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  • == Using the pattern == ...through dying, in fact this is common in many early examples of using the pattern.
    11 KB (1,707 words) - 10:21, 15 March 2023
  • == Using the pattern == ...their own right (at least on a diegetic level), so a primary need for the pattern is to create such suitable game components. This is typically [[Avatars]] o
    22 KB (3,137 words) - 07:22, 8 April 2022
  • == Using the pattern == ...choosing when to play is modulated by how long the ticks are (although too long ticks can also cause [[Downtime]]).
    13 KB (1,995 words) - 08:24, 8 August 2015
  • ...Havens]] where [[Avatars]] can safely restock and shoot out at infected as long as the doors are closed. The exception to this is that Tanks can break down ...e group's abilities in different situations, e.g. sniping lone infected at long distances or meeting charging hordes in close-quarters battles. Although th
    26 KB (4,124 words) - 10:03, 13 May 2022
  • ...players can plan or perform certain actions while other put limits on how long the game as a whole can take. By doing so they can guarantee that the game == Using the pattern ==
    17 KB (2,648 words) - 09:05, 21 September 2016
  • ...nd ''Tank Burger'') while others require especially good successes (e.g. ''Long Distance Carrier'' and ''Wing and a Prayer'') or doing actions in specific == Using the pattern ==
    18 KB (2,669 words) - 08:02, 4 August 2022
  • ''Actions that take so long to complete that they require players to miss opportunities to perform othe == Using the pattern ==
    10 KB (1,419 words) - 08:55, 10 August 2016
  • The negotiation game [[So Long Sucker]] by John Nash requires players to provide help to other players to == Using the pattern ==
    12 KB (1,820 words) - 16:10, 8 February 2019
  • ...ave to have any concept of teams for [[Cooperation]] to be necessary; [[So Long Sucker]] and [[Diplomacy]] make players join up to beat other players only == Using the pattern ==
    15 KB (2,097 words) - 07:00, 8 April 2022
  • == Using the pattern == ...s]], and for [[Ephemeral Goals]] this may include when they appear and how long they exist.
    21 KB (2,978 words) - 08:57, 15 March 2023
  • ...r for players to make these commitments it can be good know in advance how long the game instance will be. Games can support this through being designed to == Using the pattern ==
    6 KB (1,007 words) - 09:15, 14 July 2015
  • == Using the pattern == ...earlier ones. Since the experience of closures are highly subjective, the pattern is a subjective one and even more so than for other patterns ensuring its p
    8 KB (1,054 words) - 14:26, 25 August 2022
  • ...] include [[Diplomacy]], [[Illuminati]], [[Intrigue]], [[Junta]], and [[So Long Sucker]]. == Using the pattern ==
    24 KB (3,511 words) - 09:04, 21 September 2016
  • == Using the pattern == ...s to the overall challenges and therefore can provide [[Replayability]] as long as players are willing to change roles between game instances or game sessi
    13 KB (1,913 words) - 17:54, 13 March 2018
  • ...Games]] which offers players [[Further Player Improvement Potential]] for long period of time include team-based games such as [[Defense of the Ancients]] == Using the pattern ==
    6 KB (828 words) - 20:14, 11 August 2016
  • == Using the pattern == ...]] to be able to affect one's environment is probably the most fundamental pattern needed to create the appearance of [[Agents]] in a game. This since without
    13 KB (1,900 words) - 08:18, 26 September 2016
  • ...tween the two, and this is not the case in those situations. However, this pattern is described to be useful regardless if an abstract representation exists a ...and that it shouldn't matter for the games' definitions who participate as long as they match certain criteria.
    27 KB (4,016 words) - 18:14, 9 August 2016
  • == Using the pattern == ...can run into problems of having to many combinations, especially when the pattern is applied on many [[Characters]]. An alternative, which the [[Victoria 2]]
    11 KB (1,615 words) - 10:12, 13 May 2022
  • ...h hay or leaves (note that these are not examples of the [[Leap of Faith]] pattern since players know beforehand that they are safe to do). Birds are typicall
    8 KB (1,202 words) - 10:03, 13 May 2022
  • == Using the pattern == ...n cause [[Surprises]] or as effects of players' actions through use of the pattern [[Actions Have Diegetically Social Consequences]]. One example of this can
    17 KB (2,420 words) - 12:27, 12 August 2016

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