Difference between revisions of "Strategic Locations"

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[[Category:Mechanical Patterns]]
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[[Category:Level Design Patterns]]
 
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[[Category:Needs revision]]
 
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[[Category:Needs examples]]

Revision as of 12:40, 22 May 2011

Areas in game worlds that are advantageous to control or have access to.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Strategic Locations that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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