Difference between revisions of "Warming-Up Roleplay Exercises"

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[[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] in the Nordic LARP tradition have developed [[Warming-Up Roleplay Exercises]] such as ''Kluddermor'' and ''Flamingos and Penguins'' (see ''Workshop Håndbogen''<ref name="Munthe-Kaas"/> for descriptions of these) that can help players become more energized or overcome social inhibitions before LARP begins.  
 
[[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] in the Nordic LARP tradition have developed [[Warming-Up Roleplay Exercises]] such as ''Kluddermor'' and ''Flamingos and Penguins'' (see ''Workshop Håndbogen''<ref name="Munthe-Kaas"/> for descriptions of these) that can help players become more energized or overcome social inhibitions before LARP begins.  
  
Slow take-off
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While not only being focused on helping players warm-up, ''Slow take-off''<ref name="slow"/> techniques provide various way to slowly shift from introducing the premise for a [[:Category:Live Action Roleplaying Games|LARP]] or doing the last content additions to them to actually playing them.
 
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==== Anti-Examples ====
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optional
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== Using the pattern ==
 
== Using the pattern ==

Revision as of 06:53, 7 September 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Live Action Roleplaying Games in the Nordic LARP tradition have developed Warming-Up Roleplay Exercises such as Kluddermor and Flamingos and Penguins (see Workshop Håndbogen[1] for descriptions of these) that can help players become more energized or overcome social inhibitions before LARP begins.

While not only being focused on helping players warm-up, Slow take-off[2] techniques provide various way to slowly shift from introducing the premise for a LARP or doing the last content additions to them to actually playing them.

Using the pattern

The Danish book Workshop Håndbogen[1] provides many specific examples of Warming-Up Roleplay Exercises.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Role Fulfillment Enactment Roleplaying Live Action Roleplaying Smooth Learning Curves Substitute Actions

Can Instantiate

Workshopping

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. 1.0 1.1 Munthe-Kaas, P., Andreasen, P.S., Høgdall, R. & Thurøe, K. 2009. Workshop Håndbogen.
  2. Cite error: Invalid <ref> tag; no text was provided for refs named slow

Acknowledgements

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