Difference between revisions of "Space Alert"
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=== Example Game Mode 1 === | === Example Game Mode 1 === | ||
+ | The first part of the game, where the players listen to the soundtrack and place actions. A frantic experience requiring both coordination and foresight. | ||
=== Example Game Mode 2 === | === Example Game Mode 2 === |
Revision as of 13:40, 20 November 2009
Contents
Brief
The players are ausronauts on a ship beset by both internal and external dangers. Initially, all players plan their orders, which are carried out after everyone if done. If the ship is not destroyed, the characters live. If not- tough luck.
Gameplay
With the help of command cards, the players plan their actions in order to destroy incoming enemies and fix on board problems. This is done simultaneously over a set period of time during which the different dangers are only gradually revealed. After this initial phase, the players enact their orders, often with humourous results. If the ship survives a set number of turns, it jumps back into hyperspace and the players have survived. Their success is gauged by how damaged their ship is and by how many enemies they have managed to destroy. The main difficulty lies in coordinating the player's actions during the frantic realtime part of the game. The game comes with different "scenarios" of varying difficulty, controlled through the use of different sound tracks on the cd that comes with the game.
Example Game Mode 1
The first part of the game, where the players listen to the soundtrack and place actions. A frantic experience requiring both coordination and foresight.
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
References to external sources that describe the game, e.g. Wikipedia entries.