http://virt10.itu.chalmers.se/index.php?title=Traps&feed=atom&action=historyTraps - Revision history2024-03-28T23:24:56ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=Traps&diff=22182&oldid=prevStaffan Björk at 08:04, 27 July 20152015-07-27T08:04:46Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:04, 27 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Either [[Game Items]] or [[Environmental Effects]] can be used to all of the categories, but [[Diegetically Tangible Game Items]] are noteworthy in that they can allow players to construct [[Traps]] during gameplay using a game's rules for physics. [[Obstacles]] are not [[Traps]] in themselves, but they can works as such if they are placed so they become [[Surprises]] for those moving too fast. [[Destructible Objects]] are also interesting since they can be [[Traps]] because they are destructible, e.g. [[Game Items]] hiding pits, but also be other types of [[Game Items]] that happen to be [[Destructible Objects]] and in the latter case this can be used to spring the traps on others.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Either [[Game Items]] or [[Environmental Effects]] can be used to all of the categories, but [[Diegetically Tangible Game Items]] are noteworthy in that they can allow players to construct [[Traps]] during gameplay using a game's rules for physics. [[Obstacles]] are not [[Traps]] in themselves, but they can works as such if they are placed so they become [[Surprises]] for those moving too fast. [[Destructible Objects]] are also interesting since they can be [[Traps]] because they are destructible, e.g. [[Game Items]] hiding pits, but also be other types of [[Game Items]] that happen to be [[Destructible Objects]] and in the latter case this can be used to spring the traps on others.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be modulated in several ways, for example by being triggered by interrupting [[Line of Sight]] between the [[Traps]] and other objects, or having [[Delayed Effects]] to let players have a chance of [[Evade|Evading]] them. Note that this does not always have to be through [[Movement]], some games (e.g. the fourth installment in the [[Resident Evil]] <del class="diffchange diffchange-inline">series</del>) have [[Quick Time Events]] to avoid [[Traps]].  [[Traps]] with [[Delayed Effects]] can also have the activation be a form of [[Interruptible Actions|Interruptible Action]] to allow players [[Time Limits]] to disarm the [[Traps]] before they have effect. [[Clues]] in their appearance, and the [[Traces]] their effects have had on their surroundings, can give players forewarning of the danger the [[Traps]] represent.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be modulated in several ways, for example by being triggered by interrupting [[Line of Sight]] between the [[Traps]] and other objects, or having [[Delayed Effects]] to let players have a chance of [[Evade|Evading]] them. Note that this does not always have to be through [[Movement]], some games (e.g. the fourth installment in the [[Resident Evil <ins class="diffchange diffchange-inline">series</ins>]]) have [[Quick Time Events]] to avoid [[Traps]].  [[Traps]] with [[Delayed Effects]] can also have the activation be a form of [[Interruptible Actions|Interruptible Action]] to allow players [[Time Limits]] to disarm the [[Traps]] before they have effect. [[Clues]] in their appearance, and the [[Traces]] their effects have had on their surroundings, can give players forewarning of the danger the [[Traps]] represent.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be used to limit the players' accessible area, i.e. create [[Inaccessible Areas]], either by acting as a barrier to an area or by being [[Environmental Effects]] that affect the whole area, e.g. by being a lake of acid. Accessible routes can be hidden this types of [[Traps]] which can be navigated by combinations of [[Leap of Faith]] actions and [[Memorizing]]. [[Shrinking Game Worlds]] can take the form of [[Traps]], which either seals off game areas, e.g., collapsing bridges or cave-ins, or kill those unfortunate to be in the areas removed. Less commonly, [[Traps]] can be used to open up game areas, e.g., a fallen rock exposes a tunnel. This can be used to enforce the [[Predetermined Story Structures]] of games and to create or open up [[Inaccessible Areas]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be used to limit the players' accessible area, i.e. create [[Inaccessible Areas]], either by acting as a barrier to an area or by being [[Environmental Effects]] that affect the whole area, e.g. by being a lake of acid. Accessible routes can be hidden this types of [[Traps]] which can be navigated by combinations of [[Leap of Faith]] actions and [[Memorizing]]. [[Shrinking Game Worlds]] can take the form of [[Traps]], which either seals off game areas, e.g., collapsing bridges or cave-ins, or kill those unfortunate to be in the areas removed. Less commonly, [[Traps]] can be used to open up game areas, e.g., a fallen rock exposes a tunnel. This can be used to enforce the [[Predetermined Story Structures]] of games and to create or open up [[Inaccessible Areas]].</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Traps&diff=19379&oldid=prevStaffan Björk at 08:07, 21 September 20142014-09-21T08:07:44Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:07, 21 September 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l43" >Line 43:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]. This quite naturally can make both [[Game World Exploration]] and [[Rescue]] goals more dangerous. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]. This quite naturally can make both [[Game World Exploration]] and [[Rescue]] goals more dangerous. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises<ins class="diffchange diffchange-inline">]] in the form of [[Surprise Attacks</ins>]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>When [[Diegetically Tangible Game Items]] can be used to construct [[Traps]], this provides [[Creative Control]] for players. [[Traps]] that are [[Destructible Objects]] may not provide as much [[Creative Control]] but can offer gameplay options to those engaging in [[Tactical Planning]]. When [[Traps]] can be used in these ways by players, or simply moved safely in some fashion, they can be used to help solve [[Eliminate]] and [[Guard]] goals. The [[Traps]] that take time to unfold, e.g. by being [[Scripted Information Sequences]] or having [[Time Limits]], are [[Attention Demanding Gameplay]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>When [[Diegetically Tangible Game Items]] can be used to construct [[Traps]], this provides [[Creative Control]] for players. [[Traps]] that are [[Destructible Objects]] may not provide as much [[Creative Control]] but can offer gameplay options to those engaging in [[Tactical Planning]]. When [[Traps]] can be used in these ways by players, or simply moved safely in some fashion, they can be used to help solve [[Eliminate]] and [[Guard]] goals. The [[Traps]] that take time to unfold, e.g. by being [[Scripted Information Sequences]] or having [[Time Limits]], are [[Attention Demanding Gameplay]].  </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Red Herrings]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Red Herrings]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Stimulated Planning]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Stimulated Planning]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Surprise Attacks]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Surprises]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Surprises]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tension]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tension]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Traps&diff=18921&oldid=prevStaffan Björk at 08:21, 2 September 20142014-09-02T08:21:22Z<p></p>
<table class='diff diff-contentalign-left'>
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<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:21, 2 September 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l45" >Line 45:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When [[Diegetically Tangible Game Items]] can be used to construct [[Traps]], this provides [[Creative Control]] for players. [[Traps]] that are [[Destructible Objects]] may not provide as much [[Creative Control]] but can offer gameplay options to those engaging in [[Tactical Planning]]. When [[Traps]] can be used in these ways by players, or simply moved safely in some fashion, they can be used to help solve [[Eliminate]] and [[Guard]] goals. The [[Traps]] that take time to unfold, e.g. by being [[Scripted Information Sequences]] or having [[Time Limits]], are [[Attention Demanding]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When [[Diegetically Tangible Game Items]] can be used to construct [[Traps]], this provides [[Creative Control]] for players. [[Traps]] that are [[Destructible Objects]] may not provide as much [[Creative Control]] but can offer gameplay options to those engaging in [[Tactical Planning]]. When [[Traps]] can be used in these ways by players, or simply moved safely in some fashion, they can be used to help solve [[Eliminate]] and [[Guard]] goals. The [[Traps]] that take time to unfold, e.g. by being [[Scripted Information Sequences]] or having [[Time Limits]], are [[Attention Demanding <ins class="diffchange diffchange-inline">Gameplay</ins>]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Safe Havens]] cannot be combined with [[Traps]], since the presence of the [[Traps]] would make the locations unsafe.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Safe Havens]] cannot be combined with [[Traps]], since the presence of the [[Traps]] would make the locations unsafe.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Scripted Information Sequences]] or [[Time Limits]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Scripted Information Sequences]] or [[Time Limits]] ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Attention Demanding]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Attention Demanding <ins class="diffchange diffchange-inline">Gameplay</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Traps&diff=18512&oldid=prevStaffan Björk at 15:21, 28 July 20142014-07-28T15:21:02Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:21, 28 July 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l61" >Line 61:</td>
<td colspan="2" class="diff-lineno">Line 61:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Movement Limitations]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Movement Limitations]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Penalties]],</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Penalties]],</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Predetermined Story Structures]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[PvE]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[PvE]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Red Herrings]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Red Herrings]],  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l92" >Line 92:</td>
<td colspan="2" class="diff-lineno">Line 93:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Movement]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Movement]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Predetermined Story Structures]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rescue]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rescue]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rhythm-Based Actions]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rhythm-Based Actions]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Traps&diff=15565&oldid=prevStaffan Björk at 12:25, 17 October 20112011-10-17T12:25:17Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:25, 17 October 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Either [[Game Items]] or [[Environmental Effects]] can be used to all of the categories, but [[Diegetically Tangible Game Items]] are noteworthy in that they can allow players to construct [[Traps]] during gameplay using a game's rules for physics. [[Obstacles]] are not [[Traps]] in themselves, but they can works as such if they are placed so they become [[Surprises]] for those moving too fast. [[Destructible Objects]] are also interesting since they can be [[Traps]] because they are destructible, e.g. [[Game Items]] hiding pits, but also be other types of [[Game Items]] that happen to be [[Destructible Objects]] and in the latter case this can be used to spring the traps on others.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Either [[Game Items]] or [[Environmental Effects]] can be used to all of the categories, but [[Diegetically Tangible Game Items]] are noteworthy in that they can allow players to construct [[Traps]] during gameplay using a game's rules for physics. [[Obstacles]] are not [[Traps]] in themselves, but they can works as such if they are placed so they become [[Surprises]] for those moving too fast. [[Destructible Objects]] are also interesting since they can be [[Traps]] because they are destructible, e.g. [[Game Items]] hiding pits, but also be other types of [[Game Items]] that happen to be [[Destructible Objects]] and in the latter case this can be used to spring the traps on others.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be modulated in several ways, for example by being triggered by interrupting [[Line of Sight]] between the [[Traps]] and other objects, or having [[Delayed Effects]] to let players have a chance of [[Evade|Evading]] them. [[Traps]] with [[Delayed Effects]] can also have the activation be a form of [[Interruptible Actions|Interruptible Action]] to allow players [[Time Limits]] to disarm the [[Traps]] before they have effect. [[Clues]] in their appearance, and the [[Traces]] their effects have had on their surroundings, can give players forewarning of the danger the [[Traps]] represent.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be modulated in several ways, for example by being triggered by interrupting [[Line of Sight]] between the [[Traps]] and other objects, or having [[Delayed Effects]] to let players have a chance of [[Evade|Evading]] them. <ins class="diffchange diffchange-inline">Note that this does not always have to be through [[Movement]], some games (e.g. the fourth installment in the [[Resident Evil]] series) have [[Quick Time Events]] to avoid [[Traps]].  </ins>[[Traps]] with [[Delayed Effects]] can also have the activation be a form of [[Interruptible Actions|Interruptible Action]] to allow players [[Time Limits]] to disarm the [[Traps]] before they have effect. [[Clues]] in their appearance, and the [[Traces]] their effects have had on their surroundings, can give players forewarning of the danger the [[Traps]] represent.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be used to limit the players' accessible area, i.e. create [[Inaccessible Areas]], either by acting as a barrier to an area or by being [[Environmental Effects]] that affect the whole area, e.g. by being a lake of acid. Accessible routes can be hidden this types of [[Traps]] which can be navigated by combinations of [[Leap of Faith]] actions and [[Memorizing]]. [[Shrinking Game Worlds]] can take the form of [[Traps]], which either seals off game areas, e.g., collapsing bridges or cave-ins, or kill those unfortunate to be in the areas removed. Less commonly, [[Traps]] can be used to open up game areas, e.g., a fallen rock exposes a tunnel. This can be used to enforce the [[Predetermined Story Structures]] of games and to create or open up [[Inaccessible Areas]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be used to limit the players' accessible area, i.e. create [[Inaccessible Areas]], either by acting as a barrier to an area or by being [[Environmental Effects]] that affect the whole area, e.g. by being a lake of acid. Accessible routes can be hidden this types of [[Traps]] which can be navigated by combinations of [[Leap of Faith]] actions and [[Memorizing]]. [[Shrinking Game Worlds]] can take the form of [[Traps]], which either seals off game areas, e.g., collapsing bridges or cave-ins, or kill those unfortunate to be in the areas removed. Less commonly, [[Traps]] can be used to open up game areas, e.g., a fallen rock exposes a tunnel. This can be used to enforce the [[Predetermined Story Structures]] of games and to create or open up [[Inaccessible Areas]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l117" >Line 117:</td>
<td colspan="2" class="diff-lineno">Line 117:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Interruptible Actions]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Interruptible Actions]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Line of Sight]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Line of Sight]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Quick Time Events]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rhythm-Based Actions]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rhythm-Based Actions]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Time Limits]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Time Limits]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Traps&diff=15489&oldid=prevStaffan Björk at 19:51, 14 October 20112011-10-14T19:51:02Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 19:51, 14 October 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l41" >Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] add game elements to [[Game Worlds]] that threaten players with [[Penalties]] of [[Ability Losses]], [[Decreased Abilities]], or [[Damage]], but they can also threaten to directly lead to losses of [[Lives]] and [[Units]]. By doing so, they provide [[PvE]] gameplay unless the placement of the [[Traps]] can be traced to other players.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] add game elements to [[Game Worlds]] that threaten players with [[Penalties]] of [[Ability Losses]], [[Decreased Abilities]], or [[Damage]], but they can also threaten to directly lead to losses of [[Lives]] and [[Units]]. By doing so, they provide [[PvE]] gameplay unless the placement of the [[Traps]] can be traced to other players.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]. This quite naturally can make [[Game World Exploration]] more dangerous. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]. This quite naturally can make <ins class="diffchange diffchange-inline">both </ins>[[Game World Exploration]] <ins class="diffchange diffchange-inline">and [[Rescue]] goals </ins>more dangerous. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l93" >Line 93:</td>
<td colspan="2" class="diff-lineno">Line 93:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Power-Ups]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Predetermined Story Structures]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Predetermined Story Structures]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Rescue]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rhythm-Based Actions]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Rhythm-Based Actions]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Units]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Units]]</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Traps&diff=15398&oldid=prevStaffan Björk at 12:49, 11 October 20112011-10-11T12:49:54Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:49, 11 October 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39" >Line 39:</td>
<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] add game elements to [[Game Worlds]] that threaten players with [[Penalties]] of [[Ability Losses]], [[Decreased Abilities]], or [[Damage]], but they can also threaten to directly lead to losses of [[Lives]] and [[Units]]. Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]. This quite naturally can make [[Game World Exploration]] more dangerous. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] add game elements to [[Game Worlds]] that threaten players with [[Penalties]] of [[Ability Losses]], [[Decreased Abilities]], or [[Damage]], but they can also threaten to directly lead to losses of [[Lives]] and [[Units]]. <ins class="diffchange diffchange-inline">By doing so, they provide [[PvE]] gameplay unless the placement of the [[Traps]] can be traced to other players.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]. This quite naturally can make [[Game World Exploration]] more dangerous. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l59" >Line 59:</td>
<td colspan="2" class="diff-lineno">Line 61:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Movement Limitations]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Movement Limitations]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Penalties]],</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Penalties]],</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[PvE]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Red Herrings]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Red Herrings]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Stimulated Planning]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Stimulated Planning]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Traps&diff=14221&oldid=prevStaffan Björk at 13:32, 5 September 20112011-09-05T13:32:15Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:32, 5 September 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39" >Line 39:</td>
<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] add game elements to [[Game Worlds]] that threaten players with [[Penalties]] of [[Ability Losses]], [[Decreased Abilities]], or [[Damage]], but they can also threaten to directly lead to losses of [[Lives]] and [[Units]]. Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] add game elements to [[Game Worlds]] that threaten players with [[Penalties]] of [[Ability Losses]], [[Decreased Abilities]], or [[Damage]], but they can also threaten to directly lead to losses of [[Lives]] and [[Units]]. Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]<ins class="diffchange diffchange-inline">. This quite naturally can make [[Game World Exploration]] more dangerous</ins>. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l81" >Line 81:</td>
<td colspan="2" class="diff-lineno">Line 81:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Eliminate]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Eliminate]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Enemies]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Enemies]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Game World Exploration]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Game Worlds]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Game Worlds]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Guard]],</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Guard]],</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Traps&diff=12087&oldid=prevStaffan Björk at 09:51, 19 July 20112011-07-19T09:51:44Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:51, 19 July 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be divided into three categories: those that are visible and whose effects are clear, those that can be found by noticing differences from the surrounding environment of the trap, and those that cannot be noticed before they are activated. The first type, exemplified by game elements such as crushers, flame dischargers, and so on that follow a certain pattern in activation, allows players to bypass or deactivate them as long as they successful with [[Timing]] or [[Rhythm-Based Actions]]. The second type, which can be exemplified by (badly) camouflaged pits, require players to be observant of [[Diegetically Outstanding Features]] in [[Game Worlds]]. The last type, often [[Red Herrings]] and which can be exemplified by false [[Power-Ups]] or [[Traps]] activated by counter-weights when picking up [[Diegetically Tangible Game Items]], creates [[Surprises]] but also promotes [[Memorizing]] to remember the location of the trap. Triggering the [[Traps]] typically lead to [[Ability Losses]], [[Decreased Abilities]], or [[Damage]]<del class="diffchange diffchange-inline">. The [[Damage]] may </del>lead to instant deaths, <del class="diffchange diffchange-inline">i.</del>e. losses of [[Lives]] or [[Units]]<del class="diffchange diffchange-inline">, or reductions of [[Health]] which only kills those already wounded</del>. While instantly killing players with [[Traps]] not possible to notice before they are sprung may seem harsh, this has been under in games, e.g. [[Another World]], to require players to combine [[Leaps of Faith]] with [[Memorizing|Memorize]] in order to solve problems. The negative effects can of course be limited to specific type of game elements: those belonging to players, those representing [[Enemies]], or more complex combinations.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] can be divided into three categories: those that are visible and whose effects are clear, those that can be found by noticing differences from the surrounding environment of the trap, and those that cannot be noticed before they are activated. The first type, exemplified by game elements such as crushers, flame dischargers, and so on that follow a certain pattern in activation, allows players to bypass or deactivate them as long as they successful with [[Timing]] or [[Rhythm-Based Actions]]. The second type, which can be exemplified by (badly) camouflaged pits, require players to be observant of [[Diegetically Outstanding Features]] in [[Game Worlds]]. The last type, often [[Red Herrings]] and which can be exemplified by false [[Power-Ups]] or [[Traps]] activated by counter-weights when picking up [[Diegetically Tangible Game Items]], creates [[Surprises]] but also promotes [[Memorizing]] to remember the location of the trap. Triggering the [[Traps]] typically lead to [[Ability Losses]], [[Decreased Abilities]], or [[Damage]] <ins class="diffchange diffchange-inline">and can also </ins>lead to instant deaths, e<ins class="diffchange diffchange-inline">.g</ins>. losses of [[Lives]] or [[Units]]. While instantly killing players with [[Traps]] not possible to notice before they are sprung may seem harsh, this has been under in games, e.g. [[Another World]], to require players to combine [[Leaps of Faith]] with [[Memorizing|Memorize]] in order to solve problems. The negative effects can of course be limited to specific type of game elements: those belonging to players, those representing [[Enemies]], or more complex combinations.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Either [[Game Items]] or [[Environmental Effects]] can be used to all of the categories, but [[Diegetically Tangible Game Items]] are noteworthy in that they can allow players to construct [[Traps]] during gameplay using a game's rules for physics. [[Obstacles]] are not [[Traps]] in themselves, but they can works as such if they are placed so they become [[Surprises]] for those moving too fast. [[Destructible Objects]] are also interesting since they can be [[Traps]] because they are destructible, e.g. [[Game Items]] hiding pits, but also be other types of [[Game Items]] that happen to be [[Destructible Objects]] and in the latter case this can be used to spring the traps on others.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Either [[Game Items]] or [[Environmental Effects]] can be used to all of the categories, but [[Diegetically Tangible Game Items]] are noteworthy in that they can allow players to construct [[Traps]] during gameplay using a game's rules for physics. [[Obstacles]] are not [[Traps]] in themselves, but they can works as such if they are placed so they become [[Surprises]] for those moving too fast. [[Destructible Objects]] are also interesting since they can be [[Traps]] because they are destructible, e.g. [[Game Items]] hiding pits, but also be other types of [[Game Items]] that happen to be [[Destructible Objects]] and in the latter case this can be used to spring the traps on others.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] add game elements to [[Game Worlds]] that threaten players with [[Penalties]] of [[Ability Losses]], [[Decreased Abilities]], or [[Damage]] <del class="diffchange diffchange-inline">that </del>can lead to <del class="diffchange diffchange-inline">the loss </del>of <del class="diffchange diffchange-inline">[[Health]], </del>[[Lives]] and [[Units]]. Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Traps]] add game elements to [[Game Worlds]] that threaten players with [[Penalties]] of [[Ability Losses]], [[Decreased Abilities]], or [[Damage]]<ins class="diffchange diffchange-inline">, but they </ins>can <ins class="diffchange diffchange-inline">also threaten to directly </ins>lead to <ins class="diffchange diffchange-inline">losses </ins>of [[Lives]] and [[Units]]. Common objects of [[Evade]] goals, [[Traps]] give players restricted [[Movement Limitations]] within their immediate surrounding and can require players into more careful or complex [[Maneuvering]] or [[Movement]], or make parts of [[Game Worlds]] into [[Inaccessible Areas]]. [[Traps]] that can be activated again and again introduce game elements that are [[Consumers]] into [[Game Worlds]] and promotes [[Memorizing]] of their locations. Those seemingly [[Inaccessible Areas]] that can be in fact be navigated give rise to [[Leaps of Faith]] in order to provide information to [[Memorizing|Memorize]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Depending on whether the trap is known to the player, [[Traps]] can cause [[Tension]] or [[Surprises]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[Environmental Effects]] are [[Red Herrings]]. Triggered [[Traps]] are examples of [[Ultra-Powerful Events]] when the activation of the effect is not an [[Interruptible Actions|Interruptible Action]] nor is it possible to [[Evade]] their effects.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Traps&diff=12086&oldid=prevStaffan Björk: /* Can Modulate */2011-07-19T09:48:46Z<p><span dir="auto"><span class="autocomment">Can Modulate</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:48, 19 July 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l83" >Line 83:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Guard]],</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Guard]],</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Health]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Inaccessible Areas]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Inaccessible Areas]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lives]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lives]],  </div></td></tr>
</table>Staffan Björk