Winning by Ending Gameplay

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Game Over

with Time Limited Game Instances

Game System Player, Tied Results

Can Modulate

Time Limited Game Instances

Can Be Instantiated By

-

Can Be Modulated By

Scores

Possible Closure Effects

-

Potentially Conflicting With

Unwinnable Games

History

New pattern created in this wiki.

References

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Acknowledgements

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