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- (Lil) Green Patch
- 1942
- 1942 – Noen å stole på
- 42
- 4 Minutes and 33 Seconds of Uniqueness
- 7 Wonders
- AI Players
- A Few Acres of Snow
- A Study in Emerald
- Abilities
- Ability Losses
- Abstract Player Construct Development
- Abstract Player Constructs
- Access Rewards
- Achievements
- Achilles' Heels
- Acquire
- Action Caps
- Action Programming
- Actions Have Diegetically Social Consequences
- Actor Detachment
- Advance Wars series
- Advanced Civilization
- Advanced Squad Leader
- Adventure
- Adventures
- Afrikan Tähti
- Age of Empires series
- Agents
- Agricola
- Aim & Shoot
- Airborne Commander
- Alarms
- Alchemists
- Algorithmic Agents
- Alien Space Bats
- Alien vs Predator series
- Alignment
- Alter Ego
- Alternate Reality Gameplay
- Altiplano
- Altruistic Actions
- Always Vulnerable
- Ambiguous Responses
- America's Army
- American Football
- American Megafauna
- Ammunition
- Amun-Re
- Analysis Paralysis
- Android
- Angband
- Angry Birds
- Animal Crossing
- Anonymous Actions
- Another World
- Apocalypse World
- Apples to Apples
- Arcadia
- Arcanum: Of Steamworks and Magick Obscura
- Archery
- Area Control
- Arenas
- Arithmetic Progression
- Arkham Horror
- Armor
- Army of Two: The 40th Day
- Ars Magica
- Artifact-Artifact Proximity
- Artifact-Location Proximity
- Ascending Empires
- Assassin
- Assassin's Creed series
- Asteroids
- Asymmetric Gameplay
- Asymmetric Goals
- Asymmetric Resource Distribution
- Asymmetric Starting Conditions
- Asynchronous Collaborative Actions
- Asynchronous Gameplay
- Atlantic Star
- Atmosfear series
- Attention Demanding Gameplay
- Auto-Aim
- Automated Responses
- Auxiliary Game Screens
- Avatar System
- Avatars
- Awareness of Surroundings
- Axis & Allies
- Axis & Allies: Battle of the Bulge
- Baccarat
- Back-to-Back Game Sessions
- Backgammon
- Backseat Gamers
- Backseat Gaming
- Backtracking Levels
- Bag Building
- Bag Management
- Balancing Effects
- Balderdash
- Baldur's Gate series
- Bang!
- Bartok
- Baseball
- Bases
- Basic Role-Playing
- Basketball
- BatMUD
- Batman: Arkham Asylum
- Battlefield series
- Battleship
- Battleships
- Battlestar Galactica: The Board Game
- Beat the Leader
- Bejeweled
- Bejeweled series
- Betrayal
- Betrayal at House on the Hill
- Betting
- Biathlons
- Bidding
- Big Dumb Objects
- Bioshock series
- Black & White series
- Blackjack
- Blood Bowl: Team Manager - The Card Game
- Bloodbowl
- Bloodbowl (computer game)
- Bluffing
- Bohnanza
- Boktai series
- Bomberman series
- Bookkeeping Tokens
- Borderlands
- Boss Monster: The Dungeon Building Card Game
- Boss Monsters
- BotFighters
- Boulder Dash series
- Boules
- Bowling
- Boxing
- Braid
- Breakout
- Budgeted Action Points
- CORPS
- Call of Cthulhu
- Call of Duty series
- Cameras
- Campaigns
- Camping
- Can You See Me Now?
- Candy Crush Saga
- Capture
- Car Numberplate Games
- Car Wars
- Carcassonne
- Card Building
- Cards
- Carolus Magnus
- Cartagena
- Casual Gameplay
- Caverna: The Cave Farmers
- Caylus
- Centipede
- Challenging Gameplay
- Champions
- Changes in Perception of Real World Phenomena due to Gameplay
- Character Alignments
- Character Defining Actions
- Character Development
- Character Levels
- Characteristics
- Characters
- Chargers
- Chat Channels
- Cheat
- Check Points
- Chess
- Chess Boxing
- Chinese whispers
- Choke Points
- Citadels
- CityVille
- City of Heroes
- Civilization (video game) series
- Clash of Clans
- Clash of the Princes
- Clickability
- Closure Points
- Cluedo
- Clues
- Coaches
- Cogs
- Collaborative Actions
- Collectible Card Games
- Collecting
- Collections
- College of Wizardry
- Colossal Cave Adventure
- Combat
- Combat Mission series
- Combine
- Combos
- Command and Conquer series
- Commando
- Committed Goals
- Communication Channels
- Companion Quests
- Companions
- Competence Areas
- Complete Resource Depletion
- Complex Gameplay
- ConQwest
- Conceal
- Concordia
- Conditional Passageways
- Configurable Gameplay Areas
- Configuration
- Conflict of Heroes: Awakening the Bear! Russia 1941-1942
- Connection
- Conspiracy for Good
- Construction
- Construction/Scoring Phase Shift
- Consumers
- Container
- Containers
- Context Dependent Reactions
- Contextualization
- Contextualized Conversational Responses
- Continuity
- Continuous Goals
- Contract Bridge
- Controllers
- Converters
- Conway's Game of Life
- Cookie Clicker
- Cooldown
- Cooperation
- Cosmetic Game Items
- Counter-Strike series
- Coup
- Coupled Games
- Cow Clicker
- Crafting
- Craps
- Creatures series
- Critical Failures
- Critical Gameplay Design
- Critical Hits