Wanted pages
List of non-existing pages with the most links to them, excluding pages which only have redirects linking to them. For a list of non-existent pages that have redirects linking to them, see the list of broken redirects.
Showing below up to 500 results in range #1 to #500.
View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)
- Risk/Reward (91 links)
- Social Interaction (75 links)
- Surprises (74 links)
- Negotiation (66 links)
- Imperfect Information (64 links)
- Creative Control (61 links)
- Smooth Learning Curves (58 links)
- Anticipation (53 links)
- Conflicts (52 links)
- Emotional Engrossment (49 links)
- Limited Resources (44 links)
- Competition (39 links)
- Limited Set of Actions (39 links)
- Game-Based Social Statuses (38 links)
- Trans-Game Information (37 links)
- Timing (37 links)
- Powers (36 links)
- Perfect Information (36 links)
- Resource Generators (34 links)
- Attention Swapping (31 links)
- Coordination (31 links)
- Attributes (31 links)
- Ownership (31 links)
- Red Queen Dilemmas (30 links)
- Unmediated Social Interaction (29 links)
- Asymmetric Abilities (28 links)
- The Show Must Go On (27 links)
- Player-Decided Distributions (27 links)
- Spatial Engrossment (27 links)
- Asymmetric Information (25 links)
- Transfer of Control (25 links)
- Empowerment (25 links)
- Tokens (24 links)
- Limited Foresight (23 links)
- Extra-Game Information (23 links)
- Cognitive Engrossment (22 links)
- Guilds (22 links)
- Limited Planning Ability (22 links)
- Alliances (21 links)
- Alternative Realities (20 links)
- Uncommitted Alliances (20 links)
- Social Organizations (20 links)
- Never Ending Stories (20 links)
- Quick Games (19 links)
- Producers (19 links)
- Disruption of Focused Attention (19 links)
- Reversibility (19 links)
- Game Element Removal (19 links)
- Public Information (19 links)
- Perceivable Margins (19 links)
- Narrative Engrossment (18 links)
- Symmetry (17 links)
- Expansions (17 links)
- Traitors (17 links)
- Bragging (16 links)
- Stealing (16 links)
- Player Defined Goals (15 links)
- Identification (15 links)
- Engrossment (15 links)
- Direct Information (15 links)
- Player Constructed Worlds (15 links)
- Diminishing Returns (15 links)
- Role Reversal (14 links)
- Diegetic Social Norms (14 links)
- Emergent Gameplay (14 links)
- Indirect Control (13 links)
- Money (13 links)
- Closed Economies (13 links)
- Paper-Rock-Scissors (13 links)
- Player Decided Results (13 links)
- Indirect Information (12 links)
- Competitions (12 links)
- Limited Gameplay Time (11 links)
- Discontinuous Progression (11 links)
- Character Sheets (11 links)
- Repeated Domination (11 links)
- Enforced Goals (11 links)
- Player Decided Rule Setup (11 links)
- Avatar Personalization (11 links)
- Dynamic Alliances (10 links)
- Voting (10 links)
- Inherent Mistrust (10 links)
- Experience Points (10 links)
- Initial Personalization (10 links)
- Player-Decided Results (10 links)
- Maps (10 links)
- Proxy Players (9 links)
- Character Classes (9 links)
- Planning Phases (9 links)
- Asymmetric Roles (9 links)
- Canned Text Responses (9 links)
- Technologies (8 links)
- Illocutionary Interfaces (8 links)
- Diegetic Social Maintenance (8 links)
- Player Time Investments (8 links)
- Symmetric Information (8 links)
- Sensory-Motoric Engrossment (8 links)
- Upgrading (8 links)
- Thematically Consistent Dialogues (8 links)
- Buffs (8 links)
- Constructive Gameplay (8 links)
- Temporary Alliances (8 links)
- Execution Phases (7 links)
- Technology Trees (7 links)
- Dominant Strategies (7 links)
- Eavesdropping (7 links)
- Energy (7 links)
- Faucet/Drain (7 links)
- Miniatures (7 links)
- Effect Descriptions (7 links)
- Avatar (7 links)
- Limited Communication Abilities (7 links)
- Hidden Rules (7 links)
- Scapegoats (7 links)
- Rounds (7 links)
- Sandbox Gameplay (6 links)
- Producer-Consumer (6 links)
- Race (6 links)
- Jumping (6 links)
- Ranking Systems (6 links)
- Open Worlds (6 links)
- Secret Alliances (6 links)
- Mutual Enemies (6 links)
- Inhabitants (6 links)
- Limited Planning Abilities (6 links)
- Player-Constructed Worlds (5 links)
- Advantages (5 links)
- Illusion of Influence (5 links)
- Context Dependent Dialogues (5 links)
- Excluding Groups (5 links)
- Multiple Endings (5 links)
- Disadvantages (5 links)
- Limited Number of Uses (5 links)
- Character/Player Cognitive Imbalance (5 links)
- Game World (5 links)
- Self-Facilitated Rules (5 links)
- Command Line Systems (5 links)
- Public Interfaces (5 links)
- Mutual Experiences (5 links)
- Predictable Gameplay Time (5 links)
- Player-Decided Distribution of Rewards & Penalties (4 links)
- Level Summaries (4 links)
- Enforced Ownership (4 links)
- Development Trees (4 links)
- Collaboration (4 links)
- Group Belonging (4 links)
- Kiting (4 links)
- Either You are with Me or against Me (4 links)
- Victory Points (4 links)
- Procedurally Generated Game Areas (4 links)
- Increased Abilities (4 links)
- System Exploration (4 links)
- Leap of Faith (4 links)
- Outcast (4 links)
- Pickup Groups (4 links)
- Community Functionality (4 links)
- Others Fortune affects own Mood (4 links)
- In Character Conversations (4 links)
- Investment (4 links)
- MDA Framework (4 links)
- Guide and Protect (4 links)
- Tragedy of the Commons (4 links)
- Character Engrossment (4 links)
- Game-Defined Vocabulary (4 links)
- Competing for Attention (4 links)
- Rock-Paper-Scissors (4 links)
- Saving (4 links)
- Game Elements (4 links)
- Simultaneous Challenges (4 links)
- Maintenance Costs (4 links)
- Gambling (4 links)
- Outcasts (3 links)
- Scenarios (3 links)
- Juicy Interfaces (3 links)
- Grinding Achievements (3 links)
- Character-Specific Dialogues (3 links)
- Opposing Goals (3 links)
- Maintenance (3 links)
- Time Limit (3 links)
- Button Bashing (3 links)
- Perceivable Consequences (3 links)
- Player-Designed Characters (3 links)
- Voice-overs (3 links)
- Secondary Interfaces (3 links)
- Modal Windows (3 links)
- Loss of Control (3 links)
- Alpha Player (3 links)
- Option Interfaces (3 links)
- Multiplayer games (3 links)
- Encouraged Constant Player Activity (3 links)
- Indirectly Aggressive Actions (3 links)
- Civilization series (3 links)
- Runaway Leader (3 links)
- Game State Overview (3 links)
- Social Gatekeepers (3 links)
- Meta Game (3 links)
- Modifiable Game Interfaces (3 links)
- Location-Specific Dialogues (3 links)
- Social Dilemma (3 links)
- Actions (3 links)
- Infiltrate (3 links)
- Common Experiences (3 links)
- Appointments (3 links)
- Cheat Codes (3 links)
- Conflict (3 links)
- Collection (3 links)
- Performative Utterances (3 links)
- Sabotage (3 links)
- Push Your Luck (3 links)
- Pie Menus (3 links)
- Colloquial Mastery (3 links)
- Indirect Conflicts (3 links)
- Linked Destinies (3 links)
- Perceived Chance to Succeed (3 links)
- Glitch Usage (3 links)
- Loot Rights (3 links)
- Debuffs (3 links)
- Alternate Reality (3 links)
- Micromanagement (3 links)
- Brokering (3 links)
- Real-Times Games (3 links)
- Privileged Actions (3 links)
- Landscaping (3 links)
- Faucet/Sink (3 links)
- Player-Generated Narratives (3 links)
- Playful Interaction (2 links)
- Chunk-based Dialogue Processing (2 links)
- Directly Aggressive Actions (2 links)
- Winning by Elimination (2 links)
- Unobserved Game Events (2 links)
- Puzzles (2 links)
- Varying Rule Set (2 links)
- Secret Communication (2 links)
- Virtual Co-Presence (2 links)
- Hanabi (2 links)
- Real-Time Performance (2 links)
- Hierarchical Fractions (2 links)
- Mixed Initiative Dialogues (2 links)
- Optional Objectives (2 links)
- Barge-In (2 links)
- Asymmetrical Abilities (2 links)
- Possibility of Own Goals (2 links)
- Game Registration (2 links)
- Delicate Phrasing (2 links)
- Extras (2 links)
- Judges (2 links)
- Requesting Support (2 links)
- Terraforming Mars (2 links)
- Virtual Co-Presences (2 links)
- Civilization: Beyond Earth (2 links)
- Mods (2 links)
- Production-Consumption Chains (2 links)
- Income (2 links)
- Outspoken Support (2 links)
- Limited Repeats (2 links)
- Agent Needs (2 links)
- User Accounts (2 links)
- Pubstomping (2 links)
- HUD Buttons (2 links)
- Immutable Rules (2 links)
- False Accusations (2 links)
- Match-Making (2 links)
- Comeback Mechanisms (2 links)
- Game Status Indicators (2 links)
- Leaning (2 links)
- Null Tokens (2 links)
- Customizable Development (2 links)
- Character Memories (2 links)
- No-Op (2 links)
- Farming (2 links)
- Single-Initiative Dialogues (2 links)
- Performance Modifiers (2 links)
- Cheat Sheets (2 links)
- Event Thresholds (2 links)
- Gameplay Integrated Conversations (2 links)
- Referees (2 links)
- Leveling (2 links)
- Extra-Game Rewards (2 links)
- Generators (2 links)
- Contact (2 links)
- Strutfotboll (2 links)
- Impassible Terrain (2 links)
- Basic Input Feedback (2 links)
- Cartel Formation (2 links)
- Micro Management (2 links)
- Multiplayer (2 links)
- Handicaps (2 links)
- Hierarchical Factions (2 links)
- Privileged Ability (2 links)
- Game Prophecies (2 links)
- Transmedia Games (2 links)
- Exploits (2 links)
- High-Score Lists (2 links)
- Incremental Dialogue Processing (2 links)
- Popup Screens (2 links)
- Early leaving Players (2 links)
- Massively Single-Player Games (2 links)
- Super Mario Series (2 links)
- Game State Editing (2 links)
- Conspiring (2 links)
- Stealables (2 links)
- Deck Slimming (2 links)
- Hierarchy of Goals (2 links)
- Context Dependent Actions (2 links)
- Game Clients (2 links)
- Role Reversals (2 links)
- Maintaining Lies (2 links)
- Ironman Mode (2 links)
- Screen Splatter (2 links)
- Goal Points (2 links)
- Please Don't Quit (2 links)
- Converter (1 link)
- Corpse Running (1 link)
- Feats (1 link)
- Lingering Effects (1 link)
- Output Randomness (1 link)
- Quantum Ogre (1 link)
- Player Enforced Actions (1 link)
- Social Status Indicators (1 link)
- Character Creation (1 link)
- Useables (1 link)
- Communal Problem Solving (1 link)
- Racing (1 link)
- The Mind (1 link)
- Turns (1 link)
- Simultaneity (1 link)
- Trait Regulated Behavior (1 link)
- Elastic Instancing of Rooms (1 link)
- Incremental Information Delivery (1 link)
- Score (1 link)
- Non-zero sum guild rewards (1 link)
- Lag Vegas (1 link)
- Privileged Facilities (1 link)
- Team (1 link)
- Shared Displays (1 link)
- Visual Body Damage (1 link)
- Turtling (1 link)
- Chain Reactions (1 link)
- Game Options (1 link)
- Disposable Lives (1 link)
- Game Command Console (1 link)
- Mooks (1 link)
- Player Reading (1 link)
- My Enemy’s Enemy is my Friend (1 link)
- Reward Schemes (1 link)
- Super Combos (1 link)
- Automated Movement (1 link)
- Balancing (1 link)
- Scapegoat (1 link)
- Players (1 link)
- Dedicated Game Facilitator (1 link)
- Cover Systems (1 link)
- Blood Bowl (1 link)
- Fgh effect (1 link)
- Lobbies (1 link)
- Penalty Boxes (1 link)
- Railroading (1 link)
- Predetermined Story Structure (1 link)
- Social Status Symbols (1 link)
- Active Waiting Rooms (1 link)
- Side Quests (1 link)
- Vast (1 link)
- Cone of Silence (1 link)
- Tragedy Looper (1 link)
- Rock-paper-scissors (1 link)
- Synergy (1 link)
- Game World Exploration differs (1 link)
- Detective Structure (1 link)
- Character levels (1 link)
- Enterables/Mountables (1 link)
- Voiceovers (1 link)
- Input Randomness (1 link)
- Player Decided Distributions (1 link)
- Noticeables (1 link)
- Mammut (1 link)
- Privileged Factions (1 link)
- Shell Game (1 link)
- Tutorial System (1 link)
- Massively Single-Player Gameplay (1 link)
- Social Statuses (1 link)
- Player Killings (1 link)
- Minimized Social Weight (1 link)
- Disposables (1 link)
- Gameplay Integrated Conversation (1 link)
- Morality Systems (1 link)
- Set (1 link)
- Playstyle Hinting (1 link)
- Game Mastery (1 link)
- Roles (1 link)
- Binding Promises (1 link)
- Tally Screen (1 link)
- Bleed (1 link)
- Delivery (1 link)
- Blood Bowl: Team Manager – The Card Game (1 link)
- Limited Abilities (1 link)
- Creatables (1 link)
- Flags (1 link)
- Lottery (1 link)
- Perks (1 link)
- Game Boy Advance (1 link)
- Random Encounters (1 link)
- Stats (1 link)
- Stackables (1 link)
- After Care (1 link)
- Lotto (1 link)
- Voluntary Migration from Rooms (1 link)
- Quick (1 link)
- Selectable Functional Roles (1 link)
- Allies (1 link)
- Supporting Goal (1 link)
- Espionage (1 link)
- Scripted Sequences (1 link)
- Instakills (1 link)
- Favors (1 link)
- Nurturing (1 link)
- Conceal Goals (1 link)
- Privileged Units (1 link)
- Single Input Games (1 link)
- Twinking (1 link)
- Codex (1 link)
- Mornington Crescent (1 link)
- Controller (1 link)
- Steam (1 link)
- Minimized Socila Weight (1 link)
- Predefined Story Structures (1 link)
- Distractor Targets (1 link)
- Garbage Collection of Instance of Rooms (1 link)
- Multiplayer Solitaire (1 link)
- Positive Fictional Identities (1 link)
- Gameplay Master (1 link)
- Rooms (1 link)
- Dissectible Bodies (1 link)
- Items (1 link)
- Task-Related Loadouts (1 link)
- Calm Flow (1 link)
- Edge of Darkness (1 link)
- Punishments (1 link)
- Dialogue Trees (1 link)
- Flexible Game Element Set-Up (1 link)
- Mentorship (1 link)
- Main Goal (1 link)
- Permabanning (1 link)
- Alternate Realities (1 link)
- Rappakalja (1 link)
- Stepwise Elimination (1 link)
- Aftercare (1 link)
- Wastelands 2 (1 link)
- Tradeables (1 link)
- Social Maintenance (1 link)
- Facilities (1 link)
- Involuntary Migration from Rooms (1 link)
- Opt-In Design (1 link)
- Production-Consumption Flows (1 link)
- Slow Landing (1 link)
- Automapping (1 link)
- Unit Formations (1 link)
- Collectables (1 link)
- Prisoners' Dilemma (1 link)
- Distributed Rewards (1 link)
- Highlighting (1 link)
- Multiple Social Circles (1 link)
- Dollar Auction (1 link)
- Possibility for Disinformation (1 link)
- Geometric Rewards for Investments (1 link)
- Umpires (1 link)
- Secret Tactics (1 link)
- Gain Allies (1 link)
- Templates (1 link)
- Cards against Humanity (1 link)
- Fische Fluppen Frikadell (1 link)
- Category:Fighting games (1 link)
- Continuous Goal (1 link)
- Testing Achievement (1 link)
- Trust (1 link)
- Resource (1 link)
- Diplomacy System (1 link)
- Follow the Leader (1 link)
- Moments of Glory (1 link)
- Reversability (1 link)
- Polyathon (1 link)
- Playable Epilogue (1 link)
- King Maker (1 link)
- Reasonable Waiting Times (1 link)
- Magic: the Gathering (1 link)
- Stepwise Elimination Scoring (1 link)
- Apex Predator (1 link)
- Check Point (1 link)
- Compentence Areas (1 link)
- Renewable Resource (1 link)
- Social Norms (1 link)
- Resistance (1 link)
- Fate Play (1 link)
- Leader Boards (1 link)
- Opt-Out Design (1 link)
- Game Item (1 link)
- Psychological Immersion (1 link)
- Computer Games (1 link)
- Slow Playing (1 link)
- Descent (1 link)
- Drops (1 link)