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  • ...s of characters from servers). These connotations are not included in this pattern but see the entry<ref name="wow"/> on the WoWWiki for more information abou ...not respawn after being killed. This does not hinder them from playing for long however, since matches usually are pretty short and all players spawn when
    7 KB (1,048 words) - 11:22, 26 July 2016
  • == Using the pattern == ...vileged Movement]] can be privileged even if many game elements have it as long as not all have it. Examples of ways which [[Privileged Movement]] can affe
    7 KB (1,034 words) - 13:32, 26 July 2015
  • Players of [[Diplomacy]], [[So Long Sucker]], and iterated [[Prisoner's Dilemma]] games can form [[Symbiotic Pl == Using the pattern ==
    5 KB (744 words) - 07:48, 14 August 2019
  • == Using the pattern == ...changes in physical location. Since they quite often represent travel over long distances or significant jumps forward in diegetic time, they are quite oft
    6 KB (892 words) - 14:23, 12 August 2015
  • ...rlds are larger, one option is to create an [[Illusion of Open Space]]. As long as this illusion can be maintained, players can both have a sense that a ga == Using the pattern ==
    6 KB (887 words) - 07:02, 3 August 2015
  • ...o fight back. This is especially true when the attacks can be done at very long ranges or it is difficult to detect from where the attack came. [[Sniper Lo ...s many features in their game worlds that can be used to attack enemies at long distances and in relative safety. This is also encouraged by the presence o
    7 KB (979 words) - 10:24, 1 December 2022
  • == Using the pattern == ...es|Sidegrade]] is scopes, which may provide more accuracy when shooting at long ranges but make it more difficult to use weapons in close-quarters battles.
    4 KB (493 words) - 10:17, 13 August 2016
  • ...to attract or repel other objects instead of shooting them - here also as long as one has ammunition. == Using the pattern ==
    6 KB (895 words) - 11:35, 14 July 2011
  • ...ad the zombie disease just like other zombies, which does not aid in their long-term success in the game. == Using the pattern ==
    14 KB (2,006 words) - 11:51, 21 March 2018
  • == Using the pattern == ...lly set so that players at least get to place two or three [[Tokens]] (the pattern [[Role Selection]] basically supersedes [[Token Placement]] if one can only
    5 KB (792 words) - 13:25, 9 April 2018
  • == Using the pattern == ...fect these patterns ([[Character Classes]] is perhaps the most influential pattern related to this).
    6 KB (883 words) - 08:56, 4 September 2014
  • Some games with game worlds have places that provide benefits to players as long as they are in them. When these benefits consist of recharging resources or == Using the pattern ==
    4 KB (601 words) - 08:05, 17 June 2022
  • ...atch as spectators. [[Battlefield series]] allow players to spawn again as long as their teams have "tickets" left, making teams share the amount of [[Live == Using the pattern ==
    8 KB (1,237 words) - 11:31, 18 October 2022
  • == Using the pattern == ...through [[Surrendering]] it may be worth considering what to modulate this pattern even if one tries to minimize the risks of players [[Surrendering]] and the
    11 KB (1,534 words) - 13:01, 25 August 2022
  • == Using the pattern == ...wn at their point of death. While this somewhat reduced how noticeable the pattern is, it may provides continuation but at the expense of potentially causing
    10 KB (1,398 words) - 09:21, 21 September 2016
  • ...>, also need to be followed and can in fact be more important to follow as long as failure to follow the formalized rules are unintentional (see Myers 2008 == Using the pattern ==
    6 KB (883 words) - 14:44, 19 March 2018
  • == Using the pattern == ...activity. The weapons typically need to be powerful and able to work at a long range but do not have to be fast as "campers" are usual well-prepared. The
    6 KB (930 words) - 13:48, 7 September 2020
  • ...ames. [[Early Elimination]] occurs when one or more players are eliminated long before the games end, forcing them to have extended periods of times when t == Using the pattern ==
    6 KB (961 words) - 16:19, 25 July 2015
  • == Using the pattern == ...ge]] (and as a consequences also [[Health]]) it can also work against that pattern when entities are completely protected from all types of [[Damage]] and thi
    7 KB (946 words) - 19:32, 9 September 2014
  • The idea of placing your soul or heart in a jar to become unkillable as long as the jar is not destroyed is a common feature in folklore. Both [[Dungeon == Using the pattern ==
    6 KB (827 words) - 20:53, 26 March 2018

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