Team Combos

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Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Combos

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern from working on the aesthetic ideal of Camaraderie.

References