Difference between revisions of "Trumps"

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[[Category:Stub]]
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''A suit of card that beat other suits in trick taking.''
''...''
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This pattern is a still a stub.
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Card games that use trick taking usually lets the player who played the highest card of the active suit take the trick. However, some games let this is superseded by another suit, the [[Trumps|Trump]], where any card in this suit beats all other cards. Other cards in the [[Trumps|Trump]] suit may however beat the ones played previously.  
  
 
=== Examples ===
 
=== Examples ===
[[Trumps]] are used in [[:Category:Card Games|Card Games]] using tricks. Examples include [[Contract Bridge]], [[Oh, hell]], [[Spades]], and the [[Whist]] family of games.
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[[Trumps]] are used in [[:Category:Card Games|Card Games]] using tricks. Examples include [[Contract Bridge]], [[Oh, hell]], [[Spades]], and [[Whist]].
  
 
== Using the pattern ==
 
== Using the pattern ==
 
[[Trumps]] is a way of modulating [[Trick Taking]]. The main design choice is whether one suit of [[Cards]] (or [[Tiles]]) should always be the [[Trumps|Trump]] (as in [[Spades]]) or this should change between game instances or game [[Rounds]]. When the [[Trumps|Trump]] is not fixed, [[Randomness]] can be used (as in [[Oh, hell]] or [[Whist]]) or be part of [[Bidding]] (here [[Contract Bridge]] is probably the most well-known example).
 
[[Trumps]] is a way of modulating [[Trick Taking]]. The main design choice is whether one suit of [[Cards]] (or [[Tiles]]) should always be the [[Trumps|Trump]] (as in [[Spades]]) or this should change between game instances or game [[Rounds]]. When the [[Trumps|Trump]] is not fixed, [[Randomness]] can be used (as in [[Oh, hell]] or [[Whist]]) or be part of [[Bidding]] (here [[Contract Bridge]] is probably the most well-known example).
 
=== Diegetic Aspects ===
 
 
=== Interface Aspects ===
 
 
=== Narrative Aspects ===
 
  
 
== Consequences ==
 
== Consequences ==
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[[Trick Taking]] games that have [[Trumps]] are somewhat more likely to create [[Surprises]] than those without [[Trumps]], and have somewhat more [[Complex Gameplay]] and somewhat less [[Predictable Consequences]]. Being able to trump is a [[Privileged Abilities|Privileged Ability]].
  
 
== Relations ==
 
== Relations ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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[[Complex Gameplay]],
==== with ... ====
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[[Privileged Abilities]],
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[[Surprises]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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[[Predictable Consequences]]
  
 
== History ==
 
== History ==

Latest revision as of 07:52, 28 August 2011

A suit of card that beat other suits in trick taking.

Card games that use trick taking usually lets the player who played the highest card of the active suit take the trick. However, some games let this is superseded by another suit, the Trump, where any card in this suit beats all other cards. Other cards in the Trump suit may however beat the ones played previously.

Examples

Trumps are used in Card Games using tricks. Examples include Contract Bridge, Oh, hell, Spades, and Whist.

Using the pattern

Trumps is a way of modulating Trick Taking. The main design choice is whether one suit of Cards (or Tiles) should always be the Trump (as in Spades) or this should change between game instances or game Rounds. When the Trump is not fixed, Randomness can be used (as in Oh, hell or Whist) or be part of Bidding (here Contract Bridge is probably the most well-known example).

Consequences

Trick Taking games that have Trumps are somewhat more likely to create Surprises than those without Trumps, and have somewhat more Complex Gameplay and somewhat less Predictable Consequences. Being able to trump is a Privileged Ability.

Relations

Can Instantiate

Complex Gameplay, Privileged Abilities, Surprises

Can Modulate

Trick Taking

Can Be Instantiated By

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Can Be Modulated By

Bidding, Randomness

Possible Closure Effects

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Potentially Conflicting With

Predictable Consequences

History

New pattern created in this wiki.

References

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Acknowledgements

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