Testing Achievements

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Achievements given simply by having tested some action in the game.

Examples

Using the pattern

Optional Goals

Varied Gameplay

Replayability


Testing Achievements are typically designed through selecting some of the optional activities supported by the game.



The action may or may not have to be successfully performed for the achievement to be given.


What differs Testing Achievements from Goal Achievements is simply that even if performing the activity could be see as a goal, it is a trivial goal to succeed with and the main requirement is that the player is willing to try the activity (and does not need to successfully complete it). Grinding Achievements may be constructed from requiring players to perform the same activity as the same used in Testing Achievements, but repeatedly performing an activity is directly opposite to testing it.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Like other types of Achievements, Testing Achievements can be seen as a type of Reward and a basis for Meta Games.

Optional Goals

not much of a Meta Game.

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References