Talk:FarmVille
Gameplay
"Activity occuring in the game world is logged on the players Facebook wall, allowing other players and non-playing Facebook contacts to observe activity on the players farm."
Would it be fair to say that this gives players a sense of the persistence of the game world, a sense that it is real and that the actions they take there bleed back into the real world? It's just my opinion so far... Jonathan Osborne 20:33, 7 April 2010 (UTC)
Patterns
Main Patterns
Casual Gameplay, Social Interaction (needs to say something about social networking), simulation/toy?,Player Constructed Worlds,Persistent Game Worlds, Multiplayer Games (massively singleplayer sort of - need a new category?)
Possible others from old pattern list
Collecting Character Development?
Competence Areas - in a minor way
Construction - this one i think Constructive Play
Container Continuous Goals Creative Control
Delayed Reciprocity - important to the social networking, you need trust
Easter Eggs
Freedom of Choice - same way as the sims, many items
Gain Competence - unlocking new items Gain Ownership - buying or purchasing them
God Views God's Finger
Improved Abilities - added recently, the crop mastery thing
Investments
Perfect Information
Player Defined Goals
Progress Indicators
Reconfigurable Game World
Renewable Resources Resource Management - well sort of. there is money Resources
Score - sort of
The Show Must Go On
Social Rewards?