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Create the page "Collection" on this wiki! See also the search results found.
- ...t under the entry "Statistic"<ref name="stat"/> (which is not used in this collection because the plural form would be misleading).5 KB (648 words) - 10:53, 4 July 2016
- ...d version of the pattern ''Excluding Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/7 KB (971 words) - 10:57, 18 March 2018
- ...ld be a weak example at best (it is telling that the official name for the collection of [[Levels]] in these games are episodes).5 KB (695 words) - 12:47, 18 March 2018
- ...of the pattern ''Right Level of Complexity'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/17 KB (2,460 words) - 11:13, 21 March 2018
- ...version of the pattern ''Last Man Standing'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/4 KB (601 words) - 08:50, 4 August 2022
- An updated version of the pattern ''Score'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/13 KB (1,881 words) - 09:25, 8 March 2023
- ...dated version of the pattern ''Tiebreakers'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/5 KB (698 words) - 11:08, 26 August 2021
- ...ated version of the pattern ''Tied Results'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/6 KB (872 words) - 09:01, 1 October 2016
- ...f the pattern ''Uncertainty of Information'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/6 KB (805 words) - 12:04, 26 August 2021
- ...ersion of the pattern ''Asynchronous Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/7 KB (946 words) - 19:44, 2 July 2015
- An updated version of the pattern ''Downtime'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/9 KB (1,216 words) - 13:23, 27 August 2015
- ...f finding a specific solution. When players are presented with an explicit collection of solutions to test, this allows them to engage in trial by error examinat3 KB (389 words) - 10:14, 11 August 2015
- ...dated version of the pattern ''Game Pauses'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/7 KB (988 words) - 11:07, 26 July 2016
- ...version of the pattern ''Tick-Based Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/5 KB (779 words) - 15:49, 18 July 2015
- ...version of the pattern ''Synchronous Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/5 KB (677 words) - 11:59, 17 July 2015
- ...version of the pattern ''Save-Load Cycles'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/7 KB (1,007 words) - 12:55, 18 March 2018
- ...Ownership]] so players can select which [[Cards]] they want from their own collection without competition from other players but [[Drafting]] (potentially using4 KB (521 words) - 12:05, 20 March 2018
- Cards are found in many games. [[Decks]] are in many games simply the collection of all cards while in some other games different [[Decks]] exists for diffe4 KB (559 words) - 12:03, 20 March 2018
- ...imination]] goals and this can be further encouraged through [[Collections|Collection]] goals. An updated version of the pattern ''Eliminate'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/7 KB (885 words) - 11:51, 18 October 2022
- ...ersion of the pattern ''Resource Locations'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/4 KB (597 words) - 10:31, 29 July 2015