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  • ...is can however become a somewhat blurred when affected players belong to [[Alliances]] or [[Teams]]. In [[Single-Player Games]] they are the only type of [[Pena [[Alliances]],
    3 KB (422 words) - 18:51, 22 September 2015
  • ...ime. While [[Delayed Effects]], [[Delayed Reciprocity]], and [[Uncommitted Alliances]] can set up closures that take quite some time before the occur, [[Levels] [[Uncommitted Alliances]],
    4 KB (591 words) - 08:07, 26 August 2021
  • ...aling with creating shifting relations between game agents, e.g. [[Dynamic Alliances]] and [[Internal Rivalry]], make for [[Varied Gameplay]] ([[Internal Rivalr [[Dynamic Alliances]],
    14 KB (1,944 words) - 11:17, 21 March 2018
  • ...consequences. Actions related to [[Delayed Reciprocity]] or [[Uncommitted Alliances]] naturally provide [[Leaps of Faith]] for both these two reasons, since be [[Uncommitted Alliances]]
    5 KB (731 words) - 09:52, 29 August 2016
  • ...lemmas]] and require [[Negotiation]] can create [[Cooperation]], [[Dynamic Alliances]], and even [[Social Organizations]]. [[Cooperation]], [[Dynamic Alliances]], [[Social Organizations]]
    7 KB (992 words) - 08:10, 11 October 2022
  • ...at have the goals, it makes the [[Alliances]] into a form of [[Uncommitted Alliances]] since they can be compromised or betrayed. ==== with [[Alliances]] ====
    5 KB (662 words) - 06:53, 28 September 2016
  • [[Temporary Alliances]] often form among those that do not satisfy [[King of the Hill]] goals sin [[Temporary Alliances]],
    5 KB (719 words) - 08:42, 23 February 2023

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