http://virt10.itu.chalmers.se/index.php?title=Turn_Taking&feed=atom&action=historyTurn Taking - Revision history2024-03-29T08:03:18ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=25578&oldid=prevStaffan Björk at 09:28, 21 September 20162016-09-21T09:28:02Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The turns that are created by [[Turn Taking]] can be structure in different ways in games. [[Rounds]] collect a series of turns into a large structure which allows for the counting of [[Scores]] and [[Ultra-Powerful Events]] (e.g. replenishing [[Resources]] or paying [[Maintenance Costs]]) to be regularly timed. These [[Rounds]] often consist of each player having done one turn (is some order) but [[Agricola]] shows how a ''round-robin'' can be used to let players take turns placing farmer tokens and continue this until no players have any tokens left. Dividing ''rounds'' into [[Planning Phases]], where players e.g. can do [[Role Selection]] or [[Token Placement]] (which in turn requires a [[Turn Taking]] order), and [[Execution Phases]]. This can be done to let players more often make decisions, but as [[Space Alert]] shows games can be built around having only one [[Planning Phases|Planning Phase]] and one [[Execution Phases|Execution Phase]] but with rounds with them.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The turns that are created by [[Turn Taking]] can be structure in different ways in games. [[Rounds]] collect a series of turns into a large structure which allows for the counting of [[Scores]] and [[Ultra-Powerful Events]] (e.g. replenishing [[Resources]] or paying [[Maintenance Costs]]) to be regularly timed. These [[Rounds]] often consist of each player having done one turn (is some order) but [[Agricola]] shows how a ''round-robin'' can be used to let players take turns placing farmer tokens and continue this until no players have any tokens left. Dividing ''rounds'' into [[Planning Phases]], where players e.g. can do [[Role Selection]] or [[Token Placement]] (which in turn requires a [[Turn Taking]] order), and [[Execution Phases]]. This can be done to let players more often make decisions, but as [[Space Alert]] shows games can be built around having only one [[Planning Phases|Planning Phase]] and one [[Execution Phases|Execution Phase]] but with rounds with them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Players may also have the possibility to make turns inside turns (games supporting this often introduce concepts as ''segments'' and ''phases'' to distinguish between these). Perhaps the oldest example of this is the individual play of a [[Cards|Card]] or [[Tiles|Tile]] by each player in a game with [[Trick Taking]]. Another basic form of this is having [[Budgeted Action Points]], as for example done in [[Ticket to Ride]] and (regarding [[Movement]]) the [[Civilization_(video_game)_series|Civilization series]]. Here, players have a number of ''action points'' that can be spend doing several actions one after another until the points are used up. The number of actions possible to do may vary if the cost is varied. Another way players may have several ''turns'' after each other is when they are allowed to move each of their [[Units]] before some other player gets to act. [[Interruptible Actions]] is yet another way, found for example in the tackling rules in [[Bloodbowl]], but here it is ''other'' players that have turns inside a player's turn. Many times the [[Turn Taking]] for [[<del class="diffchange diffchange-inline">Interrupting </del>Actions]] are not explicitly called out in gameplay; players may have to individually claim them within a reasonable [[Time Limits|Time Limit]] or lose the possibility. The various forms are often combine: the board game [[Space Hulk]] has [[Rounds]] consisting of players doing their turns in a ''round-robin'' fashion but each player may activate all their [[Units]] once and each of these [[Units]] have [[Budgeted Action Points]]. In addition, the ''Space Marine'' player may interrupt the ''Genestealer'' player's turn to do attacks in some circumstances. Finally, [[Bidding]] is a gameplay activity that can be modulate by having [[Turn Taking]] sequences in them or being a free-for-all contest.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Players may also have the possibility to make turns inside turns (games supporting this often introduce concepts as ''segments'' and ''phases'' to distinguish between these). Perhaps the oldest example of this is the individual play of a [[Cards|Card]] or [[Tiles|Tile]] by each player in a game with [[Trick Taking]]. Another basic form of this is having [[Budgeted Action Points]], as for example done in [[Ticket to Ride]] and (regarding [[Movement]]) the [[Civilization_(video_game)_series|Civilization series]]. Here, players have a number of ''action points'' that can be spend doing several actions one after another until the points are used up. The number of actions possible to do may vary if the cost is varied. Another way players may have several ''turns'' after each other is when they are allowed to move each of their [[Units]] before some other player gets to act. [[Interruptible Actions]] is yet another way, found for example in the tackling rules in [[Bloodbowl]], but here it is ''other'' players that have turns inside a player's turn. Many times the [[Turn Taking]] for [[<ins class="diffchange diffchange-inline">Interruptible </ins>Actions]] are not explicitly called out in gameplay; players may have to individually claim them within a reasonable [[Time Limits|Time Limit]] or lose the possibility. The various forms are often combine: the board game [[Space Hulk]] has [[Rounds]] consisting of players doing their turns in a ''round-robin'' fashion but each player may activate all their [[Units]] once and each of these [[Units]] have [[Budgeted Action Points]]. In addition, the ''Space Marine'' player may interrupt the ''Genestealer'' player's turn to do attacks in some circumstances. Finally, [[Bidding]] is a gameplay activity that can be modulate by having [[Turn Taking]] sequences in them or being a free-for-all contest.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=25050&oldid=prevStaffan Björk at 08:46, 30 July 20162016-07-30T08:46:43Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Possible Closure Effects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Possible Closure Effects ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=23230&oldid=prevStaffan Björk at 07:53, 8 August 20152015-08-08T07:53:54Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] modulates [[Multiplayer Games]] by allowing players to separate their activities during gameplay into planning what to do, performing the planned actions, and observing the effects of the actions (this can become intermixed if players have a possibility of making several different turns, e.g. through [[Budgeted Action Points]] or having many [[Units]]). The planning can be done in other players' turns to a certain extent (depending on the presence or not of [[Predictable Consequences]] and [[Limited Foresight]]), and in this sense [[Turn Taking]] can support [[Planning Phases]] and [[Stimulated Planning]]. [[Turn Taking]] does however also modulate [[Predictable Consequences]] since players can have more or less good knowledge in which order turns may be made (depending on if a game has a fixed or flexible turn order). Also for [[Multiplayer Games]], having [[Turn Taking]] may cause players not having their turn to have [[Downtime]], which can be used to take use of [[Game State Overviews]] or act as [[Spectators]] (possibly to figure out other players' [[Secret Goals]]). The [[Downtime]] cause by [[Turn Taking]] can lead to [[Analysis Paralysis]] if not modified by [[Time Limits]], and this can lead other players to start using [[Guilting]] as a way of [[Self-Facilitated Games|Self-Facilitating]] the game flow. Another effect of [[Turn Taking]] in [[Multiplayer Games]] can be used to create more organized [[Negotiation]] when only the active player is eligible to negotiate with, and this can create less pressurized [[Social Interaction]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] modulates [[Multiplayer Games]] by allowing players to separate their activities during gameplay into planning what to do, performing the planned actions, and observing the effects of the actions (this can become intermixed if players have a possibility of making several different turns, e.g. through [[Budgeted Action Points]] or having many [[Units]]). The planning can be done in other players' turns to a certain extent (depending on the presence or not of [[Predictable Consequences]] and [[Limited Foresight]]), and in this sense [[Turn Taking]] can support [[Planning Phases]] and [[Stimulated Planning]]. [[Turn Taking]] does however also modulate [[Predictable Consequences]] since players can have more or less good knowledge in which order turns may be made (depending on if a game has a fixed or flexible turn order). Also for [[Multiplayer Games]], having [[Turn Taking]] may cause players not having their turn to have [[Downtime]], which can be used to take use of [[Game State Overviews]] or act as [[Spectators]] (possibly to figure out other players' [[Secret Goals]]). The [[Downtime]] cause by [[Turn Taking]] can lead to [[Analysis Paralysis]] if not modified by [[Time Limits]], and this can lead other players to start using [[Guilting]] as a way of [[Self-Facilitated Games|Self-Facilitating]] the game flow. Another effect of [[Turn Taking]] in [[Multiplayer Games]] can be used to create more organized [[Negotiation]] when only the active player is eligible to negotiate with, and this can create less pressurized [[Social Interaction]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For actions that take more than one round to completed, [[Turn Taking]] makes these into [[Interruptible Actions]] if other players can affect the game state related to the action. This can in turn be countered in games where the [[Turn Taking]] order can changed, since this opens up for the possibility of players having two turns after each other - this is for example found in [[Agricola]] and [[Carolus Magnus]]. These events, called flip-flop events when being the last turn in one round and the first in the next round, usually give significant advantages to the players which can be seen as a [[Combos|Combo]] in itself. When this is possible, striving for these cause [[Stimulated Planning]] and provide one way to achieve [[<del class="diffchange diffchange-inline">Game </del>Mastery]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For actions that take more than one round to completed, [[Turn Taking]] makes these into [[Interruptible Actions]] if other players can affect the game state related to the action. This can in turn be countered in games where the [[Turn Taking]] order can changed, since this opens up for the possibility of players having two turns after each other - this is for example found in [[Agricola]] and [[Carolus Magnus]]. These events, called flip-flop events when being the last turn in one round and the first in the next round, usually give significant advantages to the players which can be seen as a [[Combos|Combo]] in itself. When this is possible, striving for these cause [[Stimulated Planning]] and provide one way to achieve [[<ins class="diffchange diffchange-inline">Gameplay </ins>Mastery]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] can relieve, create, and modulate [[Tension]]. Players may be relieved from [[Tension]] since they do not have to consider that [[The Show Must Go On]] while it is their turn and from having [[Downtime]] when it is not their turn. The latter can however also create [[Tension]] to others due to [[Analysis Paralysis]]. Already present [[Tension]] can also be increased by [[Turn Taking]] since it can force players to have to wait while [[Anticipation]], [[Hovering Closures]], and [[Interruptible Actions]] exist.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] can relieve, create, and modulate [[Tension]]. Players may be relieved from [[Tension]] since they do not have to consider that [[The Show Must Go On]] while it is their turn and from having [[Downtime]] when it is not their turn. The latter can however also create [[Tension]] to others due to [[Analysis Paralysis]]. Already present [[Tension]] can also be increased by [[Turn Taking]] since it can force players to have to wait while [[Anticipation]], [[Hovering Closures]], and [[Interruptible Actions]] exist.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=21681&oldid=prevStaffan Björk at 08:52, 17 July 20152015-07-17T08:52:36Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] gives players [[Execution Phases]] when they get to interact with the game system. On a most basic level, [[Turn Taking]] provides [[Role Reversal]] for players from being active to being passive participants in the game but the [[Turn Taking]] can also have changes in more specific functional roles. <del class="diffchange diffchange-inline"> </del>[[Turn Taking]] often leads to [[First Player Advantages]], and thereby also [[Asymmetric Starting Conditions]]. How much this affects [[Player Balance]] can vary on many factors, but is often most important to games with [[Perfect Information]] and [[Stimulated Planning]]. For example, it is a generally recognized feature of both [[Chess]] and [[Go]], and is the reason for these games often being played in [[Back-to-Back Game Sessions]] and for the ''komi'' rule in [[Go]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] gives players [[Execution Phases]] when they get to interact with the game system. On a most basic level, [[Turn Taking]] provides [[Role Reversal]] for players from being active to being passive participants in the game but the [[Turn Taking]] can also have changes in more specific functional roles. [[Turn Taking]] often leads to [[First Player Advantages]], and thereby also [[Asymmetric Starting Conditions]]. How much this affects [[Player Balance]] can vary on many factors, but is often most important to games with [[Perfect Information]] and [[Stimulated Planning]]. For example, it is a generally recognized feature of both [[Chess]] and [[Go]], and is the reason for these games often being played in [[Back-to-Back Game Sessions]] and for the ''komi'' rule in [[Go]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Having [[Turn Taking]] in games make them into [[Turn-Based Games]] of one form or another and is likely to have many of the typical characteristics of these types of games (e.g. limiting [[Freedom of Choice]] since one cannot act whenever one wants and potentially creating [[Analysis Paralysis]] without the presence of any other specific pattern). On one level [[Turn Taking]] is opposite to [[Real-Time Games]] since it defines updates to the game state in terms of player turns rather that time units, but the two pattern can be combined through the use of [[Time Limits]] to how long a turn may take.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Having [[Turn Taking]] in games make them into [[Turn-Based Games]] of one form or another and is likely to have many of the typical characteristics of these types of games (e.g. limiting [[Freedom of Choice]] since one cannot act whenever one wants and potentially creating [[Analysis Paralysis]] without the presence of any other specific pattern). On one level [[Turn Taking]] is opposite to [[Real-Time Games]] since it defines updates to the game state in terms of player turns rather that time units, but the two pattern can be combined through the use of [[Time Limits]] to how long a turn may take<ins class="diffchange diffchange-inline">. They also work against [[Synchronous Gameplay]] in the aspect the players waiting for their turn may not actually have play sessions while other do (this of course depends on to which extend players can perform actions during others' turns and if they can engage in gameplay-related actions such as planning their next move)</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] modulates [[Multiplayer Games]] by allowing players to separate their activities during gameplay into planning what to do, performing the planned actions, and observing the effects of the actions (this can become intermixed if players have a possibility of making several different turns, e.g. through [[Budgeted Action Points]] or having many [[Units]]). The planning can be done in other players' turns to a certain extent (depending on the presence or not of [[Predictable Consequences]] and [[Limited Foresight]]), and in this sense [[Turn Taking]] can support [[Planning Phases]] and [[Stimulated Planning]]. [[Turn Taking]] does however also modulate [[Predictable Consequences]] since players can have more or less good knowledge in which order turns may be made (depending on if a game has a fixed or flexible turn order). Also for [[Multiplayer Games]], having [[Turn Taking]] may cause players not having their turn to have [[Downtime]], which can be used to take use of [[Game State Overviews]] or act as [[Spectators]] (possibly to figure out other players' [[Secret Goals]]). The [[Downtime]] cause by [[Turn Taking]] can lead to [[Analysis Paralysis]] if not modified by [[Time Limits]], and this can lead other players to start using [[Guilting]] as a way of [[Self-Facilitated Games|Self-Facilitating]] the game flow. Another effect of [[Turn Taking]] in [[Multiplayer Games]] can be used to create more organized [[Negotiation]] when only the active player is eligible to negotiate with, and this can create less pressurized [[Social Interaction]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] modulates [[Multiplayer Games]] by allowing players to separate their activities during gameplay into planning what to do, performing the planned actions, and observing the effects of the actions (this can become intermixed if players have a possibility of making several different turns, e.g. through [[Budgeted Action Points]] or having many [[Units]]). The planning can be done in other players' turns to a certain extent (depending on the presence or not of [[Predictable Consequences]] and [[Limited Foresight]]), and in this sense [[Turn Taking]] can support [[Planning Phases]] and [[Stimulated Planning]]. [[Turn Taking]] does however also modulate [[Predictable Consequences]] since players can have more or less good knowledge in which order turns may be made (depending on if a game has a fixed or flexible turn order). Also for [[Multiplayer Games]], having [[Turn Taking]] may cause players not having their turn to have [[Downtime]], which can be used to take use of [[Game State Overviews]] or act as [[Spectators]] (possibly to figure out other players' [[Secret Goals]]). The [[Downtime]] cause by [[Turn Taking]] can lead to [[Analysis Paralysis]] if not modified by [[Time Limits]], and this can lead other players to start using [[Guilting]] as a way of [[Self-Facilitated Games|Self-Facilitating]] the game flow. Another effect of [[Turn Taking]] in [[Multiplayer Games]] can be used to create more organized [[Negotiation]] when only the active player is eligible to negotiate with, and this can create less pressurized [[Social Interaction]].</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Potentially Conflicting With ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Potentially Conflicting With ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Real-Time Games]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Real-Time Games]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Synchronous Gameplay]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tension]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tension]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[The Show Must Go On]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[The Show Must Go On]]</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=21622&oldid=prevStaffan Björk at 09:57, 15 July 20152015-07-15T09:57:27Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:57, 15 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15" >Line 15:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]]). Games using [[Cards]] and [[Tiles]] often make use of [[Turn Taking]] as those games that have [[Drafting]] mechanics.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]]). Games using [[Cards]] and [[Tiles]] often make use of [[Turn Taking]] as those games that have [[Drafting]] mechanics.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders]] and these can be specifically design to allow or disallow [[Flip-Flop Events]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn. [[Turnovers]] is the case when this criteria is that one is allowed to continue until one fails with actions, as for example is the case in [[Eight-ball]] but also used as part of the turn order of [[Basketball]] and [[Bloodbowl]]. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders]] and these can be specifically design to allow or disallow <ins class="diffchange diffchange-inline">[[Extra Turns]] or </ins>[[Flip-Flop Events]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn. [[Turnovers]] is the case when this criteria is that one is allowed to continue until one fails with actions, as for example is the case in [[Eight-ball]] but also used as part of the turn order of [[Basketball]] and [[Bloodbowl]]. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The turns that are created by [[Turn Taking]] can be structure in different ways in games. [[Rounds]] collect a series of turns into a large structure which allows for the counting of [[Scores]] and [[Ultra-Powerful Events]] (e.g. replenishing [[Resources]] or paying [[Maintenance Costs]]) to be regularly timed. These [[Rounds]] often consist of each player having done one turn (is some order) but [[Agricola]] shows how a ''round-robin'' can be used to let players take turns placing farmer tokens and continue this until no players have any tokens left. Dividing ''rounds'' into [[Planning Phases]], where players e.g. can do [[Role Selection]] or [[Token Placement]] (which in turn requires a [[Turn Taking]] order), and [[Execution Phases]]. This can be done to let players more often make decisions, but as [[Space Alert]] shows games can be built around having only one [[Planning Phases|Planning Phase]] and one [[Execution Phases|Execution Phase]] but with rounds with them.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The turns that are created by [[Turn Taking]] can be structure in different ways in games. [[Rounds]] collect a series of turns into a large structure which allows for the counting of [[Scores]] and [[Ultra-Powerful Events]] (e.g. replenishing [[Resources]] or paying [[Maintenance Costs]]) to be regularly timed. These [[Rounds]] often consist of each player having done one turn (is some order) but [[Agricola]] shows how a ''round-robin'' can be used to let players take turns placing farmer tokens and continue this until no players have any tokens left. Dividing ''rounds'' into [[Planning Phases]], where players e.g. can do [[Role Selection]] or [[Token Placement]] (which in turn requires a [[Turn Taking]] order), and [[Execution Phases]]. This can be done to let players more often make decisions, but as [[Space Alert]] shows games can be built around having only one [[Planning Phases|Planning Phase]] and one [[Execution Phases|Execution Phase]] but with rounds with them.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l89" >Line 89:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Current Player Tokens]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Current Player Tokens]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Execution Phases]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Execution Phases]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Extra Turns]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[First Player Tokens]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[First Player Tokens]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Flip-Flop Events]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Flip-Flop Events]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=20655&oldid=prevStaffan Björk at 18:11, 17 January 20152015-01-17T18:11:12Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
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<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:11, 17 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15" >Line 15:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]]). Games using [[Cards]] and [[Tiles]] often make use of [[Turn Taking]] as those games that have [[Drafting]] mechanics.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]]). Games using [[Cards]] and [[Tiles]] often make use of [[Turn Taking]] as those games that have [[Drafting]] mechanics.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn. [[Turnovers]] is the case when this criteria is that one is allowed to continue until one fails with actions, as for example is the case in [[Eight-ball]] but also used as part of the turn order of [[Basketball]] and [[Bloodbowl]]. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders<ins class="diffchange diffchange-inline">]] and these can be specifically design to allow or disallow [[Flip-Flop Events</ins>]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn. [[Turnovers]] is the case when this criteria is that one is allowed to continue until one fails with actions, as for example is the case in [[Eight-ball]] but also used as part of the turn order of [[Basketball]] and [[Bloodbowl]]. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The turns that are created by [[Turn Taking]] can be structure in different ways in games. [[Rounds]] collect a series of turns into a large structure which allows for the counting of [[Scores]] and [[Ultra-Powerful Events]] (e.g. replenishing [[Resources]] or paying [[Maintenance Costs]]) to be regularly timed. These [[Rounds]] often consist of each player having done one turn (is some order) but [[Agricola]] shows how a ''round-robin'' can be used to let players take turns placing farmer tokens and continue this until no players have any tokens left. Dividing ''rounds'' into [[Planning Phases]], where players e.g. can do [[Role Selection]] or [[Token Placement]] (which in turn requires a [[Turn Taking]] order), and [[Execution Phases]]. This can be done to let players more often make decisions, but as [[Space Alert]] shows games can be built around having only one [[Planning Phases|Planning Phase]] and one [[Execution Phases|Execution Phase]] but with rounds with them.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The turns that are created by [[Turn Taking]] can be structure in different ways in games. [[Rounds]] collect a series of turns into a large structure which allows for the counting of [[Scores]] and [[Ultra-Powerful Events]] (e.g. replenishing [[Resources]] or paying [[Maintenance Costs]]) to be regularly timed. These [[Rounds]] often consist of each player having done one turn (is some order) but [[Agricola]] shows how a ''round-robin'' can be used to let players take turns placing farmer tokens and continue this until no players have any tokens left. Dividing ''rounds'' into [[Planning Phases]], where players e.g. can do [[Role Selection]] or [[Token Placement]] (which in turn requires a [[Turn Taking]] order), and [[Execution Phases]]. This can be done to let players more often make decisions, but as [[Space Alert]] shows games can be built around having only one [[Planning Phases|Planning Phase]] and one [[Execution Phases|Execution Phase]] but with rounds with them.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l90" >Line 90:</td>
<td colspan="2" class="diff-lineno">Line 90:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Execution Phases]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Execution Phases]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[First Player Tokens]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[First Player Tokens]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Flip-Flop Events]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Interruptible Actions]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Interruptible Actions]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Planning Phases]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Planning Phases]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=15699&oldid=prevStaffan Björk at 13:31, 27 October 20112011-10-27T13:31:19Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:31, 27 October 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15" >Line 15:</td>
<td colspan="2" class="diff-lineno">Line 15:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]]). Games using [[Cards]] and [[Tiles]] often make use of [[Turn Taking]] as those games that have [[Drafting]] mechanics.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]]). Games using [[Cards]] and [[Tiles]] often make use of [[Turn Taking]] as those games that have [[Drafting]] mechanics.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn<ins class="diffchange diffchange-inline">. [[Turnovers]] is the case when this criteria is that one is allowed to continue until one fails with actions, as for example is the case in [[Eight-ball]] but also used as part of the turn order of [[Basketball]] and [[Bloodbowl]]</ins>. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The turns that are created by [[Turn Taking]] can be structure in different ways in games. [[Rounds]] collect a series of turns into a large structure which allows for the counting of [[Scores]] and [[Ultra-Powerful Events]] (e.g. replenishing [[Resources]] or paying [[Maintenance Costs]]) to be regularly timed. These [[Rounds]] often consist of each player having done one turn (is some order) but [[Agricola]] shows how a ''round-robin'' can be used to let players take turns placing farmer tokens and continue this until no players have any tokens left. Dividing ''rounds'' into [[Planning Phases]], where players e.g. can do [[Role Selection]] or [[Token Placement]] (which in turn requires a [[Turn Taking]] order), and [[Execution Phases]]. This can be done to let players more often make decisions, but as [[Space Alert]] shows games can be built around having only one [[Planning Phases|Planning Phase]] and one [[Execution Phases|Execution Phase]] but with rounds with them.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The turns that are created by [[Turn Taking]] can be structure in different ways in games. [[Rounds]] collect a series of turns into a large structure which allows for the counting of [[Scores]] and [[Ultra-Powerful Events]] (e.g. replenishing [[Resources]] or paying [[Maintenance Costs]]) to be regularly timed. These [[Rounds]] often consist of each player having done one turn (is some order) but [[Agricola]] shows how a ''round-robin'' can be used to let players take turns placing farmer tokens and continue this until no players have any tokens left. Dividing ''rounds'' into [[Planning Phases]], where players e.g. can do [[Role Selection]] or [[Token Placement]] (which in turn requires a [[Turn Taking]] order), and [[Execution Phases]]. This can be done to let players more often make decisions, but as [[Space Alert]] shows games can be built around having only one [[Planning Phases|Planning Phase]] and one [[Execution Phases|Execution Phase]] but with rounds with them.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l99" >Line 99:</td>
<td colspan="2" class="diff-lineno">Line 99:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Time Limits]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Time Limits]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Token Placement]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Token Placement]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Turnovers]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Units]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Units]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=14865&oldid=prevStaffan Björk at 09:41, 26 September 20112011-09-26T09:41:29Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:41, 26 September 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Dedicated Game Facilitators]] can enforce that [[Turn Taking]] takes place it the correct order and that possible [[Time Limits]] are kept. [[Game Masters]] can do <del class="diffchange diffchange-inline">this but also allow for </del>flexibility <del class="diffchange diffchange-inline">to support </del>[[Enactment]], [[Smooth Learning Curves]], and [[Storytelling]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Dedicated Game Facilitators]] can enforce that [[Turn Taking]] takes place it the correct order and that possible [[Time Limits]] are kept. <ins class="diffchange diffchange-inline">This is built into games with [[Hotseating]] but </ins>[[Game Masters]] can do <ins class="diffchange diffchange-inline">with a </ins>flexibility <ins class="diffchange diffchange-inline">that supports </ins>[[Enactment]], [[Smooth Learning Curves]], and [[Storytelling]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For [[Self-Facilitated Games]], but also those with [[Game Masters]], the use of [[Bookkeeping Tokens]] such as [[Current Player Tokens]] and [[First Player Tokens]] can help players not make mistakes when the [[Turn Taking]] is more complex that ''round-robin'' systems.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For [[Self-Facilitated Games]], but also those with [[Game Masters]], the use of [[Bookkeeping Tokens]] such as [[Current Player Tokens]] and [[First Player Tokens]] can help players not make mistakes when the [[Turn Taking]] is more complex that ''round-robin'' systems.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l80" >Line 80:</td>
<td colspan="2" class="diff-lineno">Line 80:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Instantiated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Instantiated By ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Dedicated Game Facilitators]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Dedicated Game Facilitators]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Game Masters]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Game Masters<ins class="diffchange diffchange-inline">]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Hotseating</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=13854&oldid=prevStaffan Björk at 13:39, 24 August 20112011-08-24T13:39:16Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:39, 24 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]]). Games using [[Cards]] and [[Tiles]] often make use of [[Turn Taking]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]]). Games using [[Cards]] and [[Tiles]] often make use of [[Turn Taking]] <ins class="diffchange diffchange-inline">as those games that have [[Drafting]] mechanics</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l64" >Line 64:</td>
<td colspan="2" class="diff-lineno">Line 64:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Cards]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Cards]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Drafting]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Game State Overviews]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Game State Overviews]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Multiplayer Games]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Multiplayer Games]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Turn_Taking&diff=13772&oldid=prevStaffan Björk at 11:41, 23 August 20112011-08-23T11:41:07Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:41, 23 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]]).  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Turn Taking]] considers gameplay where the possibility to update game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into different parts where some actions are possible and others not (all games with [[Turn Taking]] are [[Turn-Based Games]] but not all [[Turn-Based Games]] make use of [[Turn Taking]], e.g. [[Diplomacy]] or [[Ricochet Robots]])<ins class="diffchange diffchange-inline">. Games using [[Cards]] and [[Tiles]] often make use of [[Turn Taking]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The order in which [[Turn Taking]] takes place can be varied in several different ways. The ''round-robin'' system, found e.g. in [[Chess]] and [[Monopoly]], lets every player gets one turn in a predetermined structure before beginning the [[Turn Taking]] process again, and this is done until gameplay is finished. Other systems make use of [[Varying Turn Orders]]. One such system, found both in [[Eight-ball]] and [[Golf]] is to have players whose turn it is continue to having additional turns as long as some given criteria regarding the game state are met, and after this is no longer met another rule determines the next player to have a turn. [[Egizia]] and [[Ursuppe]] also has this system but uses it to create a [[Balancing Effects|Balancing Effect]] by giving the player with the lowest [[Scores|Score]] on a [[Score Tracks|Score Track]] the first turn. Finally, [[Randomness]] may be used to determine turn order. [[Time Limits]] can be added to [[Turn Taking]] to ensure that not too long time passes until the turn passes to another player (or a game is lost).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l63" >Line 63:</td>
<td colspan="2" class="diff-lineno">Line 63:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Bidding]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Cards]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Game State Overviews]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Game State Overviews]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Multiplayer Games]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Multiplayer Games]],  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l69" >Line 69:</td>
<td colspan="2" class="diff-lineno">Line 70:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Secret Goals]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Secret Goals]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tension]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tension]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Tiles]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Token Placement]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Token Placement]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Staffan Björk