Difference between revisions of "Transport Routes"

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(Relations)
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[[Cut Scenes]]
 
[[Cut Scenes]]
 
[[One-Way Travel]]
 
[[One-Way Travel]]
Backtracking Levels
+
[[Backtracking Levels]]
Big Dumb Objects
+
[[Big Dumb Objects]]
Conditional Passageways
+
[[Conditional Passageways]]
choke points
+
[[Choke points]]
Environmental Storytelling
+
[[Environmental Storytelling]]
  
 
[[Game World Navigation]]
 
[[Game World Navigation]]

Revision as of 06:22, 3 August 2015

A route in a game world that players need to traverse to get to certain locations.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Traverse Cut Scenes One-Way Travel Backtracking Levels Big Dumb Objects Conditional Passageways Choke points Environmental Storytelling

Game World Navigation

Illusion of Open Space Inaccessible Areas

Invisible Walls Landmarks

Quick Returns Vehicle Sections

Can Instantiate

Lull Periods

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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