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- [[Delayed Effects]] can make people have [[Anticipation]] and feel that they have [[Luck]] without requiring any other aspects of t ...the [[Delayed Effects]] have been done, and waiting for them can create [[Anticipation]] or [[Tension]], especially when combined with [[Uncertainty of Informatio7 KB (1,024 words) - 17:00, 8 July 2016
- [[Quests]] can provide players with both [[Anticipation]] and [[Hovering Closures]] since they can observe their own progression an [[Anticipation]],10 KB (1,303 words) - 10:09, 13 May 2022
- ...ch in turn quite easily creates [[Tension]] in the players, and possibly [[Anticipation]] as they notice that effort is being made to help them or that they their [[Anticipation]],6 KB (880 words) - 13:24, 27 August 2015
- ...]. Since they are visible from long distances, they let players have the [[Anticipation]] of reaching them for a long time. When they cannot be reached, they inste [[Anticipation]],3 KB (493 words) - 13:34, 21 July 2016
- ...ot]] and [[Sets]] are part of a game's design, the pattern gives rise to [[Anticipation]] and [[Stimulated Planning]] on how to gain it. However, the search for pa [[Anticipation]],7 KB (935 words) - 08:34, 3 September 2016
- ...goals, and as players near completion of these [[sets]] can give rise to [[Anticipation]]. [[Anticipation]],5 KB (782 words) - 10:09, 13 May 2022
- ...ion, i.e. being a [[Delayed Effects|Delayed Effect]], this gives players [[Anticipation]]. [[Anticipation]]8 KB (1,125 words) - 12:39, 4 September 2011
- ...be achieved, but also what can encountered, lets [[Clues]] provide both [[Anticipation]] and [[Tension]] in games. [[Clues]] complying with a game's [[Thematic Co [[Anticipation]],13 KB (1,835 words) - 13:36, 21 July 2016
- ...t this is quite likely to lead to [[Player-Planned Development]] and the [[Anticipation]] this gives. If players are given significant amount of control or have th14 KB (1,906 words) - 21:27, 18 March 2018
- ...s]], and those that are triggered but have [[Delayed Effects]] can cause [[Anticipation]]. [[Traps]] that mask themselves as useful [[Game Items]] or beneficial [[ [[Anticipation]]11 KB (1,586 words) - 08:04, 27 July 2015
- ...ayers know what effect activating [[Switches]] have; this not only gives [[Anticipation]] but also promotes [[Stimulated Planning]]. Those have [[Time Limits]] ass [[Anticipation]],6 KB (850 words) - 13:50, 21 July 2016
- ...can cause [[Tension]] to a higher degree than other [[Enemies]] and also [[Anticipation]] if foreshadowed by [[Cutscenes]] or other narrative means. [[Anticipation]]9 KB (1,234 words) - 12:01, 20 March 2018
- ...can be found there, [[Traces]] provides [[Clues]] that can give rise to [[Anticipation]] and [[Tension]] in games but can also help in [[Puzzle Solving]] activiti [[Anticipation]],9 KB (1,287 words) - 13:51, 21 July 2016
- ...ough their actions, which in turn can be wanted to make the players have [[Anticipation]] or [[Hovering Closures]], or make them engage in [[Stimulated Planning]] ...able Consequences]] let players predict future game states and thus have [[Anticipation]] and notice [[Hovering Closures]] in games. Noticing these [[Hovering Clos15 KB (2,228 words) - 16:05, 3 October 2016
- ...evelopment]] to occur, players who have adopted such goals can have more [[Anticipation]]. For these reasons, the goals easy emerge when players can do [[Player-Pl [[Anticipation]],7 KB (989 words) - 09:33, 8 April 2022
- ...ic actions. These [[Competition|Competitions]] are likely to create both [[Anticipation]] and [[Tension]], and force players to make [[Trade-Offs]] between the mos [[Anticipation]],5 KB (792 words) - 13:25, 9 April 2018
- ...rimary [[Predetermined Story Structures]]. These structures give players [[Anticipation]] of how gameplay and narration will unfold and typically make players awar [[Anticipation]],5 KB (737 words) - 09:09, 8 March 2023
- ...ages or even requires players to perform [[No-Ops]]. It can provide both [[Anticipation]] and [[Tension]] since players are waiting for game events they believe wi [[Anticipation]],6 KB (930 words) - 13:48, 7 September 2020
- ...er [[Tension]] to work against explicit goals, and this thereby provides [[Anticipation]] for reaching that goal. They give implicit [[Time Limits]] to players unl [[Anticipation]],12 KB (1,789 words) - 07:50, 27 September 2016
- ...ing]] in itself. Knowledge that [[Red Herrings]] make exist can modulate [[Anticipation]] and lead to increased [[Tension]] as players are more uncertain about the [[Anticipation]],6 KB (839 words) - 08:50, 8 March 2023