Difference between revisions of "Trick Taking"

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== Consequences ==
 
== Consequences ==
[[Trick Taking]] is a type of action in [[Multiplayer Games]] using [[Cards]] and [[Tiles]], and can be seen as an alternative or special form of [[Discard Piles]]. When each trick is saved by itself as a form of [[Discard Piles|Discard Pile]], this allows players to enact [[Replays]] after gameplay is finished if they wish so.
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[[Trick Taking]] is a type of [[Overcome]] action in [[Multiplayer Games]] using [[Cards]] and [[Tiles]]. It can be seen as an alternative or special form of [[Discard Piles]], and allows players to enact [[Replays]] after gameplay if each trick is saved by itself as a form of [[Discard Piles|Discard Pile]].  
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Overcome]]
  
 
==== with [[Discard Piles]] ====
 
==== with [[Discard Piles]] ====

Revision as of 11:00, 23 August 2011

A play of cards or tiles by several players which is won by one of them.

Trick Taking is the action in card games where each player plays one card in turn and all the cards, forming a trick, is won by one of the players. Often winning is determined by playing the highest card in one suit although trumps may beat this.

Examples

Many well-known Card Games use Trick Taking. Examples include Contract Bridge, Hearts, and Whist.

42 is a Trick Taking game played with dominoes rather than with cards.

See The Penguin Encyclopedia of Card Games[1] for more examples of Trick Taking card games. Wikipedia also has a list of Trick Taking games[2].

Using the pattern

As many as possible as few as possible or trying to hit an exact number of tricks, possibly determined by Bidding.

Tricks may be collected individually or shared by Teams (as for example in Contract Bridge).

Can Be Instantiated By

Turn Taking

Can Be Modulated By

Trumps

Consequences

Trick Taking is a type of Overcome action in Multiplayer Games using Cards and Tiles. It can be seen as an alternative or special form of Discard Piles, and allows players to enact Replays after gameplay if each trick is saved by itself as a form of Discard Pile.

Relations

Can Instantiate

Overcome

with Discard Piles

Replays

Can Modulate

Cards, Discard Piles, Multiplayer Games, Tiles

Can Be Instantiated By

Turn Taking

Can Be Modulated By

Bidding, Teams, Trumps

Possible Closure Effects

-

Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Parlett, D. (2000). The Penguin Encyclopedia of Card Games. Penguin Books Ltd; 2nd Revised edition edition.
  2. Wikipedia list of Trick Taking games.

Acknowledgements

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