Difference between revisions of "TvT"

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(Can Be Modulated By)
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== Using the pattern ==
 
== Using the pattern ==
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[[TvT]] gameplay is introduced in games to make [[Teams]] compete against each other, which more or less is simply applying the patterns of [[Last Man Standing]] or [[PvP]] on [[Teams]] instead of on players.
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=== Can Be Modulated By ===
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[[AI Players]],
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[[Beat the Leader]],
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[[Team Balance]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 
Like any game with [[Teams]], [[TvT]] can create [[Togetherness]]. However, what is noteworthy for [[TvT]] is that the experience of [[Togetherness]] can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances.
 
Like any game with [[Teams]], [[TvT]] can create [[Togetherness]]. However, what is noteworthy for [[TvT]] is that the experience of [[Togetherness]] can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances.
 
=== Can Modulate ===
 
[[Teams]]
 
 
=== Can Be Instantiated By ===
 
[[Last Man Standing]] or [[PvP]] together with [[Teams]]
 
 
=== Can Be Modulated By ===
 
[[AI Players]],
 
[[Beat the Leader]],
 
[[Team Balance]]
 
 
  
 
== Relations ==
 
== Relations ==

Revision as of 08:40, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

TvT gameplay is introduced in games to make Teams compete against each other, which more or less is simply applying the patterns of Last Man Standing or PvP on Teams instead of on players.


Can Be Modulated By

AI Players, Beat the Leader, Team Balance

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Like any game with Teams, TvT can create Togetherness. However, what is noteworthy for TvT is that the experience of Togetherness can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances.

Relations

Can Instantiate

Togetherness

with Multiplayer Games and Balancing Effects or Dynamic Difficulty Adjustment

Team Balance

Can Modulate

Teams

Can Be Instantiated By

Last Man Standing or PvP together with Teams

Can Be Modulated By

AI Players, Beat the Leader

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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