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  • ''Player actions that perform no change on the game state.'' ...on them as punishments for other players or as effects of the player's own actions.
    6 KB (971 words) - 10:27, 6 July 2016
  • [[Category:Player Patterns]] ...yer Anonymity]] so that interaction beyond that available through gameplay actions is either impossible or only possible after some screening process.
    4 KB (584 words) - 10:22, 13 July 2015
  • [[Category:Player Patterns]] ...ir contact with each other mediated through [[Avatars]], [[Handles]], or [[Player Characters]] and this requires either [[Communication Channels]] that can e
    4 KB (585 words) - 10:19, 13 July 2015
  • ...rs can picked up and carried by players' avatars or units. They can affect actions and attributes, and acquiring them or moving them to specific locations ma ...ungeons and Dragons]] and [[GURPS]], both as rewards and as ways of making player characters better. One evidence of their role is the fact that entire suppl
    13 KB (1,846 words) - 07:26, 9 August 2022
  • ...orlds. This is possible if they are [[Transferable Items]], i.e. there are actions that make it possible to change who possesses specific game items. ...at pickup, use, or equip them. Such game items can only be traded with non-player characters but doing this removes them from the game state.
    6 KB (875 words) - 16:28, 23 July 2016
  • ...er be in the form of becoming more likely to succeed with actions, or make actions that were previously unavailable possible. It is typically explained within ...ameplay and the development of social relations affect narration or social actions. Gaining new powers is also common, e.g. both [[GURPS]] and [[Dungeons & Dr
    14 KB (1,906 words) - 21:27, 18 March 2018
  • Games often try to present players with a freedom regarding the actions possible in order for them to feel that they have meaningful choices. At th ...he games are enforcing goals or actions on them. For this reason, use of [[Enforced Goals]] or [[Timing]] is difficult to combine with the [[Framed Freedom]].
    5 KB (692 words) - 14:33, 6 July 2015
  • ...on of things in any given moment, but how events unfold over time and what actions are plausible. ...gic or science fiction elements since they allow a wider range of possible actions and game elements while still maintaining [[Thematic Consistency]]. To take
    23 KB (3,301 words) - 09:05, 8 April 2022
  • ''The event of losing the abilities of performing certain actions in a game.'' ...[[Ability Losses]] may be penalties for failing goals, the effect of enemy actions, the lack of resources, but may also simply be due to different play modes
    11 KB (1,515 words) - 16:27, 30 July 2016
  • ...nated from gameplay and thereby make players suffer losses in the possible actions they can do, and can even result in them losing the entire games. However, ...tiated typically done through [[Ability Losses]], [[Decreased Abilities]], enforced [[Downtime]], or reduced [[Scores]]. [[Ability Losses]] and [[Decreased Abi
    7 KB (961 words) - 09:45, 4 April 2018
  • ''The extra-game action of removing a player from game instances.'' ...ame facilitators can enforce that offending players do not play anymore, [[Player Kicking]] them, in order to be able to continue with the gaming activity.
    6 KB (883 words) - 14:44, 19 March 2018
  • ...h each other. The [[Handles]] are also used to let players find friends to player together with, something especially important in cooperative games such as ...ntrolled by the game system (or [[Game Servers]]) or be informally done by player agreement. When [[Avatars]] and [[Handles]] exist in games, [[Handles]] are
    7 KB (1,077 words) - 09:16, 21 September 2016
  • ...n [[Chess]], either as "optional goals" when any piece is threatened or as enforced goals when one's king is checked. ...ghost move from having [[Capture]] goals to having [[Evade]] goals if the player gets hold of a power pill.
    8 KB (1,120 words) - 08:57, 8 March 2023
  • ...]] used. Some games have [[Steadily Decreasing Resources]] even if not all actions require use of [[Resources]] if over time one can guarantee that they will
    4 KB (671 words) - 08:49, 11 October 2022
  • ...ave many was of receiving input from players are providing output of their actions and other game events. One of these ways is through text, and often the int ...he [[Chat Channels]]. Using [[Illocutionary Interfaces]] dictate that some actions need to be able to be sent through them and this can be mapped to [[Canned
    9 KB (1,237 words) - 10:40, 25 July 2014
  • ...rs to view and interpreting players' activities to determine with gameplay actions will take place. Games that do this have [[Mediated Gameplay]]. ...for players to know what this game state is and what the effects of their actions have been. Making computerized version of [[:Category:Board Games|Board Gam
    10 KB (1,396 words) - 09:02, 31 July 2015
  • ...y the words that one of the members tries to draw within a time limit. The player drawing is not allowed to speak so all communication needs to be through th ...Information]] about the game state to each other. The latter is typically enforced by [[Limited Communication Abilities]] but some form of [[Communication Cha
    11 KB (1,503 words) - 13:37, 1 April 2022
  • ...lay where players social abilities affect how well they succeed with their actions.'' ...ules for how actions are performed, others have actions where how well the actions are performed depend more on how they are perceived by other players they a
    4 KB (605 words) - 15:57, 8 February 2019
  • ...ombie Lane]] only lets players weakly interact with each other and have no enforced winning conditions so players can play them for as long as they wish motiva ...l gameplay experience. The minimum amount of time or actions required of a player can be affected by [[Difficulty Levels]] while [[Speedruns]] make a goal of
    6 KB (901 words) - 14:47, 19 March 2018
  • [[Category:Player Patterns]] ...categories for gamers that do have aspects of social roles, these describe player preferences. The pattern described here looks at how gameplay features can
    12 KB (1,649 words) - 07:03, 8 April 2022

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