Difference between revisions of "Startgame"

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(Using the pattern)
(Relations)
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[[First Player Advantages]]
 
[[First Player Advantages]]
 
[[Late Arriving Players]]
 
[[Late Arriving Players]]
 +
[[Game World Exploration]]
 +
[[Entrenching Gameplay]]
 +
[[Expansion]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 13:57, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

The opening moves in Board Games such as Chess and Go have been studied in great detail and are classical examples of Startgame analyses.

In the Starcraft series the Startgame is typically called "Opening"[1].


Anti-Examples

optional

Using the pattern

Middlegame Endgame

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Asymmetric Starting Conditions First Player Advantages Late Arriving Players Game World Exploration Entrenching Gameplay Expansion

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry for "Opening" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

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