Search results

Jump to: navigation, search

Page title matches

Page text matches

  • [[Category:Games]] [[Category:Computer Games]]
    334 bytes (35 words) - 17:15, 20 May 2011
  • Practically all computer or video games are played by clicking on things to one extent or another. This clicking ca Social Media games such as [[CityVille]] or [[Zombie Lane]] have clicking as both the basic wa
    6 KB (850 words) - 08:05, 8 August 2015
  • [[Category:Computer Games]] [[Category:Fighting Games]]
    603 bytes (71 words) - 17:54, 21 May 2011
  • ''Characters in games that are under players' direct control or represent the players role in the While fictional individuals in games may have abstract qualities that make them into characters, not all are con
    11 KB (1,483 words) - 08:39, 8 April 2022
  • ...ives or letting them start at a previous location if they die. A few other games instead have [[Permadeath]]. In these, the death of one's avatar or charact Wikipedia has a entry on ''Permanent Death'' in games<ref name="wiki"/>.
    7 KB (1,048 words) - 11:22, 26 July 2016
  • ...able positions as well as control or explore game areas. In computer-based games it can give players feelings of speed and vertigo. The early computer-based games [[Spacewar!]] and [[Asteroids]] both allow players to move spaceships by ro
    14 KB (1,934 words) - 07:44, 3 August 2022
  • [[Category:Games]] [[Category:Computer Games]]
    571 bytes (67 words) - 08:04, 8 August 2011
  • [[Category:Games]] [[Category:Real-Time Games]]
    532 bytes (66 words) - 14:13, 29 May 2011
  • [[Category:Games]] [[Category:Computer Games]]
    561 bytes (68 words) - 09:57, 31 July 2011
  • [[Category:Games]] [[Category:Computer Games]]
    705 bytes (94 words) - 15:23, 13 June 2011
  • ...y in both horizontal and vertical position on the gameplay area. For those games that loop back to the first level at some point (instead of generating new ...n be explicitly design for by using [[The Show Must Go On]] in [[Real-Time Games]] to force [[Movement]] of players' [[Avatars]] (technically it may be the
    6 KB (892 words) - 14:23, 12 August 2015
  • In many games players can create or change the specifics of their game world. One of the ...ally similar, [[Naming]] also appears in [[:Category:Manager Games|Manager Games]] such as [[Bloodbowl]], [[Hattrick]], and the [[Football Manager series]].
    4 KB (616 words) - 16:50, 23 July 2016
  • [[Category:Games]] [[Category:Computer Games]]
    712 bytes (96 words) - 15:43, 4 June 2011
  • [[Category:Online Games]] [[Category:Casual Games]]
    357 bytes (40 words) - 20:13, 4 June 2011
  • [[Category:Games]] [[Category:Computer Games]]
    650 bytes (75 words) - 09:30, 5 June 2011
  • [[Category:Games]] [[Category:Computer Games]]
    445 bytes (46 words) - 09:31, 5 June 2011
  • [[Category:Games]] [[Category:Computer Games]]
    507 bytes (61 words) - 10:05, 5 June 2011
  • Storytelling can be difficult to use in games since the telling can come in conflict with the possibility for players to ...The [[Uncharted series]] has shown that it can effectively be used also in games played through third-person views.
    6 KB (851 words) - 08:22, 2 September 2014
  • In games with game world it takes significant effort technically or in providing con The [[:Category:Computer-based Roleplaying Games|Roleplaying Games]] that make up the [[Elder Scrolls series|Elder Scrolls]] and [[Fallout ser
    6 KB (887 words) - 07:02, 3 August 2015
  • Games that wish to make players have to husband the actions they perform can use ...is used to control how often certain actions can be performed in real-time games. In this case the actions costs a certain amount of points from some value
    11 KB (1,542 words) - 08:02, 27 July 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)