Temporary Abilities

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Abilities only available for limited periods of game time.

This pattern is a still a stub.

Examples

Using the pattern

Gameplay may not begin simultaneously for all players. For games with Drop-In/Drop-Out gameplay, Temporary Abilities may be appropriate for newly arrived players to either provide Player Balance or give them an Exaggerated Perception of Influence.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Balancing Effects, Varied Gameplay

Can Modulate

Abilities, Drop-In/Drop-Out

Can Be Instantiated By

Power-Ups

New Abilities together with Time Limits

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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