Search results

Jump to: navigation, search

Page title matches

Page text matches

  • ...game name be the name of the page. Don't forget to include code to add the pattern for the appropriate categories, e.g.:
    792 bytes (114 words) - 22:20, 6 January 2011
  • == Using the pattern == ...els|Level]] after completing another with no possibility of returning. The pattern [[Shrinking Game Worlds]] makes use of [[Irreversible Events]] to ensure th
    11 KB (1,619 words) - 08:25, 24 November 2015
  • ...er presenting the basic idea but not the collection. Armed with the design pattern concept the students have easily put words on design choices made in existi
    2 KB (382 words) - 14:24, 4 November 2009
  • == Using the pattern == ...s]] implied that it is the actions of [[Agents]] that can interrupted, the pattern can also be used to interrupt the progress of series of events, e.g. [[Scri
    6 KB (888 words) - 10:03, 16 March 2018
  • == Using the pattern == ...akes [[Challenging Gameplay]] a [[:Category:Subjective Patterns|Subjective Pattern]]. Although the difficulty of a game is individual to each player, games ca
    23 KB (3,355 words) - 16:03, 3 October 2016
  • == Using the pattern == ...tentionally having it. [[Ricochet Robots]] is however an example where the pattern is not a problem since all players are causing the time-bound [[Analysis Pa
    10 KB (1,463 words) - 15:55, 25 January 2018
  • == Using the pattern == [[Real-Time Games]] naturally give rise to the pattern [[The Show Must Go On]] and opens up for [[FUBAR Enjoyment]] (especially wh
    11 KB (1,669 words) - 06:58, 14 April 2022
  • == Using the pattern == An rewrite of the original pattern named High Score Lists in the book 'Patterns in Game Design' (Björk & Holo
    6 KB (990 words) - 16:48, 19 January 2018
  • == Using the pattern == ...rd]] calculations on which game elements to protect and which to risk. The pattern often requires the players to perform [[Attention Swapping]], especially in
    4 KB (699 words) - 22:40, 2 August 2011
  • == Using the pattern == A rewrite of the pattern ''Maneuvering'' that was part of the original collection in the book ''Patt
    5 KB (727 words) - 08:15, 2 September 2014
  • == Using the pattern == ...s typically are simple ones, such as button presses, and the design of the pattern mainly consist of deciding with combinations and what [[Timing]] is require
    6 KB (852 words) - 08:28, 11 October 2022
  • == Using the pattern == ...or example in [[Ricochet Robots]]). Games with [[Racing]] instantiate this pattern, and a [[Meta Games|Meta Game]] version of this is [[Speedruns]]. The latte
    6 KB (933 words) - 09:05, 21 September 2016
  • == Using the pattern == ...through dying, in fact this is common in many early examples of using the pattern.
    11 KB (1,707 words) - 10:21, 15 March 2023
  • == Using the pattern == ...their own right (at least on a diegetic level), so a primary need for the pattern is to create such suitable game components. This is typically [[Avatars]] o
    22 KB (3,137 words) - 07:22, 8 April 2022
  • == Using the pattern == ...-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[E
    13 KB (1,995 words) - 08:24, 8 August 2015
  • ...hem moving in a group throughout the levels, the games promote the dynamic pattern [[Virtual Co-Presences]] between the players. This in turn means that playe ...g in rounds where each team gets to play both sides in a [[Role Reversal]] pattern that provides a level of [[Team Balance]] by removing the influence of the
    26 KB (4,124 words) - 10:03, 13 May 2022
  • == Using the pattern == ...icitly in a game. Basically all [[Real-Time Games]] or games providing the pattern [[The Show Must Go On]] have implicit limits on how much time one has avail
    17 KB (2,648 words) - 09:05, 21 September 2016
  • == Using the pattern == New pattern created for this wiki by [[User:Staffan Björk|Staffan Björk]].
    18 KB (2,669 words) - 08:02, 4 August 2022
  • == Using the pattern == The [[Cooldown]] pattern have similar effects on actions as making them into [[Extended Actions]] an
    10 KB (1,419 words) - 08:55, 10 August 2016
  • == Using the pattern == ...once. For players that know that they can be betrayed, the presence of the pattern in a game gives [[Anticipation]] and [[Tension]] to the gameplay, even more
    12 KB (1,820 words) - 16:10, 8 February 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)