Difference between revisions of "Strategic Planning"

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[[Camping]]
 
[[Camping]]
 
[[Strategic Locations]]
 
[[Strategic Locations]]
 
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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[[Zero-Player Games]]
 
[[Zero-Player Games]]
 
[[Weapons]]
 
[[Weapons]]
 +
 +
[[Analysis Paralysis]]
 +
[[Tactical Planning]]
 +
[[Power-Ups]]
 +
[[Environmental Effects]]
  
 
== Relations ==
 
== Relations ==

Revision as of 10:51, 22 May 2011

Planning based solely on knowledge of game rules and the abilities of other players.

This pattern is a still a stub.

Examples

Using the pattern

planning based upon general assumption of the game system

Stimulated Planning Deck Building Strategic Knowledge Replayability

Extra-Game Activities

Choke Points Camping Strategic Locations

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Betrayal Algorithmic Agents Combos Turn-Based Games Stimulated Planning Freedom of Choice Heterogeneous Game Element Ownership Multiplayer Games Zero-Player Games Weapons

Analysis Paralysis Tactical Planning Power-Ups Environmental Effects

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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