Difference between revisions of "Winning by Ending Gameplay"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
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=== Can Be Instantiated By ===
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[[Races]],
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[[Scores]]
  
=== Diegetic Aspects ===
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=== Can Be Modulated By ===
 
+
[[Scores]]
=== Interface Aspects ===
+
 
+
=== Narration Aspects ===
+
  
 
== Consequences ==
 
== Consequences ==
 +
[[Winning by Ending Gameplay]] causes [[Game Over]] for players. The pattern can be used to let players have a chance of ending [[Time Limited Game Instances]] prematurely by winning, but can also be used to designate [[Tied Results]] or a [[Game System Player]] to win if no player has won when time has run out.
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Due to its definition, [[Winning by Ending Gameplay]] is incompatible with [[Unwinnable Games]] and [[Winner determined after Gameplay Ends]].
  
 
== Relations ==
 
== Relations ==
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Races]]
+
[[Races]],
 +
[[Scores]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
[[Unwinnable Games]]
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[[Unwinnable Games]],
 +
[[Winner determined after Gameplay Ends]]
  
 
== History ==
 
== History ==

Revision as of 15:03, 21 January 2015

Games which are one by achieving a required game state which ends gameplay.

A majority of games are designed so they end at some point. Those that reward a player by letting them win by doing so use a Winning by Ending Gameplay design solution (the typical other solution with winners is to end gameplay and then determine the winner).

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Races, Scores

Can Be Modulated By

Scores

Consequences

Winning by Ending Gameplay causes Game Over for players. The pattern can be used to let players have a chance of ending Time Limited Game Instances prematurely by winning, but can also be used to designate Tied Results or a Game System Player to win if no player has won when time has run out.

Due to its definition, Winning by Ending Gameplay is incompatible with Unwinnable Games and Winner determined after Gameplay Ends.

Relations

Can Instantiate

Game Over

with Time Limited Game Instances

Game System Player, Tied Results

Can Modulate

Time Limited Game Instances

Can Be Instantiated By

Races, Scores

Can Be Modulated By

Scores

Possible Closure Effects

-

Potentially Conflicting With

Unwinnable Games, Winner determined after Gameplay Ends

History

New pattern created in this wiki.

References

-

Acknowledgements

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