Difference between revisions of "Turnovers"

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(Relations)
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== Relations ==
 
== Relations ==
 
+
=== Can Instantiate ===
[[Turn Taking]]
+
[[Action Caps]],
[[Penalties]]
+
[[Penalties]],
 
+
[[Risk/Reward]],
[[Risk/Reward]]
+
 
[[Tactical Planning]]
 
[[Tactical Planning]]
 
 
=== Can Instantiate ===
 
[[Action Caps]]
 
  
 
==== with ... ====
 
==== with ... ====
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Turn Taking]],
 
[[Turn-Based Games]]
 
[[Turn-Based Games]]
  

Revision as of 13:31, 27 October 2011


The immediate ending of one player's turn due to a game event to start another player's turn.

This pattern is a still a stub.

Examples

Rules for Turnovers exist in both American Football and Basketball to regulate cases where possession of the ball changes. Although Turnovers happen when one team scores this is typically not referred to as a Turnover. Being a fantasy version of American Football, it may not be surprising that Bloodbowl (both in its original form and as a computer game) also have rules for Turnovers. A difference here is however that several additional failure, e.g. failing tackles, causes Turnovers.

CrossFire: Rules & Organizations for Company Level WW2 Gaming is example of a Strategy Game with Turnover game mechanics.

Using the pattern

Turnovers is one way of enacting Turn Taking in games but one that occur as Penalties for failed actions rather than due to a deterministic process.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Action Caps, Penalties, Risk/Reward, Tactical Planning

with ...

Can Modulate

Turn Taking, Turn-Based Games

Can Be Instantiated By

No-Ops

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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