Testing Achievements

From gdp3
Revision as of 12:07, 11 December 2010 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Achievements given simply by having tested some action in the game.

Examples

Using the pattern

The goal action may or may not have to be successfully performed for the achievement to be given.

Achievements

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Optional Goals

not much of a Meta Game.

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References