Difference between revisions of "Zone of Control"

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=== Examples ===
 
=== Examples ===
Being a military concept, it isn't to surprising that [[:Category:Wargames|Wargames]] such as  
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Being a military concept, it isn't to surprising that [[:Category:Wargames|Wargames]] such as [[Axis & Allies: Battle of the Bulge]] and [[World War 3]] are the primary users of [[Zone of Control]].  
[[World War 3]] are the primary users of [[Zone of Control]].  
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Other games that adopted the use of [[Zone of Control]] include several installments of the [[Civilization (video game) series|Civilization series]] and  
 
Other games that adopted the use of [[Zone of Control]] include several installments of the [[Civilization (video game) series|Civilization series]] and  

Revision as of 19:25, 16 September 2011

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This pattern is a still a stub.

Examples

Being a military concept, it isn't to surprising that Wargames such as Axis & Allies: Battle of the Bulge and World War 3 are the primary users of Zone of Control.

Other games that adopted the use of Zone of Control include several installments of the Civilization series and

Bloodbowl uses Zone of Control to make throwing and catching the ball move difficult if opponents are nearby. It also lets players try to tackle those that try to run pass opponents.

Advanced Squad Leader??

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Combat Movement

Can Instantiate

Movement Limitations

with ...

Can Modulate

Area Control

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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