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- (Lil) Green Patch
- 1942
- 1942 – Noen å stole på
- 42
- 4 Minutes and 33 Seconds of Uniqueness
- 7 Wonders
- AI Players
- A Few Acres of Snow
- A Study in Emerald
- Abilities
- Ability Losses
- Abstract Player Construct Development
- Abstract Player Constructs
- Access Rewards
- Achievements
- Achilles' Heels
- Acquire
- Action Caps
- Action Programming
- Actions Have Diegetically Social Consequences
- Actor Detachment
- Advance Wars series
- Advanced Civilization
- Advanced Squad Leader
- Adventure
- Adventures
- Afrikan Tähti
- Age of Empires series
- Agents
- Agricola
- Aim & Shoot
- Airborne Commander
- Alarms
- Alchemists
- Algorithmic Agents
- Alien Space Bats
- Alien vs Predator series
- Alignment
- Alter Ego
- Alternate Reality Gameplay
- Altiplano
- Altruistic Actions
- Always Vulnerable
- Ambiguous Responses
- America's Army
- American Football
- American Megafauna
- Ammunition
- Amun-Re
- Analysis Paralysis
- Android
- Angband
- Angry Birds
- Animal Crossing
- Anonymous Actions
- Another World
- Apocalypse World
- Apples to Apples
- Arcadia
- Arcanum: Of Steamworks and Magick Obscura
- Archery
- Area Control
- Arenas
- Arithmetic Progression
- Arkham Horror
- Armor
- Army of Two: The 40th Day
- Ars Magica
- Artifact-Artifact Proximity
- Artifact-Location Proximity
- Ascending Empires
- Assassin
- Assassin's Creed series
- Asteroids
- Asymmetric Gameplay
- Asymmetric Goals
- Asymmetric Resource Distribution
- Asymmetric Starting Conditions
- Asynchronous Collaborative Actions
- Asynchronous Gameplay
- Atlantic Star
- Atmosfear series
- Attention Demanding Gameplay
- Auto-Aim
- Automated Responses
- Auxiliary Game Screens
- Avatar System
- Avatars
- Awareness of Surroundings
- Axis & Allies
- Axis & Allies: Battle of the Bulge
- Baccarat
- Back-to-Back Game Sessions
- Backgammon
- Backseat Gamers
- Backseat Gaming
- Backtracking Levels
- Bag Building
- Bag Management
- Balancing Effects