)
  214. Real World Knowledge Advantages‏‎ (20 revisions)
  215. Near Miss Indicators‏‎ (20 revisions)
  216. Memorabilia‏‎ (20 revisions)
  217. Ephemeral Events‏‎ (20 revisions)
  218. Chargers‏‎ (20 revisions)
  219. Goal Indicators‏‎ (20 revisions)
  220. Incompatible Goals‏‎ (20 revisions)
  221. Coupled Games‏‎ (20 revisions)
  222. Startgame‏‎ (20 revisions)
  223. Moveable Tiles‏‎ (20 revisions)
  224. Galleries‏‎ (20 revisions)
  225. Solution Uncertainty‏‎ (20 revisions)
  226. Enforced Player Anonymity‏‎ (20 revisions)
  227. Character Alignments‏‎ (20 revisions)
  228. Unsynchronized Game Sessions‏‎ (20 revisions)
  229. Tiered Participation‏‎ (20 revisions)
  230. Visits‏‎ (20 revisions)
  231. Hiding Places‏‎ (20 revisions)
  232. Melodramatic Structures‏‎ (20 revisions)
  233. Tile-Laying‏‎ (19 revisions)
  234. Invisible Walls‏‎ (19 revisions)
  235. Critical Results‏‎ (19 revisions)
  236. Clickability‏‎ (19 revisions)
  237. Configuration‏‎ (19 revisions)
  238. Arenas‏‎ (19 revisions)
  239. Interferable Goals‏‎ (19 revisions)
  240. Friendly Fire‏‎ (19 revisions)
  241. Attention Demanding Gameplay‏‎ (19 revisions)
  242. Fixed Distributions‏‎ (19 revisions)
  243. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (19 revisions)
  244. Uncertainty of Outcome‏‎ (19 revisions)
  245. Synchronous Gameplay‏‎ (19 revisions)
  246. HUD Interfaces‏‎ (19 revisions)
  247. Player-Player Proximity‏‎ (19 revisions)
  248. Physical Enactment‏‎ (19 revisions)
  249. Anonymous Actions‏‎ (19 revisions)
  250. Main Quests‏‎ (19 revisions)

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