Transport Routes

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A route in a game world that players need to traverse to get to certain locations.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a pattern relating to connecting locations together, it has relations to many such patterns relating to connections.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Choke Points, Game World Navigation, Lull Periods, Traverse

Can Modulate

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Can Be Instantiated By

Cut Scenes, Inaccessible Areas, Invisible Walls, Obstacles, Vehicle Sections

Can Be Modulated By

Backtracking Levels, Big Dumb Objects, Conditional Passageways, Environmental Storytelling, Inaccessible Areas, Illusion of Open Space, Landmarks, One-Way Travel, Quick Returns

Possible Closure Effects

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Potentially Conflicting With

Quick Travel

History

New pattern created in this wiki.

References

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Acknowledgements

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