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Showing below up to 50 results in range #1,151 to #1,200.
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- Real World Knowledge Advantages (07:07, 27 August 2021)
- Alarms (07:11, 27 August 2021)
- Tactical Planning (07:40, 27 August 2021)
- Always Vulnerable (08:07, 27 August 2021)
- Abstract Player Constructs (08:25, 27 August 2021)
- Freedom of Choice (08:28, 27 August 2021)
- Stimulated Planning (08:30, 27 August 2021)
- Investments (08:33, 27 August 2021)
- Combat (07:18, 9 November 2021)
- Gameplay Design Patterns DiGRA 2022 Workshop (09:23, 12 February 2022)
- Conceal (12:48, 1 April 2022)
- Value of Effort (13:12, 1 April 2022)
- Shared Resources (13:19, 1 April 2022)
- Resource Caps (13:22, 1 April 2022)
- Regenerating Resources (13:23, 1 April 2022)
- Resources (13:27, 1 April 2022)
- Resource Competition (13:28, 1 April 2022)
- Communication Channels (13:37, 1 April 2022)
- Multiplayer Games (13:39, 1 April 2022)
- Bluffing (13:43, 1 April 2022)
- Reflective Communication (13:44, 1 April 2022)
- Gamer Mode (06:57, 8 April 2022)
- Cooperation (07:00, 8 April 2022)
- Social Roles (07:03, 8 April 2022)
- Strategic Knowledge (07:04, 8 April 2022)
- Game Masters (07:11, 8 April 2022)
- Roleplaying (07:22, 8 April 2022)
- Social Dilemmas (07:28, 8 April 2022)
- Perspective Taking (07:29, 8 April 2022)
- God Views (07:34, 8 April 2022)
- Third-Person Views (07:43, 8 April 2022)
- First-Person Views (07:45, 8 April 2022)
- Hiding Places (07:55, 8 April 2022)
- Player Characters (08:39, 8 April 2022)
- Non-Diegetic Features (08:42, 8 April 2022)
- Live Action Roleplaying (08:51, 8 April 2022)
- Diegetic Consistency (09:05, 8 April 2022)
- Thematic Consistency (09:05, 8 April 2022)
- Temporal Consistency (09:05, 8 April 2022)
- Player/Character Awareness Consistency (09:05, 8 April 2022)
- Player Balance (09:09, 8 April 2022)
- Gain Competence (09:33, 8 April 2022)
- Real-Time Games (06:58, 14 April 2022)
- Negotiable Game Instance Duration (07:04, 14 April 2022)
- Togetherness (07:30, 14 April 2022)
- Hide & Seek (07:02, 6 May 2022)
- Gabriel Knight series (07:04, 6 May 2022)
- Factions (07:21, 6 May 2022)
- Puzzle Solving (08:21, 6 May 2022)
- Gain Information (08:28, 6 May 2022)