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  • ...ad. Since this allows [[Team Elimination]] to be viewed as a [[Collections|Collection]] of [[Eliminate]] goals, so designing such goals is one way to encourage [ ...version of the pattern ''Team Elimination'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    2 KB (338 words) - 14:05, 11 August 2015
  • ...version of the pattern ''Team Development'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (633 words) - 12:09, 19 March 2018
  • ...ated version of the pattern ''Team Balance'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (656 words) - 09:46, 4 April 2018
  • An updated version of the pattern ''Team Play'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    16 KB (2,156 words) - 12:11, 19 March 2018
  • ...ated version of the pattern ''Mutual Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (808 words) - 12:59, 15 March 2018
  • ...version of the pattern ''Shared Penalties'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (573 words) - 18:51, 22 September 2015
  • ...version of the pattern ''Shared Resources'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (551 words) - 13:19, 1 April 2022
  • ...ed version of the pattern ''Shared Rewards'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (667 words) - 18:39, 22 September 2015
  • ...ersion of the pattern ''Individual Rewards'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (485 words) - 14:39, 8 August 2015
  • ...ll do. Those that don't are called [[Illusionary Rewards]] in this pattern collection since it primarily focuses on gameplay related to game state manipulation. ...rsion of the pattern ''Illusionary Rewards'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (605 words) - 07:50, 9 August 2015
  • An updated version of the pattern ''Rewards'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,541 words) - 14:32, 17 March 2018
  • ...sion of the pattern ''Individual Penalties'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    3 KB (422 words) - 18:51, 22 September 2015
  • An updated version of the pattern ''Penalties'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,349 words) - 23:25, 17 March 2018
  • ...Resources]] can reduce the efficiency of using [[Mules]] since repetitive collection is less likely to be possible. They can also limit possibilities for affect ...n of the pattern ''Non-Renewable Resources'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,020 words) - 10:13, 26 August 2021
  • ...rsion of the pattern ''Renewable Resources'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (804 words) - 17:31, 15 July 2016
  • ...version of the pattern ''Secret Resources'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    3 KB (452 words) - 09:34, 7 September 2015
  • ...dated version of the pattern ''Save Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (854 words) - 09:57, 30 October 2015
  • ...ed version of the pattern ''Closure Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (543 words) - 11:21, 26 July 2016
  • ...sion of the pattern ''Near Miss Indicators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (617 words) - 11:59, 17 July 2016
  • ...ed version of the pattern ''Closure Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (591 words) - 08:07, 26 August 2021

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