Trick Taking

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A play of cards or tiles by several players which is won by one of them.

Trick Taking is the action in card games where each player plays one card in turn and all the cards, forming a trick, is won by one of the players. Often winning is determined by playing the highest card in one suit although trumps may beat this.

Examples

Many well-known Card Games use Trick Taking. Examples include Contract Bridge, Hearts, and Whist.

42 is a Trick Taking game played with dominoes rather than with cards.

See The Penguin Encyclopedia of Card Games[1] for more examples of Trick Taking card games. Wikipedia also has a list of Trick Taking games[2].

Using the pattern

As many as possible as few as possible or trying to hit an exact number of tricks, possibly determined by Bidding.

Tricks may be collected individually or shared by Teams (as for example in Contract Bridge).

Can Be Instantiated By

Turn Taking

Can Be Modulated By

Trumps

Consequences

When each trick is saved by itself as a form of Discard Pile, this allows players to enact Replays after gameplay is finished if they wish so.

Can Modulate

Cards, Discard Piles, Tiles

Relations

Can Instantiate

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with Discard Piles

Replays

Can Modulate

Cards, Discard Piles, Tiles

Can Be Instantiated By

Turn Taking

Can Be Modulated By

Bidding, Teams, Trumps

Possible Closure Effects

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Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Parlett, D. (2000). The Penguin Encyclopedia of Card Games. Penguin Books Ltd; 2nd Revised edition edition.
  2. Wikipedia list of Trick Taking games.

Acknowledgements

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