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  • ...d four players fighting monsters in dungeons and lets gameplay continue at long as at least one player in still in the game. == Using the pattern ==
    12 KB (1,631 words) - 08:04, 26 August 2021
  • == Using the pattern == ...s]]). The first three can maintain a [[Diegetic Consistency]], but only as long as the actions they provide are restricted by the [[Alternative Realities]]
    10 KB (1,448 words) - 14:33, 19 January 2018
  • == Using the pattern == ...n Views]] most often lock on to [[Avatars]] or [[Units]], the [[Killcams]] pattern shows the bullets can also be used.
    10 KB (1,421 words) - 07:43, 8 April 2022
  • ''Note:'' this pattern shared the same definition as [[Tiles]] since the difference primarily conc ''Note:'' this pattern does not deal with the tiles that may be used to construct the [[Chess]] bo
    9 KB (1,271 words) - 13:16, 21 July 2016
  • == Using the pattern == ...nt]] in possible and that it is possible to get lost or take unnecessarily long routes. For the last requirement, [[Traverse]] does not always give rise to
    9 KB (1,268 words) - 09:30, 15 July 2016
  • == Using the pattern == ...vents]]. Simply being able to move game items can be one way to create the pattern, it is more easily discerned by players when [[Construction]], [[Destructib
    4 KB (533 words) - 08:04, 17 July 2014
  • ...ts]], today most commonly in distances such as 100 meter or 400 meter, and long-distance competitions such as [[Marathons]] are classical examples of [[Rac == Using the pattern ==
    12 KB (1,789 words) - 07:50, 27 September 2016
  • == Using the pattern == ...the location of the goal area adds a [[Gain Information]] component to the pattern, and this forces players to engage in [[Game World Exploration]]. The use o
    12 KB (1,839 words) - 07:47, 20 May 2022
  • This pattern is a still a stub. ''Note:'' this pattern exists in many design pattern collections for interaction design. However, being related quite specifical
    4 KB (492 words) - 09:33, 14 January 2015
  • ...an usually provide players with gameplay whenever players what and for how long they want. One exception to this is that they may have to load data when pl == Using the pattern ==
    3 KB (422 words) - 09:34, 14 January 2015
  • == Using the pattern == ...players being able to feel [[Luck]] while being in [[Combat]] (at least as long as they are the one getting [[Critical Hits]] and not being hit by them). T
    4 KB (587 words) - 10:27, 6 March 2018
  • ...f a game can be traced back much further. Track and field events such as [[Long Jump]] and [[Shot Put]] requires players to take turns "interacting" with t The site GiantBomb has a long list of games supporting [[Hotseating]]<ref name="gb"/>.
    6 KB (827 words) - 13:47, 21 August 2015
  • ...ayed in most places, and can be said to support [[Ubiquitous Gameplay]] as long as one has others to play with and the games are not perceived as disruptiv == Using the pattern ==
    13 KB (1,962 words) - 08:25, 2 September 2014
  • ...s Gameplay]] are defined to describe different aspects of gameplay in this pattern collection. == Using the pattern ==
    8 KB (1,084 words) - 10:43, 26 July 2016
  • ...the oldest examples of [[Dexterity-Based Actions]]. While some, e.g. the [[Long Jump]] and [[Sprints]], depend relatively little on other factors the physi ...ntal challenges, this mapping is false for many reasons. Relevant for this pattern, many games than are not considered sports do require [[Dexterity-Based Act
    9 KB (1,203 words) - 08:07, 8 August 2015
  • == Using the pattern == ...ave [[Time Limited Game Instances]] players can have good control over how long time the [[Meta Games]] should take. [[High Score Lists]] and [[Speedruns]]
    12 KB (1,735 words) - 07:55, 4 August 2022
  • ...t [[PvP]] has assumptions of being optional and being combat-related, this pattern describes the concept based only around the core definition. == Using the pattern ==
    7 KB (1,027 words) - 18:51, 3 August 2015
  • Typical examples of the pattern can be found in [[:Category:Strategy Games|Strategy Games]] where the units == Using the pattern ==
    8 KB (1,105 words) - 13:49, 26 March 2018
  • == Using the pattern == ...remove the presence of the pattern from a game ([[Converters]] may work as long as the material being converted is a [[Steadily Decreasing Resources]]). Se
    4 KB (671 words) - 08:49, 11 October 2022
  • Since it is often difficult to know exactly how long play sessions will take, players often have to interrupt their gameplay at == Using the pattern ==
    6 KB (876 words) - 17:30, 15 July 2016

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