Difference between revisions of "Underlying Assumptions and Concepts"

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(Created page with "== Assumptions == === It is possible to name re-usable gameplay design concepts === This assumptions builds on similar assumptions from other design disciplines, most specifical...")
 
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=== It is possible to name re-usable gameplay design concepts ===
 
=== It is possible to name re-usable gameplay design concepts ===
This assumptions builds on similar assumptions from other design disciplines, most specifically the design pattern approach introduced in Architecture<ref name="Alexander"> and commonly used in object-oriented programming<ref name="Gamma"/>.
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This assumptions builds on similar assumptions from other design disciplines, most specifically the design pattern approach introduced in Architecture<ref name="Alexander"/> and commonly used in object-oriented programming<ref name="Gamma"/>.
  
  

Revision as of 09:43, 19 November 2010

Assumptions

It is possible to name re-usable gameplay design concepts

This assumptions builds on similar assumptions from other design disciplines, most specifically the design pattern approach introduced in Architecture[1] and commonly used in object-oriented programming[2].


Concepts

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Alexander
  2. Erich Gamma (Author), Richard Helm (Author), Ralph Johnson (Author), John M. Vlissides Design Patterns: Elements of Reusable Object-Oriented Software.

Cite error: <ref> tag defined in <references> with name "Alexander" has no content.
Cite error: <ref> tag with name "Bjork_.26_Holopainen_2004" defined in <references> is not used in prior text.