Difference between revisions of "Survive"

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=== Examples ===
=== Examples ===
[[Left 4 Dead series]]
==== Anti-Examples ====
== Using the pattern ==
== Using the pattern ==

Revision as of 14:44, 25 August 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Left 4 Dead series

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects



Rhythm-Based Actions Time Pressure Space Alert Time Limits Avatars Units FUBAR Enjoyment Enemies Internal Rivalry Single-Player Games Quests Lives Player Elimination Last Man Standing Eliminate Continuous Goals Preventing Goals Conceal

Can Instantiate


with ...

Can Modulate


Can Be Instantiated By


Can Be Modulated By


Possible Closure Effects


Potentially Conflicting With



An updated version of the pattern Survive that was part of the original collection in the book Patterns in Game Design[1].


  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.