http://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&feed=atom&action=historyVarying Turn Orders - Revision history2024-03-29T10:31:29ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=25425&oldid=prevStaffan Björk at 08:49, 4 September 20162016-09-04T08:49:50Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:49, 4 September 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have a function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]]). The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions, typically through [[Token Placement]]. To avoid too much affects on each other's actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions (see [[Agricola]] and [[Carolus Magnus]] respectively).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have a function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]])<ins class="diffchange diffchange-inline">. This is an example of how [[Negative Feedback Loops]] can affect [[Varying Turn Orders]]</ins>. The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions, typically through [[Token Placement]]. To avoid too much affects on each other's actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions (see [[Agricola]] and [[Carolus Magnus]] respectively).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied on both [[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied on both [[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l42" >Line 42:</td>
<td colspan="2" class="diff-lineno">Line 42:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[First Player Tokens]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[First Player Tokens]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Freedom of Choice]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Freedom of Choice<ins class="diffchange diffchange-inline">]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Negative Feedback Loops</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Possible Closure Effects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Possible Closure Effects ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=25394&oldid=prevStaffan Björk at 08:46, 3 September 20162016-09-03T08:46:45Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:46, 3 September 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have a function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]]). The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions. To avoid too much affects on each other's actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions (see [[Agricola]] and [[Carolus Magnus]] respectively).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have a function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]]). The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions<ins class="diffchange diffchange-inline">, typically through [[Token Placement]]</ins>. To avoid too much affects on each other's actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions (see [[Agricola]] and [[Carolus Magnus]] respectively).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied on both [[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied on both [[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Instantiated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Instantiated By ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Score Tracks]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Score Tracks<ins class="diffchange diffchange-inline">]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Token Placement</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=20748&oldid=prevStaffan Björk: /* Using the pattern */2015-01-18T21:02:23Z<p><span dir="auto"><span class="autocomment">Using the pattern</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:02, 18 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have a function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]]. The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions. To avoid too much affects on each other's actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions (see [[Agricola]] and [[Carolus Magnus]] respectively).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have a function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]]<ins class="diffchange diffchange-inline">)</ins>. The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions. To avoid too much affects on each other's actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions (see [[Agricola]] and [[Carolus Magnus]] respectively).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied on both [[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied on both [[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=20654&oldid=prevStaffan Björk at 18:09, 17 January 20152015-01-17T18:09:56Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:09, 17 January 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Instantiated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Instantiated By ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">-</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Score Tracks]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[First Player Tokens]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[First Player Tokens]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Freedom of Choice<del class="diffchange diffchange-inline">]], </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Freedom of Choice]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Score Tracks</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Possible Closure Effects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Possible Closure Effects ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=11194&oldid=prevStaffan Björk at 07:26, 26 June 20112011-06-26T07:26:14Z<p></p>
<table class='diff diff-contentalign-left'>
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<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:26, 26 June 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Systems for [[Varying Turn Orders]] are found in [[:Category:Board Games|Board Games]] and [[:Category:Card Games|Card Games]], much likely because they most often use turn taking. [[Puerto Rico]] and [[San Juan]] use a ''round-robin'' system for who starts a turn, which can be seen as turn taking sequence on its own on a higher level. [[Agricola]], [[Caylus]], and [[Dominant Species]] have a fixed turn order but players can change this through explicit actions; [[Carolus Magnus]] requires players to play tokens that determine the next turn order for the next turn. [[Egizia]], [[Golf]], and [[Ursuppe]] determine the turn order for each turn based on the players' current positions in the game. [[Contract Bridge]] and many other trick-taking [[:Category:Card Games|Card Games]] let the player who takes a trick begin the next round.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Systems for [[Varying Turn Orders]] are found in [[:Category:Board Games|Board Games]] and [[:Category:Card Games|Card Games]], much likely because they most often use turn taking. [[Puerto Rico]] and [[San Juan]] use a ''round-robin'' system for who starts a turn, which can be seen as turn taking sequence on its own on a higher level. [[Agricola]], [[Caylus]], and [[Dominant Species]] have a fixed turn order but players can change this through explicit actions; [[Carolus Magnus]] requires players to play tokens that determine the next turn order for the next turn. [[Egizia]], [[Golf]], and [[Ursuppe]] determine the turn order for each turn based on the players' current positions in the game. [[Contract Bridge]]<ins class="diffchange diffchange-inline">, [[Hearts]], </ins>and many other trick-taking [[:Category:Card Games|Card Games]] let the player who takes a trick begin the next round.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=11161&oldid=prevStaffan Björk at 11:18, 25 June 20112011-06-25T11:18:06Z<p></p>
<table class='diff diff-contentalign-left'>
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<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:18, 25 June 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Systems for [[Varying Turn Orders]] are found in [[:Category:Board Games|Board Games]] and [[:Category:Card Games|Card Games]], much likely because they most often use turn taking. [[Puerto Rico]] and [[San Juan]] use a ''round-robin'' system for who starts a turn, which can be seen as turn taking sequence on its own on a higher level. [[Agricola]], [[Caylus]], and [[Dominant Species]] have a fixed turn order but players can change this through explicit actions; [[Carolus Magnus]] requires players to play tokens that determine the next turn order for the next turn. [[Egizia]], [[Golf]], and [[Ursuppe]] determine the turn order for each turn based on the players' current positions in the game. [[Contract Bridge]] and many other trick-taking [[:Category:Card Games|Card Games]] <del class="diffchange diffchange-inline">lets </del>the player who <del class="diffchange diffchange-inline">took </del>a trick begin the next round.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Systems for [[Varying Turn Orders]] are found in [[:Category:Board Games|Board Games]] and [[:Category:Card Games|Card Games]], much likely because they most often use turn taking. [[Puerto Rico]] and [[San Juan]] use a ''round-robin'' system for who starts a turn, which can be seen as turn taking sequence on its own on a higher level. [[Agricola]], [[Caylus]], and [[Dominant Species]] have a fixed turn order but players can change this through explicit actions; [[Carolus Magnus]] requires players to play tokens that determine the next turn order for the next turn. [[Egizia]], [[Golf]], and [[Ursuppe]] determine the turn order for each turn based on the players' current positions in the game. [[Contract Bridge]] and many other trick-taking [[:Category:Card Games|Card Games]] <ins class="diffchange diffchange-inline">let </ins>the player who <ins class="diffchange diffchange-inline">takes </ins>a trick begin the next round.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=11160&oldid=prevStaffan Björk at 11:16, 25 June 20112011-06-25T11:16:51Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:16, 25 June 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Systems for [[Varying Turn Orders]] are found in [[:Category:Board Games|Board Games]] and [[:Category:Card Games|Card Games]], much likely because they most often use turn taking. [[Puerto Rico]] and [[San Juan]] use a ''round-robin'' system for who starts a turn, which can be seen as turn taking sequence on its own on a higher level. [[Agricola]], [[Caylus]], and [[Dominant Species]] have a fixed turn order but players can change this through explicit actions; [[Carolus Magnus]] requires players to play tokens that determine the next turn order for the next turn. [[Egizia]], [[Golf]], and [[Ursuppe]] determine the turn order for each turn based on the players' current positions in the game. [[Contract <del class="diffchange diffchange-inline">bridge</del>]] and many other trick-taking [[:Category:Card Games|Card Games]] lets the player who took a trick begin the next round.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Systems for [[Varying Turn Orders]] are found in [[:Category:Board Games|Board Games]] and [[:Category:Card Games|Card Games]], much likely because they most often use turn taking. [[Puerto Rico]] and [[San Juan]] use a ''round-robin'' system for who starts a turn, which can be seen as turn taking sequence on its own on a higher level. [[Agricola]], [[Caylus]], and [[Dominant Species]] have a fixed turn order but players can change this through explicit actions; [[Carolus Magnus]] requires players to play tokens that determine the next turn order for the next turn. [[Egizia]], [[Golf]], and [[Ursuppe]] determine the turn order for each turn based on the players' current positions in the game. [[Contract <ins class="diffchange diffchange-inline">Bridge</ins>]] and many other trick-taking [[:Category:Card Games|Card Games]] lets the player who took a trick begin the next round.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=11159&oldid=prevStaffan Björk at 11:16, 25 June 20112011-06-25T11:16:39Z<p></p>
<table class='diff diff-contentalign-left'>
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<col class='diff-content' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:16, 25 June 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Systems for [[Varying Turn Orders]] are found in [[:Category:Board Games|Board Games]] and [[:Category:Card Games|Card Games]], much likely because they most often use turn taking. [[Puerto Rico]] and [[San Juan]] use a ''round-robin'' system for who starts a turn, which can be seen as turn taking sequence on its own on a higher level. [[Agricola]], [[Caylus]], and [[Dominant Species]] have a fixed turn order but players can change this through explicit actions; [[Carolus Magnus]] requires players to play tokens that determine the next turn order for the next turn. [[Egizia]], [[Golf]], and [[Ursuppe]] determine the turn order for each turn based on the players' current positions in the game.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Systems for [[Varying Turn Orders]] are found in [[:Category:Board Games|Board Games]] and [[:Category:Card Games|Card Games]], much likely because they most often use turn taking. [[Puerto Rico]] and [[San Juan]] use a ''round-robin'' system for who starts a turn, which can be seen as turn taking sequence on its own on a higher level. [[Agricola]], [[Caylus]], and [[Dominant Species]] have a fixed turn order but players can change this through explicit actions; [[Carolus Magnus]] requires players to play tokens that determine the next turn order for the next turn. [[Egizia]], [[Golf]], and [[Ursuppe]] determine the turn order for each turn based on the players' current positions in the game<ins class="diffchange diffchange-inline">. [[Contract bridge]] and many other trick-taking [[:Category:Card Games|Card Games]] lets the player who took a trick begin the next round</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57" >Line 57:</td>
<td colspan="2" class="diff-lineno">Line 57:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Acknowledgements ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Acknowledgements ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Stewart Woods</ins></div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=11130&oldid=prevStaffan Björk: /* Using the pattern */2011-06-24T08:09:19Z<p><span dir="auto"><span class="autocomment">Using the pattern</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:09, 24 June 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have a function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]]. The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions. To avoid too much affects on each other's actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have a function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]]. The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions. To avoid too much affects on each other's actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions <ins class="diffchange diffchange-inline">(see [[Agricola]] and [[Carolus Magnus]] respectively)</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied on both [[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied on both [[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Varying_Turn_Orders&diff=11129&oldid=prevStaffan Björk at 08:07, 24 June 20112011-06-24T08:07:48Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:07, 24 June 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns created on the Wiki]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns created on the Wiki]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Stub]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Turn taking sequences that change, or can be changed, during gameplay.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Turn taking sequences that change, or can be changed, during gameplay.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have <del class="diffchange diffchange-inline">an </del>function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]]. The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions. To avoid too much affects on each <del class="diffchange diffchange-inline">others </del>actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are three main ways of creating [[Varying Turn Orders]]. The first way is to have a fixed structure of how the turn order is varied between [[Rounds]]. The simplest of these, found in [[Puerto Rico]] and [[San Juan]], is to have regular turn orders but let the player that was the second player in the previous [[Rounds|Round]] become the first in the next one. This means that [[First Player Advantages]] are modified by letting those having this advantage become the last player the next [[Rounds|Round]]. The second way to create [[Varying Turn Orders]] is to have <ins class="diffchange diffchange-inline">a </ins>function that after each [[Rounds|Round]] determines what the order should be for the next [[Rounds|Round]]. One example of this solution is to read the order from a [[Score Tracks|Score Track]] and letting the player with the lowest [[Scores|Score]] begin (this is done for example in [[Egizia]]. The third way is to have a turn order that does not change by itself but let players have a [[Freedom of Choice]] to change it by actions. To avoid too much affects on each <ins class="diffchange diffchange-inline">other's </ins>actions this last solution is usually restricted so that either only one change can be done or that players can take specified positions.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied <del class="diffchange diffchange-inline">both </del>on [[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Not that [[Varying Turn Orders]] can be applied on <ins class="diffchange diffchange-inline">both </ins>[[Planning Phases|Planning]] and [[Execution Phases]], and can be applied in different ways to the two. [[Dominant Species]] is an example of this: the turn order to place action tokens in [[Planning Phases]] is determined by a linear sequence where two neighboring positions can change each turn due to a player action while [[Execution Phases]] are done in a sequence of action categories.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td></tr>
</table>Staffan Björk