Difference between revisions of "Torchlight"

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(Gameplay)
(Gameplay)
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[[Randomness]] in used to create the various Dungeon [[Levels]] in the game.
 
[[Randomness]] in used to create the various Dungeon [[Levels]] in the game.
  
[[Enemies]]
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[[Enemies]] [[Algorithmic Agents]]
  
 
[[Traps]]
 
[[Traps]]
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The players' [[Avatars]] have [[Companions]], either a cat or dog. Sometimes the group is expanded by an additional [[Companion]], e.g. Brink.
 
The players' [[Avatars]] have [[Companions]], either a cat or dog. Sometimes the group is expanded by an additional [[Companion]], e.g. Brink.
 +
 +
[[Algorithmic Agents]]
  
 
The pet can return to town to sell all things in its [[Inventory]]. Although this saves players from [[Excise]], it is a form of [[Risk/Reward]] choice since the pet while for a while no longer help in [[Combat]].
 
The pet can return to town to sell all things in its [[Inventory]]. Although this saves players from [[Excise]], it is a form of [[Risk/Reward]] choice since the pet while for a while no longer help in [[Combat]].
  
 +
Summon additional [[Companions]], e.g. Skeletons or Golems.
  
 
Gems can be put in slots to further provide advantages.
 
Gems can be put in slots to further provide advantages.

Revision as of 07:57, 25 May 2010


Brief

Torchlight is a computer RPG in the same style as Rogue, Nethack, and the Diablo series.

For more details, see the web site for the game[1] and its' Wikipedia entry[2].

Main Gameplay Design Patterns

Combat, Character Development

Gameplay

Quick Returns Quick Travel


A main story line provides a Narrative Structure, while the side Quests provide Optional Goals

Randomness in used to create the various Dungeon Levels in the game.

Enemies Algorithmic Agents

Traps

One special case is the Mimic, a Enemy disguised as a chest which first surprise attack can be seen as a Trap.


Kiting

Torchlight has three selectable Classes for the players' Characters: Destroyer, Vanquisher, and Alchemist.

Character Development

The players' Avatars have Companions, either a cat or dog. Sometimes the group is expanded by an additional Companion, e.g. Brink.

Algorithmic Agents

The pet can return to town to sell all things in its Inventory. Although this saves players from Excise, it is a form of Risk/Reward choice since the pet while for a while no longer help in Combat.

Summon additional Companions, e.g. Skeletons or Golems.

Gems can be put in slots to further provide advantages.


Red Queen Dilemma. However the Enemies do not scale so there is no Dynamical Difficulty Adjustment.

The town contains several NPCs that both provide services such as Trading, providing Quests, and those dealing with equipments (enchanting them, transmuting several items into one, destroying items to retrieve gems, destroying gems in slots to free those slots in an item).

Enchanting items is a way to Convert money into Improved Abilities but with a certain Risk/Reward associated, since there is a small chance (that grows with each previous existent enchantment) that the item will lose all enchantments.

Short Cut Scenes are used to tell the story or point out where Boss Monsters are located.

In addition, Level number 27 consists besides some irrelevant player movement only of one Cut Scene.

Drops

Automapping

Experience and fame points are gained through killing monsters and finishing quests.

1 point to invest in Skills and 5 points to invest in Attributes.

Fishing


Both the players' Character and the pet Companions has Inventories and Equipment Slots.

The Equipment Slots are helm, armor, boots, shoulders, gloves, belt, 2 rings, amulet, and left and right hands for the Character, while the Companion only has slots for 2 rings and an amulet.

Tools are categorized as normal, enchanted, rare, unique, and those belonging to Item Sets.

As with many RPGs, Resource Management of items found is an important part of the gameplay.

One of the NPCs functions as a Converter in that he provides the service of transmuting Ember and certain other items, e.g. skulls, into better forms.

Stashes function as Containers.


When a character is killed, players have three options: Spawning at the some point but lose money and experience points, Spawning at the start of the level and only losing money, or Spawning at the town without losing anything.


In one sense Torchlight is an Unwinnable Game since there exists an infinite dungeon that can be explored after the main Narrative Structure is finished. However, the Achievements encourage players to play again with other Characters, by having Achievements which reward retiring existing Characters and creating new ones, e.g. Hat Trick (complete the game with all three classes) and Passing the Torch (retiring a Character).

When a Character is retired and a new started, the game allows one item to be inherited and this item is thereafter treated specially as an Heirloom.



Some Achievements are Grind Achievements, e.g. completing 200 quests, collecting 250 000 gold, or catching 50 fish, while others encourage players to explore the game system, e.g. installing mods or using the in-game gambling system.

Developer

Runic Games

Publisher

Runic Games, Encore, Inc., JoWooD Entertainment. Also available through Steam.

References

  1. Official web site for the game.
  2. Wikipedia entry for Torchlight

Contributions

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