From gdp3
Revision as of 21:13, 18 April 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Pieces of game worlds that are owned by players or agents of those worlds.

This pattern is a still a stub.


The Civilization series and other grand strategy games such as the Europa Universalis, Hearts of Iron, and Victoria series, all let players expand their domains by taking over other players' Territories or colonizing "wilderness" areas.

Having control over the steadily decreasing numbers of Territories in Greed Corp is vital for winning the game.

The gameplay in Quake Wars: Enemy Territories, Return to Castle Wolfenstein: Enemy Territory, and in many cases the Battlefield series and Team Fortress series, can be described as team battles over Territories.

Using the pattern

Game Worlds Levels

Ownership Gain Ownership

Diegetic Aspects

Interface Aspects

Narrative Aspects



Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With


New pattern created in this wiki.