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  • ''Game elements that players can use to activate events or actions in game worlds.'' Buttons and levers on the walls are [[Switches]] used to open doors, walls, and sections of the floor in the early first-person [[:Catego
    6 KB (850 words) - 13:50, 21 July 2016
  • ...[[Diegetic Consistency]] in not being diegetically present in those [[Game Worlds]]. [[Invulnerabilities]] of diegetic individuals and items can easily work ...t may be necessary to do this through having [[Procedurally Generated Game Worlds]] that also generate the game objects within them.
    23 KB (3,301 words) - 09:05, 8 April 2022
  • ...be set through [[Predetermined Story Structures]] or should they have an [[Open Destiny]], and, related to this, should their exist [[Character Defining Ac Interfaces can easily make player perceive [[Game Worlds]] differently from their [[Player Characters]] or [[Avatars]], thereby less
    11 KB (1,483 words) - 08:39, 8 April 2022
  • ''Areas in game worlds which can be used to block access to other areas.'' ...nts]] which can easily be used to hinder access to other parts of the game worlds.
    7 KB (1,018 words) - 12:17, 1 September 2016
  • ''Game worlds that appear to have more playable areas than they do.'' ...that the game worlds are larger, one option is to create an [[Illusion of Open Space]]. As long as this illusion can be maintained, players can both have
    6 KB (887 words) - 07:02, 3 August 2015
  • ...pelled movement and using vehicles. [[Vehicle Sections]] are parts of game worlds specifically designed for the latter. Games with huge open worlds, e.g. the [[Grand Theft Auto series]] and the [[Battlefield series]] but al
    4 KB (601 words) - 13:53, 21 July 2016
  • ''Locations in game worlds suited for snipers.'' ...detect from where the attack came. [[Sniper Locations]] are places in game worlds that provide one or both of these advantages.
    7 KB (979 words) - 10:24, 1 December 2022
  • ''Open locations in game worlds that naturally or by design become battlegrounds.'' ...eplay locations can heavily influence how this can be done. [[Arenas]] are open areas which draws players into conflicts there, either because they contain
    4 KB (633 words) - 13:33, 21 July 2016
  • ...leged Abilities]] since these can access and modify game states and [[Game Worlds]] in ways players cannot. [[Entitled Players]] do the same but limit these. ...erform [[Game Time Manipulation]], being given [[Extra Chances]], having [[Open-Ended Die Rolls]], or the power to create [[Fudged Results]] are all exampl
    20 KB (2,786 words) - 12:50, 18 March 2018
  • ...t so in [[:Category:Tabletop Roleplaying Games|Tabletop]] due to the often open-ended narratives. Likewise, overarching quests may be present as story-tell ...ests]] are the main drivers of how players explore and move through [[Game Worlds]] and interact with [[Non-Player Characters]], it is also common to make al
    5 KB (737 words) - 09:09, 8 March 2023
  • ''Locations in game worlds where avatars, units, or enemies appear.'' ...ts appear in their game worlds. [[Spawn Points]] are locations in the game worlds which are distinguishable by these appearances, and they are often very inf
    6 KB (847 words) - 09:32, 21 September 2016
  • ...bjectives or goals. [[Conditional Passageways]] are the places in the game worlds that provide the blockage and these may be literal blockages, like a pile o ...s, defeat boss monsters or manipulate the environment in different ways to open doors. The [[Super Mario series]] requires players to collect stars to be a
    7 KB (999 words) - 08:26, 12 August 2015
  • ...should be able to use to indicate where they wish to interact with [[Game Worlds]] or [[Levels]] - what interactions they provide offers some options. Movea Given the freedom of focusing or trying to interact with any part of a [[Game Worlds|Game World]], [[God Fingers]] are the most suitable [[Focus Loci]] to make
    6 KB (896 words) - 12:35, 24 January 2021
  • ...areas. The [[Tomb Raider series]] also lets players push and pull boxes to open up areas or be able to reach otherwise unreachable ledges. Levels in [[Frog ...ds]] are less likely to represent moveable game elements ''inside'' [[Game Worlds]].
    7 KB (1,013 words) - 07:11, 3 September 2011
  • Like in the real world, not all game worlds are easy to move around in. When the problem of moving depends on a difficu ...e efficiently between all parts of the levels. The large sizes of the game worlds in the [[Assassin's Creed series|Assassin's Creed]], [[Elder Scrolls series
    9 KB (1,268 words) - 09:30, 15 July 2016
  • ''Game worlds created through algorithms.'' ...o overcome these problems; by having algorithms that can generate the game worlds and their content the actual process of doing so can be handed over to comp
    6 KB (880 words) - 21:48, 19 March 2018
  • ...by giving players a limited possibility to reroll unwanted results while [[Open-Ended Die Rolls]] allows more extreme result outside the range of the [[Dic ...or players, especially when they represent abstract actions or when [[Game Worlds]] are abstract (as for example in many [[:Category:Tabletop Roleplaying Gam
    7 KB (1,122 words) - 12:05, 20 March 2018
  • ...hey restrict the [[Movement]] of those herded while [[Arenas]] and [[Open Worlds]] can make them more difficult since unwanted [[Movement]] can occur in any ...they are herding to succeed with [[Herd]] goals, the pattern is likely to open up for [[Spatial Engrossment]]. That players have only [[Indirect Control]]
    7 KB (985 words) - 09:08, 11 October 2022
  • ...[[Easter Eggs]] can give purpose to carefully exploring [[Game Worlds]]. [[Open Destiny]] encourage players to replay games to see what variations in outco [[Open Destiny]],
    12 KB (1,735 words) - 07:55, 4 August 2022
  • ...Person Shooters]] and other games with similar gameplay that take place in open environments, e.g. the [[Battlefield series|Battlefield]] and [[Far Cry ser ...ish to have these goals may need to consider which presentations of [[Game Worlds]] they use. For example,
    8 KB (1,105 words) - 13:49, 26 March 2018

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