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- ...onopoly]] can be seen as [[Abstract Player Constructs]], consisting of the money and land deeds players have (and the latter may or may not be mortgaged). G ...ayer Constructs]] include [[Characteristics]] such as [[Attributes]] (e.g. money and manpower), [[Privileged Abilities]], [[Resources]], [[Technologies]], a10 KB (1,365 words) - 08:25, 27 August 2021
- ...weapons, ammunition, and health packs, and "abstract ones", e.g. units of money, energy, and experience.7 KB (1,010 words) - 08:20, 3 August 2022
- ...kens]]. This may be to handle [[Resources]] such as [[Extra Chances]] or [[Money]], to keep track of [[Attributes]] and [[Skills]] including when players re ...emorizing]] them, e.g. by being [[Resources]] such as [[Extra Chances]], [[Money]], and [[Victory Points]] or letting player commit their [[Action Programmi6 KB (895 words) - 09:34, 8 October 2014
- The [[Elder Scrolls series]] have explicit [[Arenas]] where players can earn money by fighting monsters or non-player characters in duels. This is also possib4 KB (633 words) - 13:33, 21 July 2016
- ...s this as it at one point strips players of their equipment and the ''Dead Money'' [[Expansions|Expansion]] to [[Fallout: New Vegas]] does it through tempor11 KB (1,515 words) - 16:27, 30 July 2016
- ...introducing it consists of what [[Resources|Resource]] to add, although [[Money]] may be the most natural unless the actions already have some other [[Reso [[Money]],3 KB (395 words) - 11:15, 4 August 2011
- ...ters]] die. Reducing [[Character Levels]], [[Experience Points]], and/or [[Money]] for players is also common, but may be more difficult to explain diegetic [[Money]],7 KB (961 words) - 09:45, 4 April 2018
- ...experience points, [[Spawning]] at the start of the level and only losing money, or [[Spawning]] at the town without losing anything.10 KB (1,398 words) - 09:21, 21 September 2016
- ...acks can be encouraged by giving additional explicit [[Rewards]] (e.g. the money gained by conquering cities in [[Civilization (video game) series|Civilizat10 KB (1,524 words) - 08:42, 3 September 2016
- ...discarded at the end of each era with the exception of cards discarded for money. The card are then permanently out of gameplay, except that the player cont7 KB (1,038 words) - 12:04, 20 March 2018
- ...s]] not only as storages of possible actions for players but also as their money resource. Players draw new [[Hands]] for each turn in [[RoboRally]], [[Domi ...[Hands]]. [[Race for the Galaxy]] uses [[Cards]] in [[Hands]] to represent Money besides possible actions, making the sizes of [[Hands]] in this game vary w8 KB (1,142 words) - 12:04, 20 March 2018
- ...ve [[Drafting Spreads]] but here taking "later" cards in these games costs money. ...his through requiring [[Money]] to be spent (and in [[Small World]] this [[Money]] is placed on the skipped races and can be collected in later drafts) whil4 KB (655 words) - 12:05, 20 March 2018
- ...s typically tied to being able to finish constructions and players can pay money to do this instead of having to get the help from a certain amount of frien5 KB (673 words) - 09:21, 12 August 2015
- ...series]], provide [[Increasing Rewards]] in the form of larger amounts of money and more powerful magic items the further along players get into the games4 KB (563 words) - 10:31, 30 July 2014
- ...e pieces in [[Chess]] are [[Resources]] since they allow actions, and both money and properties in [[Monopoly]] allow players to perform certain actions in ...age]] one can take can alternative be seen as a [[Resources|Resource]]), [[Money]], [[Territories]], and [[Units]]. [[Pick-Ups]] can either be true [[Resour19 KB (2,668 words) - 13:27, 1 April 2022
- ...during a round. This ''bank'' player can under rare circumstance make more money than the other players and thereby win. Player of [[Genesis]] controls ange4 KB (659 words) - 14:40, 21 January 2015
- ...ces]] when one does not have to use any other [[Resources]] to receive the money. ...choices and actions; [[Income]] is for example one way of regulating how [[Money]] can work as a [[Regenerating Resources|Regenerating Resource]]. [[Lives]]8 KB (1,060 words) - 13:23, 1 April 2022
- ...ame Consequences]] through [[Gambling]], i.e. through requiring payment in money to play and offering payment back as [[Rewards]].13 KB (1,881 words) - 09:25, 8 March 2023
- ...to begin with, but other measures commonly used are most resources or most money.5 KB (698 words) - 11:08, 26 August 2021
- ...les of [[Unsynchronized Game Sessions]]. However, the meta game of winning money in [[:Category:Gambling Games|Gambling Games]] such as [[Roulette]] and [[P4 KB (503 words) - 19:44, 2 July 2015