Trumps

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This pattern is a still a stub.

Examples

Trumps are used in Card Games using tricks. Examples include Contract Bridge, Oh, hell, Spades, and the Whist family of games.

Using the pattern

Trumps is a way of modulating Trick Taking. The main design choice is whether one suit of Cards (or Tiles) should always be the Trump (as in Spades) or this should change between game instances or game Rounds. When the Trump is not fixed, Randomness can be used (as in Oh, hell or Whist) or be part of Bidding (here Contract Bridge is probably the most well-known example).

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Trick Taking

Can Be Instantiated By

Can Be Modulated By

Bidding, Randomness

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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