Short pages
Showing below up to 50 results in range #1,041 to #1,090.
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- (hist) Game Element Trading [6,811 bytes]
- (hist) Ultra-Powerful Events [6,830 bytes]
- (hist) Moveable Tiles [6,837 bytes]
- (hist) Incompatible Goals [6,842 bytes]
- (hist) Controllers [6,843 bytes]
- (hist) Death Consequences [6,844 bytes]
- (hist) Competence Areas [6,860 bytes]
- (hist) Main Goals [6,860 bytes]
- (hist) Discard Piles [6,862 bytes]
- (hist) Geometric Progression [6,869 bytes]
- (hist) Dynamic Goal Characteristics [6,915 bytes]
- (hist) Information Passing [6,918 bytes]
- (hist) Helpers [6,920 bytes]
- (hist) Gameplay Design Patterns FDG 2022 Workshop [6,966 bytes]
- (hist) Live Action Roleplaying [6,981 bytes]
- (hist) Spectacular Failure Enjoyment [6,993 bytes]
- (hist) Variable Accuracy [6,997 bytes]
- (hist) Player-Defined Goals [6,999 bytes]
- (hist) Flanking Routes [7,023 bytes]
- (hist) Arithmetic Progression [7,037 bytes]
- (hist) Conditional Passageways [7,049 bytes]
- (hist) Enactment [7,058 bytes]
- (hist) Fudged Results [7,061 bytes]
- (hist) Game Pauses [7,061 bytes]
- (hist) Continuous Goals [7,065 bytes]
- (hist) Replays [7,084 bytes]
- (hist) Crafting [7,090 bytes]
- (hist) Actor Detachment [7,090 bytes]
- (hist) Deck Building [7,096 bytes]
- (hist) Split-Screen Views [7,122 bytes]
- (hist) Inventories [7,151 bytes]
- (hist) Alternate Reality Gameplay [7,182 bytes]
- (hist) Invulnerabilities [7,218 bytes]
- (hist) Gain Competence [7,219 bytes]
- (hist) Player-Created Characters [7,230 bytes]
- (hist) Role Fulfillment [7,244 bytes]
- (hist) Preventing Goals [7,245 bytes]
- (hist) Choke Points [7,275 bytes]
- (hist) Determinable Chance to Succeed [7,287 bytes]
- (hist) Save-Load Cycles [7,314 bytes]
- (hist) Pick-Ups [7,322 bytes]
- (hist) Early Leaving Players [7,334 bytes]
- (hist) Privileged Movement [7,364 bytes]
- (hist) Committed Goals [7,385 bytes]
- (hist) Non-Renewable Resources [7,455 bytes]
- (hist) Zero-Player Games [7,460 bytes]
- (hist) Handles [7,487 bytes]
- (hist) Predefined Goals [7,489 bytes]
- (hist) Handicap Systems [7,496 bytes]
- (hist) Predictable Winner [7,502 bytes]