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Showing below up to 50 results in range #1,151 to #1,200.

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  1. Real World Knowledge Advantages‏‎ (07:07, 27 August 2021)
  2. Alarms‏‎ (07:11, 27 August 2021)
  3. Tactical Planning‏‎ (07:40, 27 August 2021)
  4. Always Vulnerable‏‎ (08:07, 27 August 2021)
  5. Abstract Player Constructs‏‎ (08:25, 27 August 2021)
  6. Freedom of Choice‏‎ (08:28, 27 August 2021)
  7. Stimulated Planning‏‎ (08:30, 27 August 2021)
  8. Investments‏‎ (08:33, 27 August 2021)
  9. Combat‏‎ (07:18, 9 November 2021)
  10. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (09:23, 12 February 2022)
  11. Conceal‏‎ (12:48, 1 April 2022)
  12. Value of Effort‏‎ (13:12, 1 April 2022)
  13. Shared Resources‏‎ (13:19, 1 April 2022)
  14. Resource Caps‏‎ (13:22, 1 April 2022)
  15. Regenerating Resources‏‎ (13:23, 1 April 2022)
  16. Resources‏‎ (13:27, 1 April 2022)
  17. Resource Competition‏‎ (13:28, 1 April 2022)
  18. Communication Channels‏‎ (13:37, 1 April 2022)
  19. Multiplayer Games‏‎ (13:39, 1 April 2022)
  20. Bluffing‏‎ (13:43, 1 April 2022)
  21. Reflective Communication‏‎ (13:44, 1 April 2022)
  22. Gamer Mode‏‎ (06:57, 8 April 2022)
  23. Cooperation‏‎ (07:00, 8 April 2022)
  24. Social Roles‏‎ (07:03, 8 April 2022)
  25. Strategic Knowledge‏‎ (07:04, 8 April 2022)
  26. Game Masters‏‎ (07:11, 8 April 2022)
  27. Roleplaying‏‎ (07:22, 8 April 2022)
  28. Social Dilemmas‏‎ (07:28, 8 April 2022)
  29. Perspective Taking‏‎ (07:29, 8 April 2022)
  30. God Views‏‎ (07:34, 8 April 2022)
  31. Third-Person Views‏‎ (07:43, 8 April 2022)
  32. First-Person Views‏‎ (07:45, 8 April 2022)
  33. Hiding Places‏‎ (07:55, 8 April 2022)
  34. Player Characters‏‎ (08:39, 8 April 2022)
  35. Non-Diegetic Features‏‎ (08:42, 8 April 2022)
  36. Live Action Roleplaying‏‎ (08:51, 8 April 2022)
  37. Diegetic Consistency‏‎ (09:05, 8 April 2022)
  38. Thematic Consistency‏‎ (09:05, 8 April 2022)
  39. Temporal Consistency‏‎ (09:05, 8 April 2022)
  40. Player/Character Awareness Consistency‏‎ (09:05, 8 April 2022)
  41. Player Balance‏‎ (09:09, 8 April 2022)
  42. Gain Competence‏‎ (09:33, 8 April 2022)
  43. Real-Time Games‏‎ (06:58, 14 April 2022)
  44. Negotiable Game Instance Duration‏‎ (07:04, 14 April 2022)
  45. Togetherness‏‎ (07:30, 14 April 2022)
  46. Hide & Seek‏‎ (07:02, 6 May 2022)
  47. Gabriel Knight series‏‎ (07:04, 6 May 2022)
  48. Factions‏‎ (07:21, 6 May 2022)
  49. Puzzle Solving‏‎ (08:21, 6 May 2022)
  50. Gain Information‏‎ (08:28, 6 May 2022)

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