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  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    4 KB (511 words) - 09:11, 15 January 2015
  • A revised version of the pattern ''Mule'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (836 words) - 21:16, 4 July 2015
  • ...player gets the last turn in one round and then the first in the next. The collection of [[Sets]] can be seen as [[Combos]] of actions that each fulfill a [[Gain A revised version of the pattern in the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,784 words) - 13:03, 6 September 2016
  • A revised version of the pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,082 words) - 08:26, 8 August 2015
  • ...dated version of the pattern ''Turn Taking'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,101 words) - 09:28, 21 September 2016
  • A revised version of the pattern ''Levels'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    21 KB (3,112 words) - 21:52, 19 March 2018
  • ...pdated version of the pattern ''Characters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    28 KB (3,740 words) - 11:15, 18 October 2022
  • ...version of the pattern ''Status Indicators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,684 words) - 12:04, 17 July 2016
  • ...d the [[Pokémon Trading Card Game]], is to create play decks from a large collection of cards before an actual game begins through building [[Pre-Customized Dec ...rsion of the pattern ''Stimulated Planning'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,749 words) - 08:30, 27 August 2021
  • ...ted version of the pattern ''Experimenting'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,366 words) - 07:57, 11 August 2016
  • ''Note: definitions of strategy and tactics vary. For this collection of patterns, strategy refers to aspects of games that do not depend on any
    8 KB (1,150 words) - 11:16, 21 March 2018
  • An updated version of the pattern ''Enemies'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    22 KB (3,194 words) - 08:51, 11 October 2022
  • ...on of the pattern ''Self-Facilitated Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,080 words) - 19:27, 31 July 2015
  • ...sion of the pattern ''Outstanding Features'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,433 words) - 13:37, 21 July 2016
  • ...oals]] which allows players to choose goals but only from a pre-determined collection; this allows for a form of [[Player-Defined Goals]] but more open versions ...version of the pattern ''Freedom of Choice'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...version of the pattern ''Multiplayer Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    30 KB (4,181 words) - 13:39, 1 April 2022
  • ...d version of the pattern ''Social Dilemmas'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,731 words) - 07:28, 8 April 2022
  • ...he or she plays. This pattern is call [[Melodramatic Structures]] in this collection. The idea for the pattern (and [[Detective Structures]] comes from Lankoski
    4 KB (556 words) - 17:54, 31 July 2014
  • An updated version of the pattern ''Alignment'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (731 words) - 09:52, 1 December 2022
  • ...n of the pattern ''Extra-Game Consequences'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,108 words) - 10:09, 4 April 2018

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