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Showing below up to 50 results in range #201 to #250.

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  1. (hist) ‎Extra-Game Input ‎[7,658 bytes]
  2. (hist) ‎Drafting ‎[7,640 bytes]
  3. (hist) ‎Game Servers ‎[7,613 bytes]
  4. (hist) ‎Dice ‎[7,610 bytes]
  5. (hist) ‎Testing Achievements ‎[7,604 bytes]
  6. (hist) ‎Massively Multiplayer Online Games ‎[7,584 bytes]
  7. (hist) ‎PvP ‎[7,582 bytes]
  8. (hist) ‎No Direct Player Influence ‎[7,548 bytes]
  9. (hist) ‎Permadeath ‎[7,512 bytes]
  10. (hist) ‎Delayed Effects ‎[7,507 bytes]
  11. (hist) ‎Predictable Winner ‎[7,502 bytes]
  12. (hist) ‎Handicap Systems ‎[7,496 bytes]
  13. (hist) ‎Predefined Goals ‎[7,489 bytes]
  14. (hist) ‎Handles ‎[7,487 bytes]
  15. (hist) ‎Zero-Player Games ‎[7,460 bytes]
  16. (hist) ‎Non-Renewable Resources ‎[7,455 bytes]
  17. (hist) ‎Committed Goals ‎[7,385 bytes]
  18. (hist) ‎Privileged Movement ‎[7,364 bytes]
  19. (hist) ‎Early Leaving Players ‎[7,334 bytes]
  20. (hist) ‎Pick-Ups ‎[7,322 bytes]
  21. (hist) ‎Save-Load Cycles ‎[7,314 bytes]
  22. (hist) ‎Determinable Chance to Succeed ‎[7,287 bytes]
  23. (hist) ‎Choke Points ‎[7,275 bytes]
  24. (hist) ‎Preventing Goals ‎[7,245 bytes]
  25. (hist) ‎Role Fulfillment ‎[7,244 bytes]
  26. (hist) ‎Player-Created Characters ‎[7,230 bytes]
  27. (hist) ‎Gain Competence ‎[7,219 bytes]
  28. (hist) ‎Invulnerabilities ‎[7,218 bytes]
  29. (hist) ‎Alternate Reality Gameplay ‎[7,182 bytes]
  30. (hist) ‎Inventories ‎[7,151 bytes]
  31. (hist) ‎Split-Screen Views ‎[7,122 bytes]
  32. (hist) ‎Deck Building ‎[7,096 bytes]
  33. (hist) ‎Actor Detachment ‎[7,090 bytes]
  34. (hist) ‎Crafting ‎[7,090 bytes]
  35. (hist) ‎Replays ‎[7,084 bytes]
  36. (hist) ‎Continuous Goals ‎[7,065 bytes]
  37. (hist) ‎Game Pauses ‎[7,061 bytes]
  38. (hist) ‎Fudged Results ‎[7,061 bytes]
  39. (hist) ‎Enactment ‎[7,058 bytes]
  40. (hist) ‎Conditional Passageways ‎[7,049 bytes]
  41. (hist) ‎Arithmetic Progression ‎[7,037 bytes]
  42. (hist) ‎Flanking Routes ‎[7,023 bytes]
  43. (hist) ‎Player-Defined Goals ‎[6,999 bytes]
  44. (hist) ‎Variable Accuracy ‎[6,997 bytes]
  45. (hist) ‎Spectacular Failure Enjoyment ‎[6,993 bytes]
  46. (hist) ‎Live Action Roleplaying ‎[6,981 bytes]
  47. (hist) ‎Gameplay Design Patterns FDG 2022 Workshop ‎[6,966 bytes]
  48. (hist) ‎Helpers ‎[6,920 bytes]
  49. (hist) ‎Information Passing ‎[6,918 bytes]
  50. (hist) ‎Dynamic Goal Characteristics ‎[6,915 bytes]

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