Difference between revisions of "Space Alert"
Line 5: | Line 5: | ||
== Brief == | == Brief == | ||
− | ''The players are ausronauts on a ship beset | + | ''The players are ausronauts on a ship beset by both internal and external dangers. Initially, all players plan their orders, which are carried out after everyone if done. If the ship is not destroyed, the characters live. If not- tough luck.'' |
== Gameplay == | == Gameplay == | ||
− | ''With the help of command cards, the | + | ''With the help of command cards, the players plan their actions in order to destroy incoming enemies and fix on board problems. This is done simultaneously over a set period of time during which the different dangers are only gradually revealed. After this initial phase, the players enact their orders, often with humourous results. The main difficulty lies in coordinating the player's actions during the frantic realtime part of the game.'' |
=== Example Game Mode 1 === | === Example Game Mode 1 === | ||
+ | |||
=== Example Game Mode 2 === | === Example Game Mode 2 === |
Revision as of 13:29, 20 November 2009
Contents
Brief
The players are ausronauts on a ship beset by both internal and external dangers. Initially, all players plan their orders, which are carried out after everyone if done. If the ship is not destroyed, the characters live. If not- tough luck.
Gameplay
With the help of command cards, the players plan their actions in order to destroy incoming enemies and fix on board problems. This is done simultaneously over a set period of time during which the different dangers are only gradually revealed. After this initial phase, the players enact their orders, often with humourous results. The main difficulty lies in coordinating the player's actions during the frantic realtime part of the game.
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
References to external sources that describe the game, e.g. Wikipedia entries.